extern int fullscreen; extern int quit; extern int playing; extern int actionbutton; extern int captive; extern int hasMusic; extern SDL_Event event; extern SDL_Surface* screen; extern Timer fps; extern Room* rightHere; extern Room* menuBG; extern int kaosFlag; extern long long int savestate; extern Player* hero; extern SDL_Surface* saveMenu; extern SDL_Surface* textBoxBG; extern SDL_Surface* choiceBox; extern SDL_Surface* nextArrow; extern SDL_Surface* selectArrow; extern SDL_Surface* loadingTxt; extern Mix_Music* menuBGM; extern TTF_Font* font; extern SDL_Color textColor; extern enum dataChunks thisChunk; extern enum dataChunks nextChunk; extern Room** mapData; extern Room** mapBuffer; extern TextBox** dialogueData; extern Mix_Music** bgmData; extern Mix_Chunk** sfxData; extern Kaos** kaosData; extern Scene** theatre;