hyperkaos/TODO

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xadd tombstones to everything
xencase obstacles in their own struct
xadjust collision detection
xadjust kListen
xadjust deleteThing
-anything else that might be affected by tombstones
-spell stuff
-HUD
-more spells:
xbeam
xphase-shift
-time-warp
-pyro
-cryo
-quake
-ESP
-majesty
-add kaos for spell unlocks
-add save data for spell knowledge
-put spell animations in own include file in Kaos.h/Kaos.c
-encapsulate warp function?