use the alst button press for clicks instead of teh fisrt. it make sno diff to me really and this makes it work when you grab the pointer on the click, without leaving the mouse plugin in a weird state.

This commit is contained in:
Dana Jansens 2003-06-25 18:40:04 +00:00
parent 4b90b241ce
commit 0e9c5049a5

View file

@ -274,12 +274,10 @@ static void event(ObEvent *e, void *foo)
context = frame_context(e->data.x.client,
e->data.x.e->xbutton.window);
if (!button) {
px = e->data.x.e->xbutton.x_root;
py = e->data.x.e->xbutton.y_root;
button = e->data.x.e->xbutton.button;
state = e->data.x.e->xbutton.state;
}
px = e->data.x.e->xbutton.x_root;
py = e->data.x.e->xbutton.y_root;
button = e->data.x.e->xbutton.button;
state = e->data.x.e->xbutton.state;
fire_button(MouseAction_Press, context,
e->data.x.client, e->data.x.e->xbutton.state,