Commit graph

15 commits

Author SHA1 Message Date
e4793cd973
finished converting all Kaos constructors to form: newKaos(char* args) 2019-03-10 19:18:05 -07:00
f53665d989
checking save state in worldbuilder, converting Kaos constructors to accept char* args 2019-03-10 19:07:22 -07:00
ffde2dc832
beginning conversion of all kaos construcors to be of the form: newKaosType(char* args) to make map generation code maintainable 2019-03-05 17:26:01 -08:00
b36c9a6d62
file feed map builder can do almost everything the hardwired map can do, just a few kaos types missing 2019-02-09 21:00:11 -08:00
85f5534f1e
map data interpreter coming along 2019-02-08 17:23:13 -08:00
4df7ada357
working on world data interpreter some more 2019-02-08 14:54:48 -08:00
5fc726bcdb
working on world data interpreter 2019-02-08 14:38:55 -08:00
456cba7e6c
started implementing scripting language for map generation 2019-02-03 23:53:50 -08:00
1f976f1ef7
fixed timers for proper constant framerate, and VIDEO SCALING!!! 2019-01-09 14:26:38 -08:00
1fed6282f5
conditional compiling for sound support! 2018-11-13 13:30:59 -08:00
3fdb066689
derp, forgot to add all the actual lighning beam stuff 2018-11-13 13:08:21 -08:00
b87b25b5a6
setting up for magic mechanics: Synergy structures, their interface, globals relating to them 2018-10-12 20:35:45 -07:00
8b1e4cafdf
added alpha blending for scene components, global pointer for scene data, include file for the intro scene, etc 2018-09-24 11:41:09 -07:00
ed6e55207c
remove unnecessary casts from void, fix removePlayer() in Room.c, add alpha setting for FgObjects 2018-09-21 13:00:01 -07:00
4bab74888b
refactor in pure C, new Kaos: FaceEachother, PlaySound, Teleport 2018-09-19 18:27:47 -07:00