22 lines
433 B
C
22 lines
433 B
C
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SDL_Surface* loadImage(char* filename);
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void applySurface(int x, int y, SDL_Surface* source, SDL_Surface* destination, SDL_Rect* clip);
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void scaleScreen();
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void renderBG();
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void drawHP();
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void checkHP();
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void updateScore();
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void title();
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void resetGame();
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void pauseGame();
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void scoreSummary();
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void interact();
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int init(int argc, char* args[]);
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void cleanup();
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void toggleFullscreen();
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void timeDilation();
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void frameAdvance();
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