openbox/src/screen.hh

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// -*- mode: C++; indent-tabs-mode: nil; c-basic-offset: 2; -*-
#ifndef __screen_hh
#define __screen_hh
/*! @file screen.hh
@brief OBScreen manages a single screen
*/
extern "C" {
#include <X11/Xlib.h>
}
#include "rootwindow.hh"
#include "otk/image.hh"
#include "otk/strut.hh"
#include "otk/rect.hh"
#include "otk/style.hh"
#include "otk/configuration.hh" // TEMPORARY
#include <string>
namespace ob {
class OBClient;
class OBRootWindow;
//! Manages a single screen
/*!
*/
class OBScreen {
public:
//! Holds a list of OBClient objects
typedef std::list<OBClient*> ClientList;
//! Holds a list of otk::Strut objects
typedef std::list<otk::Strut*> StrutList;
static const unsigned long event_mask = ColormapChangeMask |
EnterWindowMask |
LeaveWindowMask |
PropertyChangeMask |
SubstructureNotifyMask |
SubstructureRedirectMask |
ButtonPressMask |
ButtonReleaseMask;
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enum StackLayer {
Layer_Icon, // 0 - iconified windows, in any order at all
Layer_Desktop, // 1 - desktop windows
Layer_Below, // 2 - normal windows w/ below
Layer_Normal, // 3 - normal windows
Layer_Above, // 4 - normal windows w/ above
Layer_Top, // 5 - always-on-top-windows (docks?)
Layer_Fullscreen, // 6 - fullscreeen windows
Layer_Internal, // 7 - openbox windows/menus
NUM_LAYERS
};
//! All managed clients on the screen (in order of being mapped)
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ClientList clients;
private:
//! Was %Openbox able to manage the screen?
bool _managed;
//! The number of the screen on the X server
int _number;
//! Information about this screen
const otk::ScreenInfo *_info;
//! The Image Control used for rendering on the screen
otk::BImageControl *_image_control;
//! The style with which to render on the screen
otk::Style _style;
//! The screen's root window
OBRootWindow _root;
//! Is the root colormap currently installed?
bool _root_cmap_installed;
//! Area usable for placement etc (total - struts)
otk::Rect _area;
//! Combined strut from all of the clients' struts
otk::Strut _strut;
//! An offscreen window which gets focus when nothing else has it
Window _focuswindow;
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//! An offscreen window which shows that a NETWM compliant window manager is
//! running
Window _supportwindow;
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//! A list of all managed clients on the screen, in their stacking order
ClientList _stacking;
//! Calculate the OBScreen::_area member
void calcArea();
//! Set the list of supported NETWM atoms on the root window
void setSupportedAtoms();
//! Set the client list on the root window
/*!
Sets the _NET_CLIENT_LIST root window property.<br>
Also calls OBScreen::updateStackingList.
*/
void setClientList();
//! Set the client stacking list on the root window
/*!
Set the _NET_CLIENT_LIST_STACKING root window property.
*/
void setStackingList();
//! Set the work area hint on the root window
/*!
Set the _NET_WORKAREA root window property.
*/
void setWorkArea();
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public:
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#ifndef SWIG
//! Constructs a new OBScreen object
OBScreen(int screen);
//! Destroys the OBScreen object
virtual ~OBScreen();
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#endif
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inline int number() const { return _number; }
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//! Returns if the screen was successfully managed
/*!
If this is false, then the screen should be deleted and should NOT be
used.
*/
inline bool managed() const { return _managed; }
//! Returns the Image Control used for rendering on the screen
inline otk::BImageControl *imageControl() { return _image_control; }
//! Returns the area of the screen not reserved by applications' Struts
inline const otk::Rect &area() const { return _area; }
//! Returns the style in use on the screen
inline const otk::Style *style() const { return &_style; }
//! An offscreen window which gets focus when nothing else has it
inline Window focuswindow() const { return _focuswindow; }
//! Update's the screen's combined strut of all the clients.
/*!
Clients should call this whenever they change their strut.
*/
void updateStrut();
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//! Manage any pre-existing windows on the screen
void manageExisting();
//! Manage a client window
/*!
This gives the window a frame, reparents it, selects events on it, etc.
*/
void manageWindow(Window window);
//! Unmanage a client
/*!
This removes the window's frame, reparents it to root, unselects events on
it, etc.
*/
void unmanageWindow(OBClient *client);
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//! Raises/Lowers a client window above/below all others in its stacking
//! layer
void restack(bool raise, OBClient *client);
};
}
#endif// __screen_hh