600 lines
12 KiB
C
600 lines
12 KiB
C
#include <stdio.h>
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#include <string.h>
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#include "config.h"
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#include "SDL/SDL.h"
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#include "SDL/SDL_image.h"
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#include "SDL/SDL_ttf.h"
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#ifdef SOUND_ON
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#include "SDL/SDL_mixer.h"
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#endif
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#include "enum.h"
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#include "Engine.h"
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#include "Timer.h"
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#include "Player.h"
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#include "Room.h"
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#include "WorldData.h"
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#include "TextBox.h"
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#include "Kaos.h"
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#include "HyperKaos.h"
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#include "Scene.h"
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#include "Synergy.h"
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#include "extern.h"
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//
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// graphics primitives
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//
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SDL_Surface* loadImage(char* filename)
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{
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SDL_Surface* loadedImage = NULL;
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SDL_Surface* optimizedImage = NULL;
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loadedImage = IMG_Load(filename);
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if (loadedImage != NULL)
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{
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optimizedImage = SDL_DisplayFormat(loadedImage);
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SDL_FreeSurface(loadedImage);
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}
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return optimizedImage;
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}
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void applySurface(int x, int y, SDL_Surface* source, SDL_Surface* destination, SDL_Rect* clip)
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{
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SDL_Rect offset;
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offset.x = x;
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offset.y = y;
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SDL_BlitSurface(source, clip, destination, &offset);
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}
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//
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// sound
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//
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#ifdef SOUND_ON
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Mix_Music* loadBGM(char* filename)
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{
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Mix_Music* bgmTrack = Mix_LoadMUS(filename);
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hasMusic = 1;
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return bgmTrack;
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}
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Mix_Chunk* loadSFX(char* filename)
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{
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Mix_Chunk* sfxClip = Mix_LoadWAV(filename);
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return sfxClip;
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}
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#endif
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//
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// world
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//
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void renderBackground()
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{
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applySurface(0, 0, rightHere->bgImage, screen, NULL);
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animate(rightHere);
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}
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void renderForeground()
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{
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drawFgObjects1(rightHere);
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drawPeople(rightHere);
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drawPlayer(hero);
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drawFgObjects2(rightHere);
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}
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void interact()
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{
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while(SDL_PollEvent(&event))
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{
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switch (event.type)
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{
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case SDL_KEYDOWN:
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switch (event.key.keysym.sym)
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{
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case DPAD_UP:
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hero->bearing.y = -2;
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break;
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case DPAD_LEFT:
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hero->bearing.x = -2;
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break;
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case DPAD_DOWN:
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hero->bearing.y = 2;
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break;
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case DPAD_RIGHT:
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hero->bearing.x = 2;
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break;
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case A_BUTTON:
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actionbutton = 1;
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break;
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case B_BUTTON:
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spellbutton = 1;
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break;
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case PAUSE_BUTTON:
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pausemenu();
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break;
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case FS_BUTTON:
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toggleFullscreen();
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break;
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default: break;
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}
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break;
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case SDL_KEYUP:
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switch( event.key.keysym.sym )
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{
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case DPAD_UP:
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if (hero->bearing.y < 0)
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{
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hero->bearing.y = 0;
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}
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break;
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case DPAD_LEFT:
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if (hero->bearing.x < 0)
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{
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hero->bearing.x = 0 ;
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}
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break;
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case DPAD_DOWN:
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if (hero->bearing.y > 0)
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{
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hero->bearing.y = 0;
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}
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break;
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case DPAD_RIGHT:
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if (hero->bearing.x > 0)
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{
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hero->bearing.x = 0;
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}
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break;
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case A_BUTTON:
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actionbutton = 0;
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break;
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case B_BUTTON:
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spellbutton = 0;
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default: break;
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}
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break;
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case SDL_QUIT: quit = 1; playing = 0; break;
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}
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}
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}
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void kListen(int* whichKaos)
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{
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if (spellbutton)
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{
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spellFlag = 0;
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run(spellBook[0]);
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synergize();
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spellFlag = -1;
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}
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if (*whichKaos >= 0)
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{
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run(rightHere->eventTriggers[*whichKaos]);
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*whichKaos = -1;
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}
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}
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//
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// system
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//
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int init(int argc, char* args[])
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{
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printf("Initializing SDL\n");
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#ifdef SOUND_ON
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if (SDL_Init(SDL_INIT_VIDEO|SDL_INIT_TIMER|SDL_INIT_AUDIO) == -1) return 0;
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printf("Initialized\nOpening soundsystem\n");
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if (Mix_OpenAudio(22050,MIX_DEFAULT_FORMAT, 2, 4096) == -1) return 0;
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printf("Soundsystem open\nCreating window\n");
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#else
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if (SDL_Init(SDL_INIT_VIDEO|SDL_INIT_TIMER) == -1) return 0;
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printf("Initialized\nCreating window\n");
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#endif
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if (argc >= 2)
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{
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if (strcmp(args[1], "-w"))
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{
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screen = SDL_SetVideoMode( 320, 180, 32, SDL_FULLSCREEN|SDL_HWSURFACE);
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SDL_ShowCursor(0);
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fullscreen = 1;
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}
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else screen = SDL_SetVideoMode( 320, 180, 32, SDL_HWSURFACE|SDL_RESIZABLE);
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}
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else
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{
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screen = SDL_SetVideoMode( 320, 180, 32, SDL_FULLSCREEN|SDL_HWSURFACE);
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SDL_ShowCursor(0);
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fullscreen = 1;
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}
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if (screen == NULL) return 0;
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SDL_WM_SetCaption("Kaos Mage's Infinite Sidequest", NULL);
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printf("Window created\nInitializing fonts\n");
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if (TTF_Init() == -1) return 0;
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printf("Fonts initialized\nInitializing data\n");
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menuBG = newRoom("assets/img/backgrounds/mainmenu.png", 1);
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font = TTF_OpenFont("assets/charriot.ttf", 10);
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saveMenu = loadImage("assets/img/windows/saveMenu.gif");
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textBoxBG = loadImage("assets/img/windows/textBox.gif");
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choiceBox = loadImage("assets/img/windows/choiceBox.gif");
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nextArrow = loadImage("assets/img/windows/nextButton.gif");
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selectArrow = loadImage("assets/img/windows/selectArrow.gif");
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loadingTxt = TTF_RenderText_Solid(font, "loading map data...", textColor);
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hero = newPlayer("assets/img/characters/kmage.png", 160, 90);
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mapData = malloc(64*sizeof(Room*));
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mapBuffer= malloc(64*sizeof(Room*));
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dialogueData = malloc(124*sizeof(Room*));
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#ifdef SOUND_ON
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bgmData = malloc(8*sizeof(Mix_Music*));
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sfxData = malloc(24*sizeof(Mix_Chunk*));
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#endif
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kaosData = malloc(124*sizeof(Kaos*));
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theatre = malloc(8*sizeof(Scene*));
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writeSpellBook();
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printf("Init complete\n");
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return 1;
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}
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void writeSpellBook()
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{
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HyperKaos* testSpell = newHyperKaos(1,0,0,0,0,0);
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Kaos* stopPlayer = newManip(hero, 0,0);
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Kaos* beam = newSpell_Beam();
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addKaos(testSpell, stopPlayer);
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addKaos(testSpell, beam);
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spellBook = malloc(4*sizeof(HyperKaos**));
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spellBook[0] = testSpell;
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}
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void burnSpellBook()
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{
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cleanHyperKaos(spellBook[0]);
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deleteHyperKaos(spellBook[0]);
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free(spellBook);
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}
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void toggleFullscreen()
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{
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if (!fullscreen)
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{
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SDL_SetVideoMode(320, 180, 32, SDL_FULLSCREEN|SDL_HWSURFACE);
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SDL_ShowCursor(0);
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fullscreen = 1;
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}
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else
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{
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SDL_SetVideoMode(320, 180, 32, SDL_HWSURFACE|SDL_RESIZABLE);
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SDL_ShowCursor(1);
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fullscreen = 0;
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}
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}
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void timeDilation()
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{
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int i = getTicks(fps);
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if (i < 1000 / 30)
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SDL_Delay(1000/30 - i);
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}
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void cleanup()
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{
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if(fullscreen)
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SDL_ShowCursor(1);
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unloadData(thisChunk);
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printf("Freeing global data\n");
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killPlayer(hero);
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deleteRoom(menuBG);
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free(mapData);
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free(kaosData);
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free(dialogueData);
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#ifdef SOUND_ON
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free(bgmData);
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free(sfxData);
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#endif
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free(theatre);
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burnSpellBook();
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SDL_FreeSurface(textBoxBG);
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SDL_FreeSurface(nextArrow);
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SDL_FreeSurface(saveMenu);
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SDL_FreeSurface(selectArrow);
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SDL_FreeSurface(loadingTxt);
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SDL_FreeSurface(screen);
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printf("Closing SDL\n");
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#ifdef SOUND_ON
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Mix_CloseAudio();
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#endif
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TTF_CloseFont(font);
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TTF_Quit();
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SDL_Quit();
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printf("Cleanup complete\n");
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}
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void intro()
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{
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SDL_Color black = {0,0,0};
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SLayer* nebula = newSLayer(loadImage("assets/img/backgrounds/presents.png"), 0,0,0,0,255);
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SLayer* fogF = newSLayer(loadImage("assets/img/fx/fog.png"), 0,0,-1,0,128);
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SLayer* fogB = newSLayer(loadImage("assets/img/fx/plasma.png"), -320,0,1,0,56);
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SLayer* presents = newSLayer(TTF_RenderText_Solid(font, "nilFM presents", textColor), 120,84,0,0,128);
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SLayer* menuTransition = newSLayer(loadImage("assets/img/backgrounds/mainmenu.png"),0,0,0,0,255);
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Scene* intro = newScene(30,30, 200, black, black);
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Scene* transition = newScene(30,0,30, black, black);
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buildScene(intro, nebula);
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buildScene(intro, fogB);
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buildScene(intro, fogF);
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buildScene(intro, presents);
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buildScene(transition, menuTransition);
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playScene(intro);
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playScene(transition);
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deleteScene(intro);
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deleteScene(transition);
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}
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void mainmenu()
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{
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int menucounter = 0;
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int select = 0;
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FILE* saveData = fopen("sram", "r");
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int level = 1;
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int roomNo = 0;
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int xPos = 180;
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int yPos = 90;
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long long int eventState = 2;
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warpto(menuBG);
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#ifdef SOUND_ON
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if (menuBGM == NULL)
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Mix_HaltMusic();
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else
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Mix_PlayMusic(menuBGM, -1);
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#endif
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while (!select)
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{
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timeStart(fps);
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applySurface(0, 0, rightHere->bgImage, screen, NULL);
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animate(rightHere);
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while(SDL_PollEvent(&event))
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{
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switch (event.type)
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{
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case SDL_KEYDOWN:
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switch (event.key.keysym.sym)
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{
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case DPAD_UP:
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menucounter--;
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break;
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case DPAD_DOWN:
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menucounter++;
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break;
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case A_BUTTON:
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select = 1;
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break;
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case FS_BUTTON:
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toggleFullscreen();
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break;
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default: break;
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}
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break;
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case SDL_QUIT: quit = 1; playing = 0; select = 1; break;
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}
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if (menucounter == 3) menucounter = 0;
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if (menucounter == -1) menucounter = 2;
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}
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switch (menucounter)
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{
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case 0:
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applySurface(230, 61, selectArrow, screen, NULL);
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break;
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case 1:
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applySurface(230, 83, selectArrow, screen, NULL);
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break;
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case 2:
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applySurface(230, 105, selectArrow, screen, NULL);
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}
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SDL_Flip(screen);
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timeDilation();
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}
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switch (menucounter)
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{
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case 0:
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thisChunk = LEVEL1;
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nextChunk = LEVEL1;
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savestate = eventState;
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bufferData(LEVEL1);
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pushBufferData();
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warpto(mapData[0]);
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hero->point.x = 160;
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hero->point.y = 90;
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playing = 1;
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fclose(saveData);
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break;
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case 1:
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if (saveData)
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{
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fscanf(saveData, "%d %d %d %d %lld", &level, &roomNo, &xPos, &yPos, &eventState);
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}
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thisChunk = (enum dataChunks)(level);
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nextChunk = (enum dataChunks)(level);
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savestate = eventState;
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bufferData((enum dataChunks)(level));
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pushBufferData();
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hero->point.x = xPos;
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hero->point.y = yPos;
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warpto(mapData[roomNo]);
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playing = 1;
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fclose(saveData);
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printf("Loaded save: level %d, room %d (%d,%d) state: %lld\n", level, roomNo, xPos, yPos, eventState);
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break;
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case 2:
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quit = 1;
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playing = 0;
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fclose(saveData);
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}
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}
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void pausemenu()
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{
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int paused = 1;
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int menucounter = 0;
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int select = 0;
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int roomNo;
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int i;
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FILE* saveData;
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hero->bearing.x = 0;
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hero->bearing.y = 0;
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#ifdef SOUND_ON
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Mix_VolumeMusic(MIX_MAX_VOLUME/3);
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#endif
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for (i = 0; i < 64; i++)
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{
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if (rightHere == mapData[i])
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{
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roomNo = i;
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break;
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}
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}
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while (paused)
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{
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timeStart(fps);
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applySurface(60, 45, saveMenu ,screen, NULL);
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while(SDL_PollEvent(&event))
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{
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switch (event.type)
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{
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case SDL_KEYDOWN:
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switch (event.key.keysym.sym)
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{
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case DPAD_UP:
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menucounter--;
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break;
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case DPAD_DOWN:
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menucounter++;
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break;
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case A_BUTTON:
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select = 1;
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break;
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case PAUSE_BUTTON:
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paused = 0;
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break;
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case FS_BUTTON:
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toggleFullscreen();
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break;
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default: break;
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}
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break;
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case SDL_QUIT: quit = 1; paused = 0; playing = 0; break;
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}
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if (menucounter == 3) menucounter = 0;
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if (menucounter == -1) menucounter = 2;
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}
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switch (menucounter)
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{
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case 0:
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applySurface(93, 60, selectArrow, screen, NULL);
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break;
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case 1:
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applySurface(93, 82, selectArrow, screen, NULL);
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break;
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case 2:
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applySurface(93, 104, selectArrow, screen, NULL);
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}
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if (select)
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{
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switch (menucounter)
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{
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case 0:
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{
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printf("Saving data: level %d, room %d (%d,%d) state: %lld\n", thisChunk, roomNo, hero->point.x, hero->point.y, savestate);
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saveData = fopen("sram", "w");
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fprintf(saveData, "%d %d %d %d %lld", (int)(thisChunk), roomNo, hero->point.x, hero->point.y, savestate);
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paused = 0;
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fclose(saveData);
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break;
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}
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case 1:
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{
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printf("Saving data: level %d, room %d (%d,%d) state: %lld\n", thisChunk, roomNo, hero->point.x, hero->point.y, savestate);
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saveData = fopen("sram", "w");
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fprintf(saveData, "%d %d %d %d %lld", (int)(thisChunk), roomNo, hero->point.x, hero->point.y, savestate);
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paused = 0;
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playing = 0;
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fclose(saveData);
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break;
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}
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case 2:
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paused = 0;
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playing = 0;
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break;
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}
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}
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SDL_Flip(screen);
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timeDilation();
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}
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#ifdef SOUND_ON
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Mix_VolumeMusic(MIX_MAX_VOLUME);
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#endif
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}
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