can draw some text
This commit is contained in:
parent
4ed8a026bb
commit
15fd5e6d59
7 changed files with 145 additions and 11 deletions
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@ -8,9 +8,12 @@ OFILES=\
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client.$O\
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client.$O\
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util.$O\
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util.$O\
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node.$O\
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node.$O\
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opcodes.$O\
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theme.$O\
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HFILES=dat.h\
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HFILES=dat.h\
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fns.h\
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fns.h\
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theme.h\
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UPDATE=\
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UPDATE=\
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mkfile\
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mkfile\
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17
dat.h
17
dat.h
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@ -8,6 +8,7 @@
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#include <cursor.h>
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#include <cursor.h>
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#include <mouse.h>
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#include <mouse.h>
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#include <keyboard.h>
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#include <keyboard.h>
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#include <frame.h>
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typedef enum {
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typedef enum {
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CTL = 0,
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CTL = 0,
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@ -55,7 +56,7 @@ typedef enum {
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BODYF,
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BODYF,
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SHELLF,
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SHELLF,
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TOTAL_SUBF
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TOTAL_SUBF
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} SubFrame;
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} FrameType;
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typedef struct Aux {
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typedef struct Aux {
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FileType type;
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FileType type;
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@ -70,16 +71,19 @@ typedef struct {
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typedef void (*Handler)(void*, void*);
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typedef void (*Handler)(void*, void*);
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typedef struct {
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Rune* text;
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uint text_len;
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Frame* frame;
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} SubFrame;
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typedef struct {
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typedef struct {
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uvlong id;
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uvlong id;
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WindowStatus status;
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WindowStatus status;
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Image* img;
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Image* img;
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Screen* screen;
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Screen* screen;
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char filepath[512];
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char filepath[512];
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Rune* tag;
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SubFrame* editorState[TOTAL_SUBF];
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uint tag_len;
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Rune* body;
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uint body_len;
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} KuroMemory;
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} KuroMemory;
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typedef struct {
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typedef struct {
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@ -90,3 +94,6 @@ typedef struct {
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KuroMemory* memory;
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KuroMemory* memory;
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Channel* status; /* chan(WidowStatus) */
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Channel* status; /* chan(WidowStatus) */
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} Node;
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} Node;
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Image* tagcols[NCOL];
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Image* textcols[NCOL];
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4
fns.h
4
fns.h
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@ -16,3 +16,7 @@ Node* create_node(char* filename);
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void supervise_node(Node* self);
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void supervise_node(Node* self);
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void node_cleanup(Node* self);
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void node_cleanup(Node* self);
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void memory_cleanup(KuroMemory* self);
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void memory_cleanup(KuroMemory* self);
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void set_theme(Image** t, Image** b);
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Handler* get_handlers(void);
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14
node.c
14
node.c
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@ -1,6 +1,7 @@
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#include "dat.h"
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#include "dat.h"
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#include "fns.h"
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#include "fns.h"
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static Instruction init_instr = { INIT, nil };
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void node_setup(Node* self, Handler* handlers, KuroMemory* memory) {
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void node_setup(Node* self, Handler* handlers, KuroMemory* memory) {
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if (self) {
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if (self) {
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@ -15,9 +16,13 @@ void node_loop(void* data) {
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Instruction x;
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Instruction x;
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for (;;) {
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for (;;) {
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print("waiting for instruction\n");
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recv(self->cpu, &x);
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recv(self->cpu, &x);
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print("got opcode: %d\n", x.opcode);
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if (self->handlers[x.opcode]) {
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if (self->handlers[x.opcode]) {
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(*(self->handlers[x.opcode]))(self, x.data);
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(*(self->handlers[x.opcode]))(self, x.data);
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print("finished executing handler for opcode %d\n", x.opcode);
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switch(self->memory->status) {
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switch(self->memory->status) {
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case KURO_QUITS:
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case KURO_QUITS:
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nbsend(self->status, 0);
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nbsend(self->status, 0);
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@ -25,7 +30,8 @@ void node_loop(void* data) {
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default:
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default:
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break;
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break;
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}
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}
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flushimage(self->memory->screen->display, 1);
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flushimage(display, 1);
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print("refreshed screen\n");
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}
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}
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}
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}
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}
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}
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@ -40,11 +46,11 @@ Node* create_node(char* filename) {
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KuroMemory* self = (KuroMemory*)malloc(sizeof(KuroMemory));
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KuroMemory* self = (KuroMemory*)malloc(sizeof(KuroMemory));
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Node* node = (Node*)malloc(sizeof(Node));
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Node* node = (Node*)malloc(sizeof(Node));
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Handler* handlers = (Handler*)malloc(TOTAL_OPCODES * sizeof(Handler*));
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Handler* handlers = get_handlers();
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node_setup(node, handlers, self);
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node_setup(node, handlers, self);
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self->img = screen;
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self->img = allocimage(display, screen->r, screen->chan, 1, display->black);
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self->screen = _screen;
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self->screen = _screen;
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if (filename) {
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if (filename) {
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strcpy(self->filepath, filename);
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strcpy(self->filepath, filename);
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@ -53,6 +59,8 @@ Node* create_node(char* filename) {
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/* node_execute runs the node on a separate thread */
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/* node_execute runs the node on a separate thread */
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node_execute(node);
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node_execute(node);
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send(node->cpu, (void*)&init_instr);
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return node;
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return node;
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}
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}
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52
opcodes.c
Normal file
52
opcodes.c
Normal file
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@ -0,0 +1,52 @@
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#include "dat.h"
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#include "fns.h"
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#include "theme.h"
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static Handler handlers[TOTAL_OPCODES];
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static Font* f;
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static char testbytes[256] = "test data ya heard";
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static Rune testdata[256];
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void set_handler(Opcode o, Handler h) {
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handlers[o] = h;
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}
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static void handle_init(void* node, void* data) {
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Node* self = (Node*)node;
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SubFrame* tag = (SubFrame*)malloc(sizeof(SubFrame));
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SubFrame* body = (SubFrame*)malloc(sizeof(SubFrame));
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SubFrame* shell = (SubFrame*)malloc(sizeof(SubFrame));
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tag->frame = (Frame*)malloc(sizeof(Frame));
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body->frame = (Frame*)malloc(sizeof(Frame));
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shell->frame = (Frame*)malloc(sizeof(Frame));
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self->memory->editorState[TAGF] = tag;
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self->memory->editorState[BODYF] = body;
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self->memory->editorState[SHELLF] = shell;
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Rectangle r = Rect(self->memory->img->r.min.x,self->memory->img->r.min.y,self->memory->img->r.max.x, self->memory->img->r.min.y + 20);
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Rectangle r2 = Rect(self->memory->img->r.min.x, self->memory->img->r.min.y + 20, self->memory->img->r.max.x, self->memory->img->r.max.y);
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set_theme(tagcols, textcols);
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f = openfont(display, PRIMARY_FONT);
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frinit(tag->frame, r, f, self->memory->img, tagcols);
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frinit(body->frame, r2, f, self->memory->img, textcols);
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Rune* rr = testdata;
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for (char* c = testbytes; *c; c++, rr++) {
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chartorune(rr, c);
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}
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frinsert(tag->frame, testdata, testdata + 8*sizeof(Rune), 0);
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draw(screen, self->memory->img->r, self->memory->img, nil, r.min);
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}
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Handler* get_handlers(void) {
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set_handler(INIT, handle_init);
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return handlers;
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}
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28
theme.c
Normal file
28
theme.c
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@ -0,0 +1,28 @@
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#include "dat.h"
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#include "fns.h"
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#include "theme.h"
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void set_theme(Image** t, Image** b) {
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t[BACK] =
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allocimage(display, Rect(0, 0, 1, 1), screen->chan, 1, COLOR_TAG_BG);
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t[HIGH] =
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allocimage(display, Rect(0, 0, 1, 1), screen->chan, 1, COLOR_TAG_HI);
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t[BORD] =
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allocimage(display, Rect(0, 0, 1, 1), screen->chan, 1, COLOR_TAG_BD);
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t[TEXT] =
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allocimage(display, Rect(0, 0, 1, 1), screen->chan, 1, COLOR_TAG_TX);
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t[HTEXT] =
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allocimage(display, Rect(0, 0, 1, 1), screen->chan, 1, COLOR_TAG_HT);
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/* BODY */
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b[BACK] =
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allocimage(display, Rect(0, 0, 1, 1), screen->chan, 1, COLOR_BODY_BG);
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b[HIGH] =
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allocimage(display, Rect(0, 0, 1, 1), screen->chan, 1, COLOR_BODY_HI);
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b[BORD] =
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allocimage(display, Rect(0, 0, 1, 1), screen->chan, 1, COLOR_BODY_BD);
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b[TEXT] =
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allocimage(display, Rect(0, 0, 1, 1), screen->chan, 1, COLOR_BODY_TX);
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b[HTEXT] =
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allocimage(display, Rect(0, 0, 1, 1), screen->chan, 1, COLOR_BODY_HT);
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}
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32
theme.h
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32
theme.h
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@ -0,0 +1,32 @@
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/* tag & body colors: bg, hilight, border, text, hilighted text */
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#define COLOR_TAG_BG 0x000000FF
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#define COLOR_TAG_HI 0x1F9B92FF
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#define COLOR_TAG_BD 0x797979FF
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#define COLOR_TAG_TX 0xC9C9C9FF
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#define COLOR_TAG_HT 0x000000FF
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#define COLOR_BODY_BG 0x000F19FF
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#define COLOR_BODY_HI 0x1F9B92FF
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#define COLOR_BODY_BD 0x797979FF
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#define COLOR_BODY_TX 0x93A1A1FF
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#define COLOR_BODY_HT 0x000000FF
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/* button colors: dirty file (mod) indicator and column handles */
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#define COLOR_BTN_MD 0x1F9B92FF
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#define COLOR_BTN_CO 0x002B36FF
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/* button 2 and 3 selection colors */
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#define COLOR_B2_HI 0x797979FF
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#define COLOR_B3_HI 0x002B36FF
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/*********
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* fonts *
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*********/
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/* can use either x fonts via fontsrv or p9p fonts */
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#define PRIMARY_FONT "/mnt/font/SauceCodeProNF/9a/font"
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#define SECONDARY_FONT "/lib/font/bit/lucm/unicode.9.font"
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