initial commit of focus widget
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2 changed files with 105 additions and 0 deletions
66
otk/focuswidget.cc
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66
otk/focuswidget.cc
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#include "focuswidget.hh"
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namespace otk {
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OtkFocusWidget::OtkFocusWidget(OtkWidget *parent, Direction direction)
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: OtkWidget(parent, direction), _unfocus_texture(0), _focused(true)
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{
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_focus_texture = parent->getTexture();
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}
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OtkFocusWidget::OtkFocusWidget(Style *style, Direction direction,
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Cursor cursor, int bevel_width)
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: OtkWidget(style, direction, cursor, bevel_width),
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_unfocus_texture(0), _focused(true)
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{
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}
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void OtkFocusWidget::focus(void)
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{
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if (_focused)
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return;
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assert(_focus_texture);
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OtkWidget::setTexture(_focus_texture);
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OtkWidget::update();
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OtkWidget::OtkWidgetList children = OtkWidget::getChildren();
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OtkWidget::OtkWidgetList::iterator it = children.begin(),
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end = children.end();
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OtkFocusWidget *tmp = 0;
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for (; it != end; ++it) {
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tmp = dynamic_cast<OtkFocusWidget*>(*it);
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if (tmp) tmp->focus();
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}
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}
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void OtkFocusWidget::unfocus(void)
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{
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if (! _focused)
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return;
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assert(_unfocus_texture);
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OtkWidget::setTexture(_unfocus_texture);
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OtkWidget::update();
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OtkWidget::OtkWidgetList children = OtkWidget::getChildren();
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OtkWidget::OtkWidgetList::iterator it = children.begin(),
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end = children.end();
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OtkFocusWidget *tmp = 0;
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for (; it != end; ++it) {
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tmp = dynamic_cast<OtkFocusWidget*>(*it);
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if (tmp) tmp->unfocus();
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}
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}
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void OtkFocusWidget::setTexture(BTexture *texture)
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{
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OtkWidget::setTexture(texture);
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_focus_texture = texture;
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}
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}
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39
otk/focuswidget.hh
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39
otk/focuswidget.hh
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#ifndef __focuswidget_hh
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#define __focuswidget_hh
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#include "widget.hh"
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namespace otk {
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class OtkFocusWidget : public OtkWidget {
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public:
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OtkFocusWidget(OtkWidget *parent, Direction = Horizontal);
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OtkFocusWidget(Style *style, Direction direction = Horizontal,
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Cursor cursor = 0, int bevel_width = 1);
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virtual void focus(void);
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virtual void unfocus(void);
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void setTexture(BTexture *texture);
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inline void setUnfocusTexture(BTexture *texture)
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{ _unfocus_texture = texture; }
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inline BTexture *getUnfocusTexture(void) const
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{ return _unfocus_texture; }
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inline bool isFocused(void) const { return _focused; }
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inline bool isUnfocused(void) const { return !_focused; }
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private:
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BTexture *_unfocus_texture;
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BTexture *_focus_texture;
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bool _focused;
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};
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}
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#endif // __focuswidget_hh
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