-add tombstones to everything -encase obstacles in their own struct -adjust collision detection -adjust kListen -adjust deleteThing -anything else that might be affected by tombstones -spell stuff -HUD -more spells: xbeam xphase-shift -time-warp -pyro -cryo -quake -ESP -majesty -add kaos for spell unlocks -add save data for spell knowledge -put spell animations in own include file in Kaos.h/Kaos.c -encapsulate warp function?