openbox/src/python.hh

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// -*- mode: C++; indent-tabs-mode: nil; c-basic-offset: 2; -*-
#ifndef __python_hh
#define __python_hh
/*! @file python.hh
@brief wee
*/
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#include "otk/point.hh"
#include "otk/rect.hh"
#include "otk/property.hh"
#include "otk/display.hh"
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#include "otk/ustring.hh"
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extern "C" {
#include <X11/Xlib.h>
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}
#include <string>
#include <vector>
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namespace ob {
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class Client;
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struct MouseContext {
enum MC {
Frame,
Titlebar,
Handle,
Window,
IconButton,
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MaximizeButton,
CloseButton,
IconifyButton,
AllDesktopsButton,
Grip,
Root,
MenuItem
#if ! (defined(DOXYGEN_IGNORE) || defined(SWIG))
, NUM_MOUSE_CONTEXT
#endif
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};
};
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struct MouseAction {
enum MA {
Press,
Release,
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Click,
DoubleClick,
Motion
#if ! (defined(DOXYGEN_IGNORE) || defined(SWIG))
, NUM_MOUSE_ACTION
#endif
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};
};
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struct KeyContext {
enum KC {
Menu,
All
#if ! (defined(DOXYGEN_IGNORE) || defined(SWIG))
, NUM_KEY_CONTEXT
#endif
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};
};
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struct KeyAction {
enum KA {
Press,
Release
#if ! (defined(DOXYGEN_IGNORE) || defined(SWIG))
, NUM_KEY_ACTION
#endif
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};
};
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struct EventAction {
enum EA {
EnterWindow, //!< Occurs when the mouse enters a window
LeaveWindow, //!< Occurs when the mouse leaves a window
//! Occurs while a window is being managed. The handler should call
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//! Client::move on the window
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PlaceWindow,
//! Occurs while a window is being managed, just before the window is
//! displayed
/*!
Note that the window's state may not be completely stabilized by this
point. The NewWindow event should be used when possible.
*/
DisplayingWindow,
//! Occurs when a window is finished being managed
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NewWindow,
//! Occurs when a window has been closed and is going to be unmanaged
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CloseWindow,
//! Occurs when the window manager manages a screen
/*!
This event occurs on each managed screen during startup.
*/
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Startup,
//! Occurs when the window manager unmanages a screen
/*!
This event occurs on each managed screen during shutdown.
*/
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Shutdown,
//! Occurs when the input focus target changes
/*!
The data.client will be None of no client is focused.
*/
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Focus,
//! Occurs when the system is fired through X.
/*!
The data.client will hold the client associated with the bell if
one has been specified, or None.
*/
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Bell,
//! Occurs when a client toggles its urgent status.
/*!
The Client::urgent method can be used to get the status.
*/
UrgentWindow
#if ! (defined(DOXYGEN_IGNORE) || defined(SWIG))
, NUM_EVENT_ACTION
#endif
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};
};
class MouseData {
public:
int screen;
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Client *client;
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Time time;
unsigned int state;
unsigned int button;
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MouseContext::MC context;
MouseAction::MA action;
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int xroot;
int yroot;
int pressx;
int pressy;
int press_clientx;
int press_clienty;
int press_clientwidth;
int press_clientheight;
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MouseData(int screen, Client *client, Time time, unsigned int state,
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unsigned int button, MouseContext::MC context,
MouseAction::MA action, int xroot, int yroot,
const otk::Point &initpos, const otk::Rect &initarea) {
this->screen = screen;
this->client = client;
this->time = time;
this->state = state;
this->button = button;
this->context= context;
this->action = action;
this->xroot = xroot;
this->yroot = yroot;
this->pressx = initpos.x();
this->pressy = initpos.y();
this->press_clientx = initarea.x();
this->press_clienty = initarea.y();
this->press_clientwidth = initarea.width();
this->press_clientheight = initarea.height();
}
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MouseData(int screen, Client *client, Time time, unsigned int state,
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unsigned int button, MouseContext::MC context,
MouseAction::MA action) {
this->screen = screen;
this->client = client;
this->time = time;
this->state = state;
this->button = button;
this->context= context;
this->action = action;
this->xroot = xroot;
this->yroot = yroot;
this->pressx = 0;
this->pressy = 0;
this->press_clientx = 0;
this->press_clienty = 0;
this->press_clientwidth = 0;
this->press_clientheight = 0;
}
};
class EventData {
public:
int screen;
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Client *client;
unsigned int state;
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EventAction::EA action;
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EventData(int screen, Client *client, EventAction::EA action,
unsigned int state) {
this->screen = screen;
this->client = client;
this->action = action;
this->state = state;
}
};
class KeyData {
public:
int screen;
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Client *client;
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Time time;
unsigned int state;
char *key;
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KeyAction::KA action;
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KeyData(int screen, Client *client, Time time, unsigned int state,
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unsigned int key, KeyAction::KA action) {
this->screen = screen;
this->client = client;
this->time = time;
this->state = state;
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this->key = XKeysymToString(XKeycodeToKeysym(**otk::display,
key, 0));
this->action = action;
}
};
// The void*'s will be used to hold the native language's function pointer
typedef void (*MouseCallback)(MouseData*, void*);
typedef void (*KeyCallback)(KeyData*, void*);
typedef void (*EventCallback)(EventData*, void*);
#ifndef SWIG
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void python_init(char *argv0);
void python_destroy();
bool python_exec(const std::string &path);
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#endif // SWIG
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}
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#endif // __python_hh