initial commit of focus widget

This commit is contained in:
Marius Nita 2002-11-13 10:19:28 +00:00
parent 0da967a831
commit 09fa1f3a98
2 changed files with 105 additions and 0 deletions

66
otk/focuswidget.cc Normal file
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#include "focuswidget.hh"
namespace otk {
OtkFocusWidget::OtkFocusWidget(OtkWidget *parent, Direction direction)
: OtkWidget(parent, direction), _unfocus_texture(0), _focused(true)
{
_focus_texture = parent->getTexture();
}
OtkFocusWidget::OtkFocusWidget(Style *style, Direction direction,
Cursor cursor, int bevel_width)
: OtkWidget(style, direction, cursor, bevel_width),
_unfocus_texture(0), _focused(true)
{
}
void OtkFocusWidget::focus(void)
{
if (_focused)
return;
assert(_focus_texture);
OtkWidget::setTexture(_focus_texture);
OtkWidget::update();
OtkWidget::OtkWidgetList children = OtkWidget::getChildren();
OtkWidget::OtkWidgetList::iterator it = children.begin(),
end = children.end();
OtkFocusWidget *tmp = 0;
for (; it != end; ++it) {
tmp = dynamic_cast<OtkFocusWidget*>(*it);
if (tmp) tmp->focus();
}
}
void OtkFocusWidget::unfocus(void)
{
if (! _focused)
return;
assert(_unfocus_texture);
OtkWidget::setTexture(_unfocus_texture);
OtkWidget::update();
OtkWidget::OtkWidgetList children = OtkWidget::getChildren();
OtkWidget::OtkWidgetList::iterator it = children.begin(),
end = children.end();
OtkFocusWidget *tmp = 0;
for (; it != end; ++it) {
tmp = dynamic_cast<OtkFocusWidget*>(*it);
if (tmp) tmp->unfocus();
}
}
void OtkFocusWidget::setTexture(BTexture *texture)
{
OtkWidget::setTexture(texture);
_focus_texture = texture;
}
}

39
otk/focuswidget.hh Normal file
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#ifndef __focuswidget_hh
#define __focuswidget_hh
#include "widget.hh"
namespace otk {
class OtkFocusWidget : public OtkWidget {
public:
OtkFocusWidget(OtkWidget *parent, Direction = Horizontal);
OtkFocusWidget(Style *style, Direction direction = Horizontal,
Cursor cursor = 0, int bevel_width = 1);
virtual void focus(void);
virtual void unfocus(void);
void setTexture(BTexture *texture);
inline void setUnfocusTexture(BTexture *texture)
{ _unfocus_texture = texture; }
inline BTexture *getUnfocusTexture(void) const
{ return _unfocus_texture; }
inline bool isFocused(void) const { return _focused; }
inline bool isUnfocused(void) const { return !_focused; }
private:
BTexture *_unfocus_texture;
BTexture *_focus_texture;
bool _focused;
};
}
#endif // __focuswidget_hh