dont assume only 5 mouse buttons.

dont need to track them all either, kill the queue, and watch one at a timesmarter
This commit is contained in:
Dana Jansens 2003-02-19 01:29:11 +00:00
parent 299f7ad213
commit 04494f100b
2 changed files with 22 additions and 72 deletions

View file

@ -16,63 +16,20 @@
namespace ob { namespace ob {
const int Actions::BUTTONS;
Actions::Actions() Actions::Actions()
: _button(0), : _dragging(false)
_dragging(false)
{ {
for (int i=0; i<BUTTONS; ++i)
_posqueue[i] = new ButtonPressAction();
} }
Actions::~Actions() Actions::~Actions()
{ {
for (int i=0; i<BUTTONS; ++i)
delete _posqueue[i];
} }
void Actions::insertPress(const XButtonEvent &e)
{
ButtonPressAction *a = _posqueue[BUTTONS - 1];
// rm'd the last one, shift them all down one
for (int i = BUTTONS-1; i > 0; --i) {
_posqueue[i] = _posqueue[i-1];
}
_posqueue[0] = a;
a->win = e.window;
a->button = e.button;
a->pos = otk::Point(e.x_root, e.y_root);
Client *c = openbox->findClient(e.window);
if (c) a->clientarea = c->area();
}
void Actions::removePress(const XButtonEvent &e)
{
int i;
ButtonPressAction *a = 0;
for (i=0; i<BUTTONS-1; ++i)
if (_posqueue[i]->button == e.button) {
a = _posqueue[i];
break;
}
if (a) { // found one, remove it and shift the rest up one
for (; i < BUTTONS-1; ++i)
_posqueue[i] = _posqueue[i+1];
_posqueue[BUTTONS-1] = a;
}
_posqueue[BUTTONS-1]->button = 0;
}
void Actions::buttonPressHandler(const XButtonEvent &e) void Actions::buttonPressHandler(const XButtonEvent &e)
{ {
otk::EventHandler::buttonPressHandler(e); otk::EventHandler::buttonPressHandler(e);
insertPress(e);
printf("press queue %u pressed %u\n", _button, e.button);
MouseContext::MC context; MouseContext::MC context;
EventHandler *h = openbox->findHandler(e.window); EventHandler *h = openbox->findHandler(e.window);
@ -86,20 +43,20 @@ void Actions::buttonPressHandler(const XButtonEvent &e)
else else
return; // not a valid mouse context return; // not a valid mouse context
if (_button) { if (_press.button) {
unsigned int mask; unsigned int mask;
switch(_button) { switch(_press.button) {
case Button1: mask = Button1Mask; break; case Button1: mask = Button1Mask; break;
case Button2: mask = Button2Mask; break; case Button2: mask = Button2Mask; break;
case Button3: mask = Button3Mask; break; case Button3: mask = Button3Mask; break;
case Button4: mask = Button4Mask; break; case Button4: mask = Button4Mask; break;
case Button5: mask = Button5Mask; break; case Button5: mask = Button5Mask; break;
default: assert(false); return; // unhandled button default: mask = 0; // on other buttons we have to assume its not pressed...
} }
// was the button released but we didnt get the event? (pointergrabs cause // was the button released but we didnt get the event? (pointergrabs cause
// this) // this)
if (!(e.state & mask)) if (!(e.state & mask))
_button = 0; _press.button = 0;
} }
// run the PRESS python hook // run the PRESS python hook
@ -116,9 +73,15 @@ void Actions::buttonPressHandler(const XButtonEvent &e)
MouseAction::Press); MouseAction::Press);
openbox->bindings()->fireButton(&data); openbox->bindings()->fireButton(&data);
if (_button) return; // won't count toward CLICK events if (_press.button) return; // won't count toward CLICK events
_button = e.button; _press.win = e.window;
_press.button = e.button;
_press.pos = otk::Point(e.x_root, e.y_root);
if (c)
_press.clientarea = c->area();
printf("press queue %u pressed %u\n", _press.button, e.button);
if (context == MouseContext::Window) { if (context == MouseContext::Window) {
/* /*
@ -136,7 +99,6 @@ void Actions::buttonPressHandler(const XButtonEvent &e)
void Actions::buttonReleaseHandler(const XButtonEvent &e) void Actions::buttonReleaseHandler(const XButtonEvent &e)
{ {
otk::EventHandler::buttonReleaseHandler(e); otk::EventHandler::buttonReleaseHandler(e);
//removePress(e);
MouseContext::MC context; MouseContext::MC context;
EventHandler *h = openbox->findHandler(e.window); EventHandler *h = openbox->findHandler(e.window);
@ -165,9 +127,9 @@ void Actions::buttonReleaseHandler(const XButtonEvent &e)
openbox->bindings()->fireButton(&data); openbox->bindings()->fireButton(&data);
// not for the button we're watching? // not for the button we're watching?
if (_button != e.button) return; if (_press.button != e.button) return;
_button = 0; _press.button = 0;
_dragging = false; _dragging = false;
// find the area of the window // find the area of the window
@ -308,7 +270,7 @@ void Actions::motionHandler(const XMotionEvent &e)
if (!e.same_screen) return; // this just gets stupid if (!e.same_screen) return; // this just gets stupid
if (e.window != _posqueue[0]->win) return; if (e.window != _press.win) return;
MouseContext::MC context; MouseContext::MC context;
EventHandler *h = openbox->findHandler(e.window); EventHandler *h = openbox->findHandler(e.window);
@ -339,8 +301,8 @@ void Actions::motionHandler(const XMotionEvent &e)
screen = otk::display->findScreen(e.root)->screen(); screen = otk::display->findScreen(e.root)->screen();
if (!_dragging) { if (!_dragging) {
int dx = x_root - _posqueue[0]->pos.x(); int dx = x_root - _press.pos.x();
int dy = y_root - _posqueue[0]->pos.y(); int dy = y_root - _press.pos.y();
long threshold = openbox->screen(screen)->config().drag_threshold; long threshold = openbox->screen(screen)->config().drag_threshold;
if (!(std::abs(dx) >= threshold || std::abs(dy) >= threshold)) if (!(std::abs(dx) >= threshold || std::abs(dy) >= threshold))
return; // not at the threshold yet return; // not at the threshold yet
@ -353,10 +315,10 @@ void Actions::motionHandler(const XMotionEvent &e)
// kill off the Button1Mask etc, only want the modifiers // kill off the Button1Mask etc, only want the modifiers
unsigned int state = e.state & (ControlMask | ShiftMask | Mod1Mask | unsigned int state = e.state & (ControlMask | ShiftMask | Mod1Mask |
Mod2Mask | Mod3Mask | Mod4Mask | Mod5Mask); Mod2Mask | Mod3Mask | Mod4Mask | Mod5Mask);
unsigned int button = _posqueue[0]->button; unsigned int button = _press.button;
MouseData data(screen, c, e.time, state, button, context, MouseData data(screen, c, e.time, state, button, context,
MouseAction::Motion, x_root, y_root, MouseAction::Motion, x_root, y_root,
_posqueue[0]->pos, _posqueue[0]->clientarea); _press.pos, _press.clientarea);
openbox->bindings()->fireButton(&data); openbox->bindings()->fireButton(&data);
} }

View file

@ -43,26 +43,14 @@ public:
}; };
#endif // SWIG #endif // SWIG
private: private:
// milliseconds XXX: config option
static const int BUTTONS = 5;
//! The mouse button currently being watched from a press for a CLICK
unsigned int _button;
//! The last button release processed for CLICKs //! The last button release processed for CLICKs
ButtonReleaseAction _release; ButtonReleaseAction _release;
//! The point where the mouse was when each mouse button was pressed //! The last button press processed for CLICKs
/*! ButtonPressAction _press;
Used for motion events as the starting position.
*/
ButtonPressAction *_posqueue[BUTTONS];
//! This is set to true once a drag has started and false when done to make //! This is set to true once a drag has started and false when done to make
//! sure the threshold isnt checked anymore once a drag is underway //! sure the threshold isnt checked anymore once a drag is underway
bool _dragging; bool _dragging;
void insertPress(const XButtonEvent &e);
void removePress(const XButtonEvent &e);
public: public:
//! Constructs an Actions object //! Constructs an Actions object
Actions(); Actions();