441 lines
No EOL
8.8 KiB
C
441 lines
No EOL
8.8 KiB
C
#include <stdio.h>
|
|
#include <string.h>
|
|
#include <time.h>
|
|
|
|
#include "config.h"
|
|
|
|
#include "SDL/SDL.h"
|
|
#include "SDL/SDL_image.h"
|
|
#include "SDL/SDL_ttf.h"
|
|
|
|
#include "Engine.h"
|
|
#include "Timer.h"
|
|
#include "Catbug.h"
|
|
#include "Pickups.h"
|
|
|
|
#include "extern.h"
|
|
|
|
SDL_Surface* loadImage(char* filename)
|
|
{
|
|
SDL_Surface* loadedImage = NULL;
|
|
SDL_Surface* optimizedImage = NULL;
|
|
|
|
loadedImage = IMG_Load(filename);
|
|
if (loadedImage != NULL)
|
|
{
|
|
optimizedImage = SDL_DisplayFormat(loadedImage);
|
|
SDL_FreeSurface(loadedImage);
|
|
}
|
|
|
|
return optimizedImage;
|
|
}
|
|
|
|
void applySurface(int x, int y, SDL_Surface* source, SDL_Surface* destination, SDL_Rect* clip)
|
|
{
|
|
SDL_Rect offset;
|
|
offset.x = x;
|
|
offset.y = y;
|
|
|
|
SDL_BlitSurface(source, clip, destination, &offset);
|
|
}
|
|
|
|
Uint32 getPixel(SDL_Surface* surface, int x, int y)
|
|
{
|
|
Uint8 *p = (Uint8 *)surface->pixels + y * surface->pitch + x * surface->format->BytesPerPixel;
|
|
return *(Uint32 *)p;
|
|
}
|
|
|
|
void scaleScreen()
|
|
{
|
|
Sint32 x, y;
|
|
static SDL_Rect superPixel = {0,0, SCALE_FACTOR,SCALE_FACTOR};
|
|
|
|
switch (SCALE_FACTOR)
|
|
{
|
|
case 1:
|
|
applySurface(0,0,screen,window,NULL);
|
|
break;
|
|
|
|
default:
|
|
superPixel.y = 0;
|
|
for (y = 0; y < SCREEN_HEIGHT; y++)
|
|
{
|
|
superPixel.x = 0;
|
|
for (x = 0; x < SCREEN_WIDTH; x++)
|
|
{
|
|
SDL_FillRect(window, &superPixel, getPixel(screen, x, y));
|
|
superPixel.x += SCALE_FACTOR;
|
|
}
|
|
superPixel.y += SCALE_FACTOR;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
void updateScore()
|
|
{
|
|
SDL_Color white = {255,255,255};
|
|
char sPoints[10];
|
|
sprintf(sPoints, "%d", points);
|
|
score = TTF_RenderText_Solid(font,sPoints,white);
|
|
applySurface(10, 20, score, screen, NULL);
|
|
}
|
|
|
|
void drawHP()
|
|
{
|
|
int i;
|
|
for (i = 0; i < player->HP; i++)
|
|
{
|
|
applySurface(10+(6*i), 10, hpwedge, screen, NULL);
|
|
}
|
|
}
|
|
|
|
void checkHP()
|
|
{
|
|
if (player->HP <= 0)
|
|
{
|
|
scoreSummary();
|
|
quit = 1;
|
|
}
|
|
}
|
|
|
|
void scoreSummary()
|
|
{
|
|
SDL_Surface* yougot = NULL;
|
|
SDL_Surface* hiscore = NULL;
|
|
SDL_Color white = {255, 255, 255};
|
|
char sPoints[10];
|
|
|
|
sprintf(sPoints,"%d", points);
|
|
yougot = TTF_RenderText_Solid(font2, "SCORE:" ,white);
|
|
hiscore = TTF_RenderText_Solid(font2, sPoints, white);
|
|
|
|
int here = 1;
|
|
while (here)
|
|
{
|
|
timeStart(&fps);
|
|
renderBG();
|
|
applySurface(120, 80, yougot, screen, NULL);
|
|
applySurface(120, 105, hiscore, screen, NULL);
|
|
|
|
while (SDL_PollEvent(&event))
|
|
{
|
|
switch (event.type)
|
|
{
|
|
case SDL_KEYDOWN:
|
|
switch (event.key.keysym.sym)
|
|
{
|
|
case FS_BUTTON:
|
|
toggleFullscreen();
|
|
break;
|
|
case PAUSE_BUTTON:
|
|
here = 0;
|
|
quit = 0;
|
|
break;
|
|
case QUIT_BUTTON:
|
|
here = 0;
|
|
playing = 0;
|
|
default:
|
|
break;
|
|
}
|
|
break;
|
|
case SDL_QUIT:
|
|
here = 0;
|
|
playing = 0;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
frameAdvance();
|
|
}
|
|
SDL_FreeSurface(yougot);
|
|
SDL_FreeSurface(hiscore);
|
|
}
|
|
|
|
void renderBG()
|
|
{
|
|
static int x = 0;
|
|
applySurface(x,0,bg,screen,NULL);
|
|
applySurface(x+1472,0,bg,screen,NULL);
|
|
x -= 8;
|
|
if (x == -1472) x = 0;
|
|
}
|
|
|
|
void interact()
|
|
{
|
|
while (SDL_PollEvent(&event))
|
|
{
|
|
switch (event.type)
|
|
{
|
|
case SDL_KEYDOWN:
|
|
switch (event.key.keysym.sym)
|
|
{
|
|
case DPAD_UP:
|
|
player->vY = -PLAYER_SPD;
|
|
break;
|
|
case DPAD_LEFT:
|
|
player->vX = -PLAYER_SPD;
|
|
break;
|
|
case DPAD_DOWN:
|
|
player->vY = PLAYER_SPD;
|
|
break;
|
|
case DPAD_RIGHT:
|
|
player->vX = PLAYER_SPD;
|
|
break;
|
|
case FS_BUTTON:
|
|
toggleFullscreen();
|
|
break;
|
|
case PAUSE_BUTTON:
|
|
pauseGame();
|
|
break;
|
|
case QUIT_BUTTON:
|
|
quit = 1;
|
|
playing = 0;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
break;
|
|
case SDL_KEYUP:
|
|
switch (event.key.keysym.sym)
|
|
{
|
|
case DPAD_UP:
|
|
if (player->vY < 0)
|
|
player->vY = 0;
|
|
break;
|
|
case DPAD_LEFT:
|
|
if (player->vX < 0)
|
|
player->vX = 0;
|
|
break;
|
|
case DPAD_DOWN:
|
|
if (player->vY > 0)
|
|
player->vY = 0;
|
|
break;
|
|
case DPAD_RIGHT:
|
|
if (player->vX > 0)
|
|
player->vX = 0;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
break;
|
|
case SDL_QUIT:
|
|
quit = 1;
|
|
playing = 0;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
int init(int argc, char* args[])
|
|
{
|
|
int i;
|
|
printf("Initializing SDL\n");
|
|
|
|
if (SDL_Init(SDL_INIT_VIDEO|SDL_INIT_TIMER) == -1) return 0;
|
|
printf("Initialized SDL\nCreating window\n");
|
|
|
|
if (argc >= 2)
|
|
{
|
|
if (strcmp(args[1], "-w"))
|
|
{
|
|
window = SDL_SetVideoMode(SCREEN_WIDTH*SCALE_FACTOR, SCREEN_HEIGHT*SCALE_FACTOR, 32, SDL_FULLSCREEN|SDL_HWSURFACE);
|
|
fullscreen = 1;
|
|
}
|
|
else window = SDL_SetVideoMode(SCREEN_WIDTH*SCALE_FACTOR, SCREEN_HEIGHT*SCALE_FACTOR, 32, SDL_HWSURFACE|SDL_RESIZABLE);
|
|
}
|
|
else
|
|
{
|
|
window = SDL_SetVideoMode(SCREEN_WIDTH*SCALE_FACTOR, SCREEN_HEIGHT*SCALE_FACTOR, 32, SDL_FULLSCREEN|SDL_HWSURFACE);
|
|
fullscreen = 1;
|
|
}
|
|
SDL_ShowCursor(0);
|
|
|
|
screen = loadImage("assets/rawscreen.png");
|
|
if (window == NULL || screen == NULL) return 0;
|
|
|
|
SDL_WM_SetCaption("Catbug", NULL);
|
|
printf("Window created\nInitializing data\n");
|
|
|
|
if (TTF_Init() == -1) return 0;
|
|
|
|
ticker = time(NULL);
|
|
bg = loadImage("assets/seethruzone.png");
|
|
hpwedge = loadImage("assets/hp.png");
|
|
|
|
font = TTF_OpenFont("assets/charriot.ttf", 10);
|
|
font2 = TTF_OpenFont("assets/charriot.ttf", 20);
|
|
|
|
player = newCatbug(35, 90);
|
|
stuff = malloc(10*sizeof(Pickup*));
|
|
for (i = 0; i < 10; i++)
|
|
{
|
|
stuff[i] = NULL;
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
void title()
|
|
{
|
|
SDL_Surface* titletxt = loadImage("assets/titletext.png");
|
|
int here = 1;
|
|
while (here)
|
|
{
|
|
timeStart(&fps);
|
|
renderBG();
|
|
applySurface(0, 0, titletxt, screen, NULL);
|
|
|
|
while (SDL_PollEvent(&event))
|
|
{
|
|
switch (event.type)
|
|
{
|
|
case SDL_KEYDOWN:
|
|
switch (event.key.keysym.sym)
|
|
{
|
|
case FS_BUTTON:
|
|
toggleFullscreen();
|
|
break;
|
|
case PAUSE_BUTTON:
|
|
here = 0;
|
|
quit = 0;
|
|
break;
|
|
case QUIT_BUTTON:
|
|
here = 0;
|
|
quit = 1;
|
|
playing = 0;
|
|
default:
|
|
break;
|
|
}
|
|
break;
|
|
case SDL_QUIT:
|
|
here = 0;
|
|
playing = 0;
|
|
quit = 1;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
}
|
|
frameAdvance();
|
|
}
|
|
SDL_FreeSurface(titletxt);
|
|
}
|
|
|
|
void resetGame()
|
|
{
|
|
maxHP = STARTING_HP;
|
|
player->HP = STARTING_HP;
|
|
player->x = 35;
|
|
player->y = 90;
|
|
player->vX = 0;
|
|
player->vY = 0;
|
|
points = 0;
|
|
threshold = 10;
|
|
cleanPickups();
|
|
}
|
|
|
|
void pauseGame()
|
|
{
|
|
SDL_Color white = {255,255,255};
|
|
SDL_Surface* paused = TTF_RenderText_Solid(font,"paused",white);
|
|
|
|
int here = 1;
|
|
|
|
while (here)
|
|
{
|
|
timeStart(&fps);
|
|
player->vX = 0;
|
|
player->vY = 0;
|
|
applySurface(10,30,paused,screen,NULL);
|
|
while (SDL_PollEvent(&event))
|
|
{
|
|
switch (event.type)
|
|
{
|
|
case SDL_KEYDOWN:
|
|
switch (event.key.keysym.sym)
|
|
{
|
|
case FS_BUTTON:
|
|
toggleFullscreen();
|
|
break;
|
|
case PAUSE_BUTTON:
|
|
here = 0;
|
|
break;
|
|
case QUIT_BUTTON:
|
|
here = 0;
|
|
playing = 0;
|
|
quit = 1;
|
|
default:
|
|
break;
|
|
}
|
|
break;
|
|
case SDL_QUIT:
|
|
here = 0;
|
|
playing = 0;
|
|
quit = 1;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
frameAdvance();
|
|
}
|
|
SDL_FreeSurface(paused);
|
|
}
|
|
|
|
void timeDilation()
|
|
{
|
|
int i = getTicks(&fps);
|
|
if (i < 1000/30)
|
|
SDL_Delay(1000/30 - i);
|
|
}
|
|
|
|
void frameAdvance()
|
|
{
|
|
scaleScreen();
|
|
SDL_Flip(window);
|
|
timeDilation();
|
|
}
|
|
|
|
void toggleFullscreen()
|
|
{
|
|
if (!fullscreen)
|
|
{
|
|
SDL_SetVideoMode(SCREEN_WIDTH*SCALE_FACTOR, SCREEN_HEIGHT*SCALE_FACTOR, 32, SDL_FULLSCREEN|SDL_HWSURFACE);
|
|
fullscreen = 1;
|
|
}
|
|
else
|
|
{
|
|
SDL_SetVideoMode(SCREEN_WIDTH*SCALE_FACTOR, SCREEN_HEIGHT*SCALE_FACTOR, 32, SDL_HWSURFACE|SDL_RESIZABLE);
|
|
fullscreen = 0;
|
|
}
|
|
}
|
|
|
|
void cleanup()
|
|
{
|
|
if (fullscreen)
|
|
toggleFullscreen();
|
|
|
|
printf("Freeing assets\n");
|
|
deleteCatbug(player);
|
|
cleanPickups();
|
|
free(stuff);
|
|
|
|
SDL_FreeSurface(bg);
|
|
SDL_FreeSurface(hpwedge);
|
|
SDL_FreeSurface(score);
|
|
SDL_FreeSurface(screen);
|
|
SDL_FreeSurface(window);
|
|
|
|
TTF_CloseFont(font);
|
|
TTF_CloseFont(font2);
|
|
|
|
printf("Closing SDL systems\n");
|
|
TTF_Quit();
|
|
SDL_Quit();
|
|
printf("Cleanup complete\n");
|
|
} |