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e4793cd973
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finished converting all Kaos constructors to form: newKaos(char* args)
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2019-03-10 19:18:05 -07:00 |
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f53665d989
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checking save state in worldbuilder, converting Kaos constructors to accept char* args
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2019-03-10 19:07:22 -07:00 |
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ffde2dc832
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beginning conversion of all kaos construcors to be of the form: newKaosType(char* args) to make map generation code maintainable
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2019-03-05 17:26:01 -08:00 |
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b36c9a6d62
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file feed map builder can do almost everything the hardwired map can do, just a few kaos types missing
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2019-02-09 21:00:11 -08:00 |
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85f5534f1e
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map data interpreter coming along
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2019-02-08 17:23:13 -08:00 |
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4df7ada357
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working on world data interpreter some more
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2019-02-08 14:54:48 -08:00 |
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5fc726bcdb
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working on world data interpreter
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2019-02-08 14:38:55 -08:00 |
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456cba7e6c
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started implementing scripting language for map generation
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2019-02-03 23:53:50 -08:00 |
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1f976f1ef7
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fixed timers for proper constant framerate, and VIDEO SCALING!!!
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2019-01-09 14:26:38 -08:00 |
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1fed6282f5
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conditional compiling for sound support!
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2018-11-13 13:30:59 -08:00 |
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3fdb066689
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derp, forgot to add all the actual lighning beam stuff
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2018-11-13 13:08:21 -08:00 |
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b87b25b5a6
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setting up for magic mechanics: Synergy structures, their interface, globals relating to them
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2018-10-12 20:35:45 -07:00 |
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8b1e4cafdf
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added alpha blending for scene components, global pointer for scene data, include file for the intro scene, etc
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2018-09-24 11:41:09 -07:00 |
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ed6e55207c
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remove unnecessary casts from void, fix removePlayer() in Room.c, add alpha setting for FgObjects
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2018-09-21 13:00:01 -07:00 |
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4bab74888b
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refactor in pure C, new Kaos: FaceEachother, PlaySound, Teleport
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2018-09-19 18:27:47 -07:00 |
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