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ffde2dc832
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beginning conversion of all kaos construcors to be of the form: newKaosType(char* args) to make map generation code maintainable
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2019-03-05 17:26:01 -08:00 |
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a729b0459b
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moar worldbuilding with textfile
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2019-03-05 16:53:29 -08:00 |
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2cf26a1de9
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removed redundant sprite copying in Player and Room, more concise collision detection code
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2019-01-13 12:19:57 -08:00 |
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1f976f1ef7
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fixed timers for proper constant framerate, and VIDEO SCALING!!!
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2019-01-09 14:26:38 -08:00 |
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1c0b1250bb
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exit fullscreen before quitting SDL -- gets around a rare glitch where screen resolution is stuck when you exit
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2018-12-26 16:55:15 -08:00 |
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b8eb524afb
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HUD for currently selected spell
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2018-12-19 10:17:49 -08:00 |
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7ec9628655
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kListen nulladic -- why was I passing a global variable by address?
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2018-12-16 20:36:35 -08:00 |
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5089841175
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spellKnowledge is an array of booleans instead of a product of primes; scrolling through spell list handles empty slots in spellKnowledge
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2018-12-16 04:18:26 -08:00 |
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9c9f87fa14
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working on fleshing out the spellbook -- starting setup for phase-shift/time-travel spells
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2018-12-14 14:52:24 -08:00 |
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1fed6282f5
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conditional compiling for sound support!
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2018-11-13 13:30:59 -08:00 |
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3fdb066689
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derp, forgot to add all the actual lighning beam stuff
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2018-11-13 13:08:21 -08:00 |
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b87b25b5a6
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setting up for magic mechanics: Synergy structures, their interface, globals relating to them
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2018-10-12 20:35:45 -07:00 |
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4a5b926621
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Merge branch 'master' of https://gitlab.com/nilix/hyperkaos
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2018-10-08 14:58:00 -07:00 |
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4c5fc21951
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intro function in Engine.c as opposed to its own include file
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2018-10-08 14:57:15 -07:00 |
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07cee04177
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simple config.h to change keyboard settings
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2018-09-25 10:59:52 -07:00 |
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8b1e4cafdf
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added alpha blending for scene components, global pointer for scene data, include file for the intro scene, etc
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2018-09-24 11:41:09 -07:00 |
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4bab74888b
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refactor in pure C, new Kaos: FaceEachother, PlaySound, Teleport
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2018-09-19 18:27:47 -07:00 |
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