void bufferData(enum dataChunks chunk); int worldBuilder(enum dataChunks chunk); int buildRoom(char* props); int buildWarp(char* props); int buildHyper(char* props); int buildPerson(char* props); int buildObstruction(char* props); int buildFGImage(char* props); int countMapThings(char x, enum dataChunks chunk); void unloadData(enum dataChunks chunk); void pushBufferData(); void pager();