use the alst button press for clicks instead of teh fisrt. it make sno diff to me really and this makes it work when you grab the pointer on the click, without leaving the mouse plugin in a weird state.
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1 changed files with 4 additions and 6 deletions
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@ -274,12 +274,10 @@ static void event(ObEvent *e, void *foo)
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context = frame_context(e->data.x.client,
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e->data.x.e->xbutton.window);
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if (!button) {
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px = e->data.x.e->xbutton.x_root;
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py = e->data.x.e->xbutton.y_root;
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button = e->data.x.e->xbutton.button;
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state = e->data.x.e->xbutton.state;
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}
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px = e->data.x.e->xbutton.x_root;
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py = e->data.x.e->xbutton.y_root;
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button = e->data.x.e->xbutton.button;
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state = e->data.x.e->xbutton.state;
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fire_button(MouseAction_Press, context,
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e->data.x.client, e->data.x.e->xbutton.state,
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