99 lines
1.9 KiB
JavaScript
99 lines
1.9 KiB
JavaScript
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window.stuff = [{},{},{},{},{},{},{},{},{},{}]
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function Pickup()
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{
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var pType = Math.floor(Math.random()*10);
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this.y = -16 + Math.floor(Math.random()*180);
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this.x = 320 + Math.floor(Math.random()*120);
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this.vX = -4 - Math.floor(Math.random()*catbug.maxHP);
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this.vY = 0;
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switch (pType)
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{
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case 0:
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case 1:
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case 2:
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case 3:
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case 4:
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this.sprite = renderer.gfx.peas;
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this.points = 1;
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break;
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case 5:
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case 6:
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case 7:
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this.sprite = renderer.gfx.pbs
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this.points = 2;
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break;
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case 8:
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case 9:
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this.sprite = renderer.gfx.taco;
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this.points = 3;
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break;
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}
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}
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function managePickups()
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{
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var genSpeed = 0;
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var i;
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if (gameState.points > 10)
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{
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genSpeed = Math.floor(Math.random()*gameState.points);
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}
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else genSpeed = Math.floor(Math.random()*10);
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for (i = 0; i < 10; i++)
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{
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if (!isEmptyObject(stuff[i]))
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{
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movePickup(stuff[i]);
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if (stuff[i].x < -16)
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{
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stuff[i] = {};
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catbug.HP--;
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}
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else
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{
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var box = {};
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box.x = stuff[i].x;
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box.y = stuff[i].y;
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box.w = 36;
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box.h = 36;
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if (catbug.isInRect(box))
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{
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getPickup(stuff[i]);
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stuff[i] = {};
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}
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}
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}
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else
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{
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if (( gameState.points >= 40 && genSpeed*genSpeed >= gameState.points*4) ||
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( gameState.points <= 40 && genSpeed*genSpeed >= gameState.threshold*2))
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{
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var now = new Date();
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if (now - gameState.ticker >= 1000)
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{
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stuff[i] = new Pickup();
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gameState.ticker = now;
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}
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}
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}
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}
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}
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function movePickup(self)
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{
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self.x += self.vX;
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}
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function getPickup(self)
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{
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gameState.points += self.points;
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if (gameState.points >= gameState.threshold)
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{
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gameState.threshold *= 2;
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catbug.maxHP++;
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catbug.HP = catbug.maxHP;
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}
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}
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