don't take KeyRelease events for menus until they receive a KeyPress event first. avoid using the key binding used to show the menu to execute something inside it.

This commit is contained in:
Dana Jansens 2008-01-11 18:57:32 -05:00
parent 78cd9bba52
commit 040d344a89
2 changed files with 8 additions and 1 deletions

View file

@ -1671,6 +1671,8 @@ static gboolean event_handle_menu_keyboard(XEvent *ev)
/* Allow control while going thru the menu */
else if (ev->type == KeyPress && (state & ~ControlMask) == 0) {
frame->got_press = TRUE;
if (keycode == ob_keycode(OB_KEY_ESCAPE)) {
menu_frame_hide_all();
ret = TRUE;
@ -1704,7 +1706,7 @@ static gboolean event_handle_menu_keyboard(XEvent *ev)
Allow ControlMask only, and don't bother if the menu is empty */
else if (ev->type == KeyRelease && (state & ~ControlMask) == 0 &&
frame->entries)
frame->entries && frame->got_press)
{
if (keycode == ob_keycode(OB_KEY_RETURN)) {
/* Enter runs the active item or goes into the submenu.

View file

@ -73,6 +73,11 @@ struct _ObMenuFrame
RrAppearance *a_title;
RrAppearance *a_items;
gboolean got_press; /* don't allow a KeyRelease event to run things in the
menu until it has seen a KeyPress. this is to
avoid having the keybinding used to show the menu
end up running something inside the menu */
};
struct _ObMenuEntryFrame