Commit graph

17 commits

Author SHA1 Message Date
ffde2dc832
beginning conversion of all kaos construcors to be of the form: newKaosType(char* args) to make map generation code maintainable 2019-03-05 17:26:01 -08:00
a729b0459b moar worldbuilding with textfile 2019-03-05 16:53:29 -08:00
2cf26a1de9
removed redundant sprite copying in Player and Room, more concise collision detection code 2019-01-13 12:19:57 -08:00
1f976f1ef7
fixed timers for proper constant framerate, and VIDEO SCALING!!! 2019-01-09 14:26:38 -08:00
1c0b1250bb
exit fullscreen before quitting SDL -- gets around a rare glitch where screen resolution is stuck when you exit 2018-12-26 16:55:15 -08:00
b8eb524afb
HUD for currently selected spell 2018-12-19 10:17:49 -08:00
7ec9628655
kListen nulladic -- why was I passing a global variable by address? 2018-12-16 20:36:35 -08:00
5089841175
spellKnowledge is an array of booleans instead of a product of primes; scrolling through spell list handles empty slots in spellKnowledge 2018-12-16 04:18:26 -08:00
9c9f87fa14
working on fleshing out the spellbook -- starting setup for phase-shift/time-travel spells 2018-12-14 14:52:24 -08:00
1fed6282f5
conditional compiling for sound support! 2018-11-13 13:30:59 -08:00
3fdb066689
derp, forgot to add all the actual lighning beam stuff 2018-11-13 13:08:21 -08:00
b87b25b5a6
setting up for magic mechanics: Synergy structures, their interface, globals relating to them 2018-10-12 20:35:45 -07:00
4a5b926621 Merge branch 'master' of https://gitlab.com/nilix/hyperkaos 2018-10-08 14:58:00 -07:00
4c5fc21951
intro function in Engine.c as opposed to its own include file 2018-10-08 14:57:15 -07:00
07cee04177
simple config.h to change keyboard settings 2018-09-25 10:59:52 -07:00
8b1e4cafdf
added alpha blending for scene components, global pointer for scene data, include file for the intro scene, etc 2018-09-24 11:41:09 -07:00
4bab74888b
refactor in pure C, new Kaos: FaceEachother, PlaySound, Teleport 2018-09-19 18:27:47 -07:00