openbox/otk/renderstyle.hh

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// -*- mode: C++; indent-tabs-mode: nil; c-basic-offset: 2; -*-
#ifndef __renderstyle_hh
#define __renderstyle_hh
#include "rendertexture.hh"
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#include <string>
namespace otk {
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class RenderStyle {
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public:
enum TextJustify {
LeftJustify,
RightJustify,
CenterJustify
};
private:
int _screen;
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std::string _file;
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RenderColor *_text_focus_color;
RenderColor *_text_unfocus_color;
RenderColor *_frame_border_color;
int _frame_border_wirth;
RenderColor *_client_border_color_focus;
RenderColor *_client_border_color_unfocus;
int _client_border_width;
RenderTexture *_titlebar_focus;
RenderTexture *_titlebar_unfocus;
RenderTexture *_label_focus;
RenderTexture *_label_unfocus;
RenderTexture *_handle_focus;
RenderTexture *_handle_unfocus;
RenderTexture *_button_unpress_focus;
RenderTexture *_button_unpress_unfocus;
RenderTexture *_button_press_focus;
RenderTexture *_button_press_unfocus;
RenderTexture *_grip_focus;
RenderTexture *_grip_unfocus;
Font *_label_font;
TextJustify _label_justify;
int _handle_width;
int _bevel_width;
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public:
RenderStyle(int screen, const std::string &stylefile);
virtual ~RenderStyle();
inline RenderColor *textFocusColor() const { return _text_color_focus; }
inline RenderColor *textUnfocusColor() const { return _text_color_unfocus; }
inline RenderColor *frameBorderColor() const { return _frame_border_color; }
inline int frameBorderWidth() const { return _frame_border_wirth; }
inline RenderColor *clientBorderFocusColor() const
{ return _client_border_color_focus; }
inline RenderColor *clientBorderUnfocusColor() const
{ return _client_border_color_unfocus; }
inline int clientBorderWidth() const { return _client_border_width; }
inline RenderTexture *titlebarFocusBackground() const
{ return _titlebar_focus; }
inline RenderTexture *titlebarUnfocusBackground() const
{ return _titlebar_unfocus; }
inline RenderTexture *labelFocusBackground() const { return _label_focus; }
inline RenderTexture *labelUnfocusBackground() const { return _label_unfocus;}
inline RenderTexture *handleFocusBackground() const { _handle_focus; }
inline RenderTexture *handleUnfocusBackground() const { _handle_unfocus; }
inline RenderTexture *buttonUnpressFocusBackground() const
{ return _button_unpress_focus; }
inline RenderTexture *buttonUnpressUnfocusBackground() const
{ return _button_unpress_unfocus; }
inline RenderTexture *buttonPressFocusBackground() const
{ return _button_press_focus; }
inline RenderTexture *buttonPressUnfocusBackgrounf() const
{ return _button_press_unfocus; }
inline RenderTexture *gripdFocusBackground() const { return _grip_focus; }
inline RenderTexture *gripUnfocusBackground() const { return _grip_unfocus; }
inline Font *labelFont() const { return _label_font; }
inline TextJustify labelTextJustify() const { return _label_justify; }
inline int handleWidth() const { return _handle_width; }
inline int bevelWidth() const { return _bevel_width; }
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};
}
#endif // __rendertexture_hh