keep menus taller than the screen from jittering. also keep the half of the menu you're in visible. more precision would be nicer but meh for now (ever) i guess.

This commit is contained in:
Dana Jansens 2003-09-10 18:00:08 +00:00
parent 32c3e07fed
commit 00f6dea058

View file

@ -169,6 +169,7 @@ void menu_frame_move_on_screen(ObMenuFrame *self)
Rect *a;
guint i;
gint dx = 0, dy = 0;
gint pos, half;
for (i = 0; i < screen_num_monitors; ++i) {
a = screen_physical_area_monitor(i);
@ -177,10 +178,23 @@ void menu_frame_move_on_screen(ObMenuFrame *self)
}
if (!a) a = screen_physical_area_monitor(0);
dx = MIN(0, (a->x + a->width) - (self->area.x + self->area.width));
dy = MIN(0, (a->y + a->height) - (self->area.y + self->area.height));
if (!dx) dx = MAX(0, a->x - self->area.x);
if (!dy) dy = MAX(0, a->y - self->area.y);
half = g_list_length(self->entries) / 2;
pos = g_list_index(self->entries, self->selected);
/* if in the bottom half then check this shit first, will keep the bottom
edge of the menu visible */
if (pos > half) {
dx = MAX(dx, a->x - self->area.x);
dy = MAX(dy, a->y - self->area.y);
}
dx = MIN(dx, (a->x + a->width) - (self->area.x + self->area.width));
dy = MIN(dy, (a->y + a->height) - (self->area.y + self->area.height));
/* if in the top half then check this shit last, will keep the top
edge of the menu visible */
if (pos <= half) {
dx = MAX(dx, a->x - self->area.x);
dy = MAX(dy, a->y - self->area.y);
}
if (dx || dy) {
ObMenuFrame *f;