window.renderer = {}; window.gameState = {}; window.controller = {}; renderer.bgx = 0; renderer.sprite = new Image(); renderer.sprite.src = "assets/seethruzone.png"; renderer.gfx = {}; renderer.loadingScreen = function() { if (renderer.gfx.loadedCount < 8 && renderer.gfx.loadedCount > 1) { screen.drawImage(renderer.gfx.rawscreen, 0, 0) } if (renderer.gfx.loadedCount < 8) { requestAnimationFrame(loadingScreen); } } renderer.loadgfx = function() { renderer.gfx.loadedCount = 0; renderer.gfx.rawscreen = new Image(); renderer.gfx.rawscreen.src = "assets/rawscreen.png"; renderer.gfx.rawscreen.onload = renderer.gfx.loadedCount++; renderer.gfx.bg = new Image(); renderer.gfx.bg.onload = renderer.gfx.loadedCount++; renderer.gfx.bg.src = "assets/seethruzone.png"; renderer.gfx.title = new Image(); renderer.gfx.title.onload = renderer.gfx.loadedCount++; renderer.gfx.title.src = "assets/titletext.png"; renderer.gfx.catbug = new Image(); renderer.gfx.catbug.onload = renderer.gfx.loadedCount++; renderer.gfx.catbug.src = "assets/catbug.png"; renderer.gfx.peas = new Image(); renderer.gfx.peas.onload = renderer.gfx.loadedCount++; renderer.gfx.peas.src = "assets/sugarpeas.png"; renderer.gfx.pbs = new Image(); renderer.gfx.pbs.onload = renderer.gfx.loadedCount++; renderer.gfx.pbs.src = "assets/peanutbuttersquare.png"; renderer.gfx.taco = new Image(); renderer.gfx.taco.onload = renderer.gfx.loadedCount++; renderer.gfx.taco.src = "assets/taco.png"; renderer.gfx.HP = new Image(); renderer.gfx.HP.onload = renderer.gfx.loadedCount++; renderer.gfx.HP.src = "assets/hp.png"; requestAnimationFrame(renderer.loadingScreen); } renderer.bg = function() { screen.drawImage(this.gfx.bg, this.bgx, 0); screen.drawImage(this.gfx.bg, this.bgx + 1472, 0); if (!gameState.paused){ this.bgx -= 8;} if (this.bgx == -1472) this.bgx = 0; } renderer.bgPaused = function() { screen.drawImage(this.gfx.bg, this.bgx, 0); screen.drawImage(this.gfx.bg, this.bgx + 1472, 0); } renderer.drawCatbug = function() { switch(catbug.frame) { case 0: screen.drawImage(this.gfx.catbug, 0, 0, 43, 39, catbug.x - 22, catbug.y - 20, 43, 39); if (!gameState.paused) { catbug.frame = 1; } break; case 1: screen.drawImage(this.gfx.catbug, 43, 0, 43, 39, catbug.x - 22, catbug.y - 20, 43, 39); if (!gameState.paused) { catbug.frame = 0; } break; } } renderer.drawHP = function() { var i; for (i = 0; i < catbug.HP; i++) { screen.drawImage(this.gfx.HP, 10+(6*i), 10); } } renderer.drawPickups = function() { var i; for (i = 0; i < 10; i++) { if (!isEmptyObject(stuff[i])){ screen.drawImage(stuff[i].sprite, stuff[i].x, stuff[i].y);} } } renderer.drawScore = function() { screen.font = '8px kong'; screen.textBaseline = 'top'; screen.fillStyle = 'white'; screen.fillText(gameState.points, 10, 20) } renderer.drawPaused = function() { screen.font = '8px kong'; screen.textBaseline = 'top'; screen.fillStyle = 'white'; screen.fillText("paused", 10, 30); } gameState.paused = false; gameState.playing = false; gameState.over = false; gameState.points = 0; gameState.threshold = 10; gameState.ticker = new Date(); gameState.frame = new Date(); controller.up = false; controller.down = false; controller.right = false; controller.left = false; controller.space = false; controller.q = false; function isEmptyObject(obj) { var name; for (name in obj) { if (obj.hasOwnProperty(name)) { return false; } } return true; } function scoreSummary() { gameState.frame = thisFrame; renderer.bg(); screen.font = '16px kong'; screen.textBaseline = 'top'; screen.fillStyle = 'white'; screen.fillText("SCORE:", 120, 80); screen.fillText(gameState.points, 120, 105); } function checkHP() { if (catbug.HP <= 0) { gameState.paused = false; gameState.over = true; } } renderer.titleScreen = function() { renderer.bg(); screen.drawImage(renderer.gfx.title, 0, 0); if (controller.space == true) { resetGame(); gameState.playing = true; } } function resetGame() { catbug.maxHP = 3; catbug.HP = 3; catbug.x = 45; catbug.y = 90; catbug.vX = 0; catbug.vY = 0; gameState.points = 0; gameState.threshold = 10; stuff = [{}, {}, {}, {}, {}, {}, {}, {}, {}, {}]; } function loop() { thisFrame = new Date(); if (thisFrame - gameState.frame < 33.34) { requestAnimationFrame(loop); } else { gameState.frame = thisFrame; if (!gameState.playing) { renderer.titleScreen(); } else { if (!gameState.over){ renderer.bg(); if (!gameState.paused) { catbug.move(); managePickups(); } renderer.drawCatbug(); renderer.drawPickups(); renderer.drawHP(); if (gameState.paused) { renderer.drawPaused(); } renderer.drawScore(); checkHP();} else { scoreSummary(); } } requestAnimationFrame(loop); } } document.addEventListener("keydown", pressHandler, false); document.addEventListener("keyup", releaseHandler, false); function pressHandler(e) { switch (e.key) { case "Right": case "ArrowRight": controller.right = true; if (!gameState.paused) { catbug.vX = 6; } break; case "Left": case "ArrowLeft": controller.left = true; if (!gameState.paused) { catbug.vX = -6; } break; case "Up": case "ArrowUp": controller.up = true; if (!gameState.paused) { catbug.vY = -6; } break; case "Down": case "ArrowDown": controller.down = true; if (!gameState.paused) { catbug.vY = 6; } break; case "q": controller.q = true; gameState.playing = false; gameState.paused = false; gameState.over = false; break; case " ": case "Spacebar": controller.space = true; if (gameState.over) { gameState.over = false; gameState.playing = false; controller.space = false; } else { if (gameState.playing) { gameState.paused = !gameState.paused } } break; default: console.log("That key doesn't do anything!"); } } function releaseHandler(e) { switch (e.key) { case "Right": case "ArrowRight": controller.right = false; if (catbug.vX > 0) { catbug.vX = 0; } break; case "Left": case "ArrowLeft": controller.left = false; if (catbug.vX < 0) { catbug.vX = 0; } break; case "Up": case "ArrowUp": controller.up = false; if (catbug.vY < 0) { catbug.vY = 0; } break; case "Down": case "ArrowDown": controller.down = false; if (catbug.vY > 0) { catbug.vY = 0; } break; case "q": controller.q = false; break; case " ": case "Spacebar": controller.space = false; break; default: break; } }