katbug/Engine.h

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2019-02-04 21:24:24 +00:00
SDL_Surface* loadImage(char* filename);
void applySurface(int x, int y, SDL_Surface* source, SDL_Surface* destination, SDL_Rect* clip);
void scaleScreen();
void renderBG();
void drawHP();
void checkHP();
void updateScore();
void title();
void resetGame();
void pauseGame();
void scoreSummary();
void interact();
int init(int argc, char* args[]);
void cleanup();
void toggleFullscreen();
void timeDilation();
void frameAdvance();