opcodes: add routine to draw window bg
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15fd5e6d59
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1 changed files with 14 additions and 0 deletions
14
opcodes.c
14
opcodes.c
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@ -13,6 +13,18 @@ void set_handler(Opcode o, Handler h) {
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handlers[o] = h;
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}
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static void window_redraw(Node* self) {
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short fheight = self->memory->editorState[0]->frame->font->height;
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/* TODO: tagrect's height should be multiplied by the numer of lines in the tag */
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Rectangle tagrect = Rect(0,0,self->memory->img->r.max.x,fheight);
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Rectangle bodyrect = Rect(0,fheight,self->memory->img->r.max.x,self->memory->img->r.max.y);
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draw(self->memory->img, tagrect, tagcols[BACK], nil, tagrect.min);
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draw(self->memory->img, bodyrect, textcols[BACK], nil, bodyrect.min);
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}
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static void handle_init(void* node, void* data) {
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Node* self = (Node*)node;
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@ -37,6 +49,8 @@ static void handle_init(void* node, void* data) {
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frinit(tag->frame, r, f, self->memory->img, tagcols);
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frinit(body->frame, r2, f, self->memory->img, textcols);
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window_redraw(self);
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Rune* rr = testdata;
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for (char* c = testbytes; *c; c++, rr++) {
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chartorune(rr, c);
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