opcodes: add routine to draw window bg

This commit is contained in:
Iris Lightshard 2024-02-12 22:24:15 -07:00
parent 15fd5e6d59
commit b5985ac922
Signed by: nilix
GPG key ID: 688407174966CAF3

View file

@ -13,6 +13,18 @@ void set_handler(Opcode o, Handler h) {
handlers[o] = h;
}
static void window_redraw(Node* self) {
short fheight = self->memory->editorState[0]->frame->font->height;
/* TODO: tagrect's height should be multiplied by the numer of lines in the tag */
Rectangle tagrect = Rect(0,0,self->memory->img->r.max.x,fheight);
Rectangle bodyrect = Rect(0,fheight,self->memory->img->r.max.x,self->memory->img->r.max.y);
draw(self->memory->img, tagrect, tagcols[BACK], nil, tagrect.min);
draw(self->memory->img, bodyrect, textcols[BACK], nil, bodyrect.min);
}
static void handle_init(void* node, void* data) {
Node* self = (Node*)node;
@ -37,6 +49,8 @@ static void handle_init(void* node, void* data) {
frinit(tag->frame, r, f, self->memory->img, tagcols);
frinit(body->frame, r2, f, self->memory->img, textcols);
window_redraw(self);
Rune* rr = testdata;
for (char* c = testbytes; *c; c++, rr++) {
chartorune(rr, c);