openbox/otk/timerqueuemanager.cc

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// -*- mode: C++; indent-tabs-mode: nil; c-basic-offset: 2; -*-
#ifdef HAVE_CONFIG_H
# include "../config.h"
#endif // HAVE_CONFIG_H
#include "timerqueuemanager.hh"
#include "display.hh"
namespace otk {
void OBTimerQueueManager::fire()
{
fd_set rfds;
timeval now, tm, *timeout = (timeval *) 0;
const int xfd = ConnectionNumber(otk::OBDisplay::display);
FD_ZERO(&rfds);
FD_SET(xfd, &rfds); // break on any x events
if (! timerList.empty()) {
const OBTimer* const timer = timerList.top();
gettimeofday(&now, 0);
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tm = timer->remainingTime(now);
timeout = &tm;
}
select(xfd + 1, &rfds, 0, 0, timeout);
// check for timer timeout
gettimeofday(&now, 0);
// there is a small chance for deadlock here:
// *IF* the timer list keeps getting refreshed *AND* the time between
// timer->start() and timer->shouldFire() is within the timer's period
// then the timer will keep firing. This should be VERY near impossible.
while (! timerList.empty()) {
OBTimer *timer = timerList.top();
if (! timer->shouldFire(now))
break;
timerList.pop();
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timer->fire();
if (timer->recurring())
timer->start();
}
}
void OBTimerQueueManager::addTimer(OBTimer *timer)
{
assert(timer);
timerList.push(timer);
}
void OBTimerQueueManager::removeTimer(OBTimer* timer)
{
assert(timer);
timerList.release(timer);
}
}