openbox/render/render.h

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/* -*- indent-tabs-mode: nil; tab-width: 4; c-basic-offset: 4; -*-
render.h for the Openbox window manager
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Copyright (c) 2006 Mikael Magnusson
scary commit..but here goes. YOUR THEMES ARE NOW OFFICIALLY BROKEN. Openbox has just moved it's theme format to an XML based one. The details of this format can be found in data/themerc.xsd (and http://openbox.org/themerc.xsd ALSO! This is very good and important and stuff! In the tools directory you will find THEMETOXML ! This tool takes a themerc on stdin, and spits out the same theme in theme.xml format. So this is all you need to do to update your themes. PLEASE NOTE: This themetoxml does _not_ install itself anywhere. It simply builds and then lives out in its tools/themetoxml directory, and that's it. So if you want to use it, that is where to find it. In moving to the new XML format, a number of additions/changes to the theme engine have been made. Themetoxml takes these into account and will set all the new things appropriately to make your theme look the same as it always has. New additions include.. * padding now has an horizontal and vertical component, instead of being one number * menus can have different borders than windows (color and size) * menu offset can now be negative. it's a little weird, but someone will want it no doubt * fonts are no longer controled by the theme at all, however font shadowing is, and on that note.. * font shadows are now any color you want, not just black and white * you can now set the shadow anywhere you can set the text's color, so you have more control, i.e. you can set shadow on active menu items but not inactive, or disabled, etc. * every color now has an alpha channel. at the moment they don't do anything, besides the font shadow one, but it leaves room for future explorations. it is REALLY HIGHLY RECOMMENDED that you set the alpha to 255 all the time, until such time as it could be useful. otherwise one day your theme may turn awful for people. * font colors are in the range 0-255, in case you were wondering, and they have to be specified in decimal * if you'd like to change you font's you can do so in your configuration file. this is how it is going to stay. changing the font in the theme assumes too much about peoples eye sight and locality and stuff. it doesn't belong there, sorry. the system-wide default rc.xml includes the new font settings for your viewing pleasure, and ill drop an example of it below. * shadows can now be positioned in any direction, they have both an x and a y offset which can be negative and positive. and offset of 0,0 will disable the shadow This isn't a release or anything. If someone had some good ideas about the xml theme format, I'd like to hear them. But I don't think it will be changing much right now beyond where it is. I don't even know how the new functionality will play out for themers, so we'll see. Whew.. I guess that's it. I'm not sure if I mentioned every little change or not, but oh well. Mileage may vary.. Please send any feedback. Here's the font configuration example. Hopefully ObConf will let you set this real soon. <theme> ... <font place="ActiveWindow"> <name>arial,sans</name> <size>7</size> <weight>bold</weight> <slant>normal</slant> </font> <font place="InactiveWindow"> <name>arial,sans</name> <size>7</size> <weight>bold</weight> <slant>normal</slant> </font> <font place="MenuTitle"> <name>arial,sans</name> <size>8</size> <weight>bold</weight> <slant>normal</slant> </font> <font place="MenuItem"> <name>arial,sans</name> <size>8</size> <weight>bold</weight> <slant>normal</slant> </font> </theme>
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Copyright (c) 2003-2007 Dana Jansens
Copyright (c) 2003 Derek Foreman
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
See the COPYING file for a copy of the GNU General Public License.
*/
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#ifndef __render_h
#define __render_h
#include "geom.h"
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#include "version.h"
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#include <X11/Xlib.h> /* some platforms dont include this as needed for Xft */
#include <pango/pangoxft.h>
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#include <glib.h>
G_BEGIN_DECLS
typedef union _RrTextureData RrTextureData;
typedef struct _RrAppearance RrAppearance;
typedef struct _RrSurface RrSurface;
typedef struct _RrFont RrFont;
typedef struct _RrTexture RrTexture;
typedef struct _RrTextureMask RrTextureMask;
typedef struct _RrTextureRGBA RrTextureRGBA;
typedef struct _RrTextureImage RrTextureImage;
typedef struct _RrTextureText RrTextureText;
typedef struct _RrTextureLineArt RrTextureLineArt;
typedef struct _RrPixmapMask RrPixmapMask;
typedef struct _RrInstance RrInstance;
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typedef struct _RrColor RrColor;
typedef struct _RrImage RrImage;
typedef struct _RrImagePic RrImagePic;
typedef struct _RrImageCache RrImageCache;
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typedef guint32 RrPixel32;
typedef guint16 RrPixel16;
typedef guchar RrPixel8;
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typedef enum {
RR_RELIEF_FLAT,
RR_RELIEF_RAISED,
RR_RELIEF_SUNKEN
} RrReliefType;
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typedef enum {
RR_BEVEL_1,
RR_BEVEL_2
} RrBevelType;
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typedef enum {
RR_SURFACE_NONE,
RR_SURFACE_PARENTREL,
RR_SURFACE_SOLID,
RR_SURFACE_SPLIT_VERTICAL,
RR_SURFACE_HORIZONTAL,
RR_SURFACE_VERTICAL,
RR_SURFACE_DIAGONAL,
RR_SURFACE_CROSS_DIAGONAL,
RR_SURFACE_PYRAMID,
RR_SURFACE_MIRROR_HORIZONTAL
} RrSurfaceColorType;
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typedef enum {
RR_TEXTURE_NONE,
RR_TEXTURE_MASK,
RR_TEXTURE_TEXT,
RR_TEXTURE_LINE_ART,
RR_TEXTURE_RGBA,
RR_TEXTURE_IMAGE
} RrTextureType;
typedef enum {
RR_JUSTIFY_LEFT,
RR_JUSTIFY_CENTER,
RR_JUSTIFY_RIGHT
} RrJustify;
/* Put middle first so it's the default */
typedef enum {
RR_ELLIPSIZE_MIDDLE,
RR_ELLIPSIZE_NONE,
RR_ELLIPSIZE_START,
RR_ELLIPSIZE_END
} RrEllipsizeMode;
typedef enum {
RR_FONTWEIGHT_LIGHT,
RR_FONTWEIGHT_NORMAL,
RR_FONTWEIGHT_SEMIBOLD,
RR_FONTWEIGHT_BOLD,
RR_FONTWEIGHT_ULTRABOLD
} RrFontWeight;
typedef enum {
RR_FONTSLANT_NORMAL,
RR_FONTSLANT_ITALIC,
RR_FONTSLANT_OBLIQUE
} RrFontSlant;
struct _RrSurface {
RrSurfaceColorType grad;
RrReliefType relief;
RrBevelType bevel;
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RrColor *primary;
RrColor *secondary;
RrColor *border_color;
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RrColor *bevel_dark;
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RrColor *bevel_light;
RrColor *interlace_color;
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gboolean interlaced;
gboolean border;
RrAppearance *parent;
gint parentx;
gint parenty;
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RrPixel32 *pixel_data;
gint bevel_dark_adjust; /* 0-255, default is 64 */
gint bevel_light_adjust; /* 0-255, default is 128 */
RrColor *split_primary;
RrColor *split_secondary;
};
struct _RrTextureText {
RrFont *font;
RrJustify justify;
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RrColor *color;
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const gchar *string;
scary commit..but here goes. YOUR THEMES ARE NOW OFFICIALLY BROKEN. Openbox has just moved it's theme format to an XML based one. The details of this format can be found in data/themerc.xsd (and http://openbox.org/themerc.xsd ALSO! This is very good and important and stuff! In the tools directory you will find THEMETOXML ! This tool takes a themerc on stdin, and spits out the same theme in theme.xml format. So this is all you need to do to update your themes. PLEASE NOTE: This themetoxml does _not_ install itself anywhere. It simply builds and then lives out in its tools/themetoxml directory, and that's it. So if you want to use it, that is where to find it. In moving to the new XML format, a number of additions/changes to the theme engine have been made. Themetoxml takes these into account and will set all the new things appropriately to make your theme look the same as it always has. New additions include.. * padding now has an horizontal and vertical component, instead of being one number * menus can have different borders than windows (color and size) * menu offset can now be negative. it's a little weird, but someone will want it no doubt * fonts are no longer controled by the theme at all, however font shadowing is, and on that note.. * font shadows are now any color you want, not just black and white * you can now set the shadow anywhere you can set the text's color, so you have more control, i.e. you can set shadow on active menu items but not inactive, or disabled, etc. * every color now has an alpha channel. at the moment they don't do anything, besides the font shadow one, but it leaves room for future explorations. it is REALLY HIGHLY RECOMMENDED that you set the alpha to 255 all the time, until such time as it could be useful. otherwise one day your theme may turn awful for people. * font colors are in the range 0-255, in case you were wondering, and they have to be specified in decimal * if you'd like to change you font's you can do so in your configuration file. this is how it is going to stay. changing the font in the theme assumes too much about peoples eye sight and locality and stuff. it doesn't belong there, sorry. the system-wide default rc.xml includes the new font settings for your viewing pleasure, and ill drop an example of it below. * shadows can now be positioned in any direction, they have both an x and a y offset which can be negative and positive. and offset of 0,0 will disable the shadow This isn't a release or anything. If someone had some good ideas about the xml theme format, I'd like to hear them. But I don't think it will be changing much right now beyond where it is. I don't even know how the new functionality will play out for themers, so we'll see. Whew.. I guess that's it. I'm not sure if I mentioned every little change or not, but oh well. Mileage may vary.. Please send any feedback. Here's the font configuration example. Hopefully ObConf will let you set this real soon. <theme> ... <font place="ActiveWindow"> <name>arial,sans</name> <size>7</size> <weight>bold</weight> <slant>normal</slant> </font> <font place="InactiveWindow"> <name>arial,sans</name> <size>7</size> <weight>bold</weight> <slant>normal</slant> </font> <font place="MenuTitle"> <name>arial,sans</name> <size>8</size> <weight>bold</weight> <slant>normal</slant> </font> <font place="MenuItem"> <name>arial,sans</name> <size>8</size> <weight>bold</weight> <slant>normal</slant> </font> </theme>
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gint shadow_offset_x;
gint shadow_offset_y;
RrColor *shadow_color;
gboolean shortcut; /*!< Underline a character */
guint shortcut_pos; /*!< Position in bytes of the character to underline */
RrEllipsizeMode ellipsize;
gboolean flow; /* allow multiple lines. must set maxwidth below */
gint maxwidth;
guchar shadow_alpha; /* at the bottom to improve alignment */
};
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struct _RrPixmapMask {
const RrInstance *inst;
Pixmap mask;
gint width;
gint height;
gchar *data;
};
struct _RrTextureMask {
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RrColor *color;
RrPixmapMask *mask;
};
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struct _RrTextureRGBA {
gint width;
gint height;
gint alpha;
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RrPixel32 *data;
/* size and position to draw at (if these are zero, then it will be
drawn to fill the entire texture */
gint tx;
gint ty;
gint twidth;
gint theight;
};
struct _RrTextureImage {
RrImage *image;
gint alpha;
/* size and position to draw at (if these are zero, then it will be
drawn to fill the entire texture */
gint tx;
gint ty;
gint twidth;
gint theight;
};
struct _RrTextureLineArt {
RrColor *color;
gint x1;
gint y1;
gint x2;
gint y2;
};
union _RrTextureData {
RrTextureRGBA rgba;
RrTextureImage image;
RrTextureText text;
RrTextureMask mask;
RrTextureLineArt lineart;
};
struct _RrTexture {
/* If changing the type of a texture, you should DEFINITELY call
RrAppearanceClearTextures() first! */
RrTextureType type;
RrTextureData data;
};
struct _RrAppearance {
const RrInstance *inst;
RrSurface surface;
gint textures;
RrTexture *texture;
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Pixmap pixmap;
XftDraw *xftdraw;
/* cached for internal use */
gint w, h;
};
/*! Holds a RGBA image picture */
struct _RrImagePic {
gint width, height;
RrPixel32 *data;
/* The sum of all the pixels. This is used to compare pictures if their
hashes match. */
gint sum;
};
/*! An RrImage is a sort of meta-image. It can contain multiple versions of
an image at different sizes, which may or may not be completely different
pictures */
struct _RrImage {
gint ref;
RrImageCache *cache;
/*! An array of "originals", that is of RrPictures that have been added
to the image in various sizes, and that have not been resized. These
are explicitly added to the RrImage. */
RrImagePic **original;
gint n_original;
/*! An array of "resized" pictures. When an "original" RrPicture
needs to be resized for drawing, it is saved in here so that it doesn't
need to be resized again. These are automatically added to the
RrImage. */
RrImagePic **resized;
gint n_resized;
};
/* these are the same on all endian machines because it seems to be dependant
on the endianness of the gfx card, not the cpu. */
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#define RrDefaultAlphaOffset 24
#define RrDefaultRedOffset 16
#define RrDefaultGreenOffset 8
#define RrDefaultBlueOffset 0
#define RrDefaultFontFamily "arial,sans"
#define RrDefaultFontSize 8
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#define RrDefaultFontWeight RR_FONTWEIGHT_NORMAL
#define RrDefaultFontSlant RR_FONTSLANT_NORMAL
RrInstance* RrInstanceNew (Display *display, gint screen);
void RrInstanceFree (RrInstance *inst);
Display* RrDisplay (const RrInstance *inst);
gint RrScreen (const RrInstance *inst);
Window RrRootWindow (const RrInstance *inst);
Visual* RrVisual (const RrInstance *inst);
gint RrDepth (const RrInstance *inst);
Colormap RrColormap (const RrInstance *inst);
gint RrRedOffset (const RrInstance *inst);
gint RrGreenOffset (const RrInstance *inst);
gint RrBlueOffset (const RrInstance *inst);
gint RrRedShift (const RrInstance *inst);
gint RrGreenShift (const RrInstance *inst);
gint RrBlueShift (const RrInstance *inst);
gint RrRedMask (const RrInstance *inst);
gint RrGreenMask (const RrInstance *inst);
gint RrBlueMask (const RrInstance *inst);
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RrColor *RrColorNew (const RrInstance *inst, gint r, gint g, gint b);
RrColor *RrColorParse (const RrInstance *inst, gchar *colorname);
void RrColorFree (RrColor *in);
gint RrColorRed (const RrColor *c);
gint RrColorGreen (const RrColor *c);
gint RrColorBlue (const RrColor *c);
gulong RrColorPixel (const RrColor *c);
GC RrColorGC (RrColor *c);
RrAppearance *RrAppearanceNew (const RrInstance *inst, gint numtex);
RrAppearance *RrAppearanceCopy (RrAppearance *a);
void RrAppearanceFree (RrAppearance *a);
void RrAppearanceRemoveTextures(RrAppearance *a);
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void RrAppearanceAddTextures(RrAppearance *a, gint numtex);
/*! Always call this when changing the type of a texture in an appearance */
void RrAppearanceClearTextures(RrAppearance *a);
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RrFont *RrFontOpen (const RrInstance *inst, const gchar *name,
gint size, RrFontWeight weight, RrFontSlant slant);
RrFont *RrFontOpenDefault (const RrInstance *inst);
void RrFontClose (RrFont *f);
RrSize *RrFontMeasureString (const RrFont *f, const gchar *str,
gint shadow_offset_x, gint shadow_offset_y,
gboolean flow, gint maxwidth);
scary commit..but here goes. YOUR THEMES ARE NOW OFFICIALLY BROKEN. Openbox has just moved it's theme format to an XML based one. The details of this format can be found in data/themerc.xsd (and http://openbox.org/themerc.xsd ALSO! This is very good and important and stuff! In the tools directory you will find THEMETOXML ! This tool takes a themerc on stdin, and spits out the same theme in theme.xml format. So this is all you need to do to update your themes. PLEASE NOTE: This themetoxml does _not_ install itself anywhere. It simply builds and then lives out in its tools/themetoxml directory, and that's it. So if you want to use it, that is where to find it. In moving to the new XML format, a number of additions/changes to the theme engine have been made. Themetoxml takes these into account and will set all the new things appropriately to make your theme look the same as it always has. New additions include.. * padding now has an horizontal and vertical component, instead of being one number * menus can have different borders than windows (color and size) * menu offset can now be negative. it's a little weird, but someone will want it no doubt * fonts are no longer controled by the theme at all, however font shadowing is, and on that note.. * font shadows are now any color you want, not just black and white * you can now set the shadow anywhere you can set the text's color, so you have more control, i.e. you can set shadow on active menu items but not inactive, or disabled, etc. * every color now has an alpha channel. at the moment they don't do anything, besides the font shadow one, but it leaves room for future explorations. it is REALLY HIGHLY RECOMMENDED that you set the alpha to 255 all the time, until such time as it could be useful. otherwise one day your theme may turn awful for people. * font colors are in the range 0-255, in case you were wondering, and they have to be specified in decimal * if you'd like to change you font's you can do so in your configuration file. this is how it is going to stay. changing the font in the theme assumes too much about peoples eye sight and locality and stuff. it doesn't belong there, sorry. the system-wide default rc.xml includes the new font settings for your viewing pleasure, and ill drop an example of it below. * shadows can now be positioned in any direction, they have both an x and a y offset which can be negative and positive. and offset of 0,0 will disable the shadow This isn't a release or anything. If someone had some good ideas about the xml theme format, I'd like to hear them. But I don't think it will be changing much right now beyond where it is. I don't even know how the new functionality will play out for themers, so we'll see. Whew.. I guess that's it. I'm not sure if I mentioned every little change or not, but oh well. Mileage may vary.. Please send any feedback. Here's the font configuration example. Hopefully ObConf will let you set this real soon. <theme> ... <font place="ActiveWindow"> <name>arial,sans</name> <size>7</size> <weight>bold</weight> <slant>normal</slant> </font> <font place="InactiveWindow"> <name>arial,sans</name> <size>7</size> <weight>bold</weight> <slant>normal</slant> </font> <font place="MenuTitle"> <name>arial,sans</name> <size>8</size> <weight>bold</weight> <slant>normal</slant> </font> <font place="MenuItem"> <name>arial,sans</name> <size>8</size> <weight>bold</weight> <slant>normal</slant> </font> </theme>
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gint RrFontHeight (const RrFont *f, gint shadow_offset_y);
gint RrFontMaxCharWidth (const RrFont *f);
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/* Paint into the appearance. The old pixmap is returned (if there was one). It
is the responsibility of the caller to call XFreePixmap on the return when
it is non-null. */
Pixmap RrPaintPixmap (RrAppearance *a, gint w, gint h);
void RrPaint (RrAppearance *a, Window win, gint w, gint h);
void RrMinSize (RrAppearance *a, gint *w, gint *h);
gint RrMinWidth (RrAppearance *a);
/* For text textures, if flow is TRUE, then the string must be set before
calling this, otherwise it doesn't need to be */
gint RrMinHeight (RrAppearance *a);
void RrMargins (RrAppearance *a, gint *l, gint *t, gint *r, gint *b);
gboolean RrPixmapToRGBA(const RrInstance *inst,
Pixmap pmap, Pixmap mask,
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gint *w, gint *h, RrPixel32 **data);
/*! Create a new image cache for RrImages.
@param max_resized_saved The number of resized copies of an image to save
*/
RrImageCache* RrImageCacheNew(gint max_resized_saved);
void RrImageCacheRef(RrImageCache *self);
void RrImageCacheUnref(RrImageCache *self);
/*! Finds an image in the cache, if it is already in there */
RrImage* RrImageCacheFind(RrImageCache *self,
RrPixel32 *data, gint w, gint h);
RrImage* RrImageNew(RrImageCache *cache);
void RrImageRef(RrImage *im);
void RrImageUnref(RrImage *im);
void RrImageAddPicture(RrImage *im, RrPixel32 *data, gint w, gint h);
void RrImageRemovePicture(RrImage *im, gint w, gint h);
G_END_DECLS
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#endif /*__render_h*/