128 lines
No EOL
2.2 KiB
C
128 lines
No EOL
2.2 KiB
C
typedef struct player Player;
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typedef struct hyperKaos HyperKaos;
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typedef struct kaos
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{
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void* kType;
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void (*run)(struct kaos* self);
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void (*destroy)(struct kaos* self);
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struct kaos* next;
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} Kaos;
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typedef struct kaos_Conversation
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{
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Kaos* core;
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int index;
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} Conversation;
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typedef struct kaos_Choice
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{
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Kaos* core;
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SDL_Surface* question;
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SDL_Surface* answ1;
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SDL_Surface* answ2;
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HyperKaos* path1;
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HyperKaos* path2;
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} Choice;
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typedef struct kaos_Manip
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{
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Kaos* core;
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Player* target;
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int xSpd, ySpd;
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} Manip;
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typedef struct kaos_Look
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{
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Kaos* core;
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Player* target;
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char dir;
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} Look;
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typedef struct kaos_FaceEachother
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{
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Kaos* core;
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Player* p1;
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Player* p2;
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} FaceEachother;
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#ifdef SOUND_ON
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typedef struct kaos_PlaySound
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{
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Kaos* core;
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int i;
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} PlaySound;
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#endif
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typedef struct kaos_Teleport
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{
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Kaos* core;
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Player* target;
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int x, y;
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int out;
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SDL_Surface* aura;
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} Teleport;
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typedef struct kaos_Erase
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{
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Kaos* core;
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char type;
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int index;
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} Erase;
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typedef struct kaos_Wait
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{
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Kaos* core;
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char type;
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int frames;
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} Wait;
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typedef struct kaos_Spell_Beam
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{
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Kaos* core;
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SDL_Surface* aura;
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} Spell_Beam;
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Kaos* rawKaos();
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Kaos* newConversation(int i);
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void runConversation(Kaos* self);
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void deleteConversation(Kaos* target);
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Kaos* newChoice(char* q, char* a1, char* a2, HyperKaos* p1, HyperKaos* p2);
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void runChoice(Kaos* self);
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void deleteChoice(Kaos* target);
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Kaos* newManip(Player* t, int x, int y);
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void runManip(Kaos* self);
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void deleteManip(Kaos* target);
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Kaos* newLook(Player* t, char d);
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void runLook(Kaos* self);
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void deleteLook(Kaos* target);
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Kaos* newTeleport(Player* p, int x, int y, int o);
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void runTeleport(Kaos* self);
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void deleteTeleport(Kaos* target);
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Kaos* newFaceEachother(Player* p1, Player* p2);
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void runFaceEachother(Kaos* self);
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void deleteFaceEachother(Kaos* target);
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#ifdef SOUND_ON
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Kaos* newPlaySound(int i);
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void runPlaySound(Kaos* self);
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void deletePlaySound(Kaos* target);
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#endif
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Kaos* newErase(char t, int i);
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void runErase(Kaos* self);
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void deleteErase(Kaos* target);
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Kaos* newWait(char t, int i);
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void runWait(Kaos* self);
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void deleteWait(Kaos* target);
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Kaos* newSpell_Beam();
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void runSpell_Beam(Kaos* self);
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void deleteSpell_Beam(Kaos* target); |