openbox/otk/style.cc

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#ifdef HAVE_CONFIG_H
#include "../config.h"
#endif // HAVE_CONFIG_H
#include <assert.h>
#include "display.hh"
#include "util.hh"
#include "style.hh"
namespace otk {
2002-11-06 14:10:02 +00:00
Style::Style() : font(NULL)
{
}
Style::Style(BImageControl *ctrl)
: image_control(ctrl), font(0),
screen_number(ctrl->getScreenInfo()->getScreenNumber())
{
}
Style::~Style() {
if (font)
delete font;
if (close_button.mask != None)
XFreePixmap(OBDisplay::display, close_button.mask);
if (max_button.mask != None)
XFreePixmap(OBDisplay::display, max_button.mask);
if (icon_button.mask != None)
XFreePixmap(OBDisplay::display, icon_button.mask);
if (stick_button.mask != None)
XFreePixmap(OBDisplay::display, stick_button.mask);
max_button.mask = None;
close_button.mask = None;
icon_button.mask = None;
stick_button.mask = None;
}
void Style::load(const Configuration &style) {
std::string s;
// load fonts/fontsets
if (font)
delete font;
font = readDatabaseFont("window.", style);
// load window config
t_focus = readDatabaseTexture("window.title.focus", "white", style);
t_unfocus = readDatabaseTexture("window.title.unfocus", "black", style);
l_focus = readDatabaseTexture("window.label.focus", "white", style);
l_unfocus = readDatabaseTexture("window.label.unfocus", "black", style);
h_focus = readDatabaseTexture("window.handle.focus", "white", style);
h_unfocus = readDatabaseTexture("window.handle.unfocus", "black", style);
g_focus = readDatabaseTexture("window.grip.focus", "white", style);
g_unfocus = readDatabaseTexture("window.grip.unfocus", "black", style);
b_focus = readDatabaseTexture("window.button.focus", "white", style);
b_unfocus = readDatabaseTexture("window.button.unfocus", "black", style);
b_pressed = readDatabaseTexture("window.button.pressed", "black", style);
//if neither of these can be found, we will use the previous resource
b_pressed_focus = readDatabaseTexture("window.button.pressed.focus",
"black", style, true);
b_pressed_unfocus = readDatabaseTexture("window.button.pressed.unfocus",
"black", style, true);
if (close_button.mask != None)
XFreePixmap(OBDisplay::display, close_button.mask);
if (max_button.mask != None)
XFreePixmap(OBDisplay::display, max_button.mask);
if (icon_button.mask != None)
XFreePixmap(OBDisplay::display, icon_button.mask);
if (stick_button.mask != None)
XFreePixmap(OBDisplay::display, stick_button.mask);
close_button.mask = max_button.mask = icon_button.mask
= icon_button.mask = None;
readDatabaseMask("window.button.close.mask", close_button, style);
readDatabaseMask("window.button.max.mask", max_button, style);
readDatabaseMask("window.button.icon.mask", icon_button, style);
readDatabaseMask("window.button.stick.mask", stick_button, style);
// we create the window.frame texture by hand because it exists only to
// make the code cleaner and is not actually used for display
BColor color = readDatabaseColor("window.frame.focusColor", "white",
style);
f_focus = BTexture("solid flat", screen_number, image_control);
f_focus.setColor(color);
color = readDatabaseColor("window.frame.unfocusColor", "white", style);
f_unfocus = BTexture("solid flat", screen_number, image_control);
f_unfocus.setColor(color);
l_text_focus = readDatabaseColor("window.label.focus.textColor",
"black", style);
l_text_unfocus = readDatabaseColor("window.label.unfocus.textColor",
"white", style);
b_pic_focus = readDatabaseColor("window.button.focus.picColor",
"black", style);
b_pic_unfocus = readDatabaseColor("window.button.unfocus.picColor",
"white", style);
justify = LeftJustify;
if (style.getValue("window.justify", s)) {
if (s == "right" || s == "Right")
justify = RightJustify;
else if (s == "center" || s == "Center")
justify = CenterJustify;
}
// sanity checks
if (t_focus.texture() == BTexture::Parent_Relative)
t_focus = f_focus;
if (t_unfocus.texture() == BTexture::Parent_Relative)
t_unfocus = f_unfocus;
if (h_focus.texture() == BTexture::Parent_Relative)
h_focus = f_focus;
if (h_unfocus.texture() == BTexture::Parent_Relative)
h_unfocus = f_unfocus;
border_color = readDatabaseColor("borderColor", "black", style);
// load bevel, border and handle widths
const ScreenInfo *s_info = OBDisplay::screenInfo(screen_number);
unsigned int width = s_info->getRect().width();
if (! style.getValue("handleWidth", handle_width) ||
handle_width > width/2 || handle_width == 0)
handle_width = 6;
if (! style.getValue("borderWidth", border_width))
border_width = 1;
if (! style.getValue("bevelWidth", bevel_width)
|| bevel_width > width/2 || bevel_width == 0)
bevel_width = 3;
if (! style.getValue("frameWidth", frame_width)
|| frame_width > width/2)
frame_width = bevel_width;
if (style.getValue("rootCommand", s))
bexec(s, s_info->displayString());
}
void Style::doJustify(const std::string &text, int &start_pos,
unsigned int max_length,
unsigned int modifier) const {
size_t text_len = text.size();
unsigned int length;
do {
length = font->measureString(std::string(text, 0, text_len)) + modifier;
} while (length > max_length && text_len-- > 0);
switch (justify) {
case RightJustify:
start_pos += max_length - length;
break;
case CenterJustify:
start_pos += (max_length - length) / 2;
break;
case LeftJustify:
default:
break;
}
}
void Style::readDatabaseMask(const std::string &rname, PixmapMask &pixmapMask,
const Configuration &style) {
Window root_window = OBDisplay::screenInfo(screen_number)->getRootWindow();
std::string s;
int hx, hy; //ignored
int ret = BitmapOpenFailed; //default to failure.
if (style.getValue(rname, s))
{
if (s[0] != '/' && s[0] != '~')
{
std::string xbmFile = std::string("~/.openbox/buttons/") + s;
ret = XReadBitmapFile(OBDisplay::display, root_window,
expandTilde(xbmFile).c_str(), &pixmapMask.w,
&pixmapMask.h, &pixmapMask.mask, &hx, &hy);
} else
ret = XReadBitmapFile(OBDisplay::display, root_window,
expandTilde(s).c_str(), &pixmapMask.w,
&pixmapMask.h, &pixmapMask.mask, &hx, &hy);
if (ret == BitmapSuccess)
return;
}
pixmapMask.mask = None;
pixmapMask.w = pixmapMask.h = 0;
}
BTexture Style::readDatabaseTexture(const std::string &rname,
const std::string &default_color,
const Configuration &style,
bool allowNoTexture)
{
BTexture texture;
std::string s;
if (style.getValue(rname, s))
texture = BTexture(s);
else if (allowNoTexture) //no default
texture.setTexture(BTexture::NoTexture);
else
texture.setTexture(BTexture::Solid | BTexture::Flat);
// associate this texture with this screen
texture.setScreen(screen_number);
texture.setImageControl(image_control);
if (texture.texture() != BTexture::NoTexture) {
texture.setColor(readDatabaseColor(rname + ".color", default_color,
style));
texture.setColorTo(readDatabaseColor(rname + ".colorTo", default_color,
style));
texture.setBorderColor(readDatabaseColor(rname + ".borderColor",
default_color, style));
}
return texture;
}
BColor Style::readDatabaseColor(const std::string &rname,
const std::string &default_color,
const Configuration &style) {
BColor color;
std::string s;
if (style.getValue(rname, s))
color = BColor(s, screen_number);
else
color = BColor(default_color, screen_number);
return color;
}
BFont *Style::readDatabaseFont(const std::string &rbasename,
const Configuration &style) {
std::string fontname;
std::string s;
int i;
if (style.getValue(rbasename + "xft.font", s) &&
style.getValue(rbasename + "xft.size", i)) {
std::string family = s;
bool bold = False;
bool italic = False;
bool dropShadow = False;
if (style.getValue(rbasename + "xft.flags", s)) {
if (s.find("bold") != std::string::npos)
bold = True;
if (s.find("italic") != std::string::npos)
italic = True;
if (s.find("shadow") != std::string::npos)
dropShadow = True;
}
unsigned char offset = 1;
if (style.getValue(rbasename + "xft.shadow.offset", s)) {
offset = atoi(s.c_str()); //doesn't detect errors
if (offset > CHAR_MAX)
offset = 1;
}
unsigned char tint = 0x40;
if (style.getValue(rbasename + "xft.shadow.tint", s)) {
tint = atoi(s.c_str());
}
BFont *b = new BFont(screen_number, family, i, bold, italic,
dropShadow && shadow_fonts,
offset, tint, aa_fonts);
if (b->valid())
return b;
delete b;
}
if (style.getValue(rbasename + "xft.font", s))
printf("Unable to load font \"%s\". Exiting\n", s.c_str());
else
printf("Font not defined by style. Exiting\n");
exit(2); // can't continue without a font
}
}