107 lines
No EOL
1.7 KiB
C
107 lines
No EOL
1.7 KiB
C
#include "SDL/SDL.h"
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#include "SDL/SDL_image.h"
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#include "SDL/SDL_ttf.h"
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#include "SDL/SDL_mixer.h"
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#include "enum.h"
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#include "Kaos.h"
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#include "HyperKaos.h"
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typedef struct room Room;
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typedef struct player Player;
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typedef struct timer Timer;
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typedef struct textBox TextBox;
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typedef struct scene Scene;
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#include "extern.h"
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HyperKaos* newHyperKaos(int id, int type, int x, int y, int w, int h)
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{
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HyperKaos* self = malloc(sizeof(HyperKaos));
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self->domain.x = x;
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self->domain.y = y;
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self->domain.w = w;
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self->domain.h = h;
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self->kaosID = id;
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self->eventType = type;
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self->head = NULL;
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return self;
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}
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void deleteHyperKaos(HyperKaos* self)
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{
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free(self);
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}
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void cleanHyperKaos(HyperKaos* self)
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{
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Kaos* here = self->head;
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Kaos* next;
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savestate *= self->kaosID;
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if (self->head == NULL) return;
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else
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{
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next = here->next;
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while (here != NULL)
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{
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here->destroy(here);
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here = next;
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if (here != NULL)
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next = here->next;
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}
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}
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}
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void addKaos(HyperKaos* self, Kaos* target)
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{
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Kaos* here = self->head;
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Kaos* next;
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if (self->head == NULL)
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self->head = target;
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else
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{
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next = here->next;
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while (next != NULL)
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{
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here = next;
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next = here->next;
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}
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here->next = target;
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}
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}
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void run(HyperKaos* self)
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{
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Kaos* here = self->head;
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Kaos* next;
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savestate *= self->kaosID;
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if (self->head == NULL) return;
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else
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{
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next = here->next;
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while (here != NULL)
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{
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here->run(here);
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here = next;
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if (here != NULL)
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next = here->next;
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}
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}
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}
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int notCompleted(int x)
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{
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if (savestate%x) return 1;
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else return 0;
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}
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int hasCompleted(int x)
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{
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if (!notCompleted(x)) return 1;
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else return 0;
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} |