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19968d19bf
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'if (quit) return;' in playScene()
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2019-01-08 21:03:25 -08:00 |
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1fed6282f5
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conditional compiling for sound support!
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2018-11-13 13:30:59 -08:00 |
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b87b25b5a6
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setting up for magic mechanics: Synergy structures, their interface, globals relating to them
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2018-10-12 20:35:45 -07:00 |
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07cee04177
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simple config.h to change keyboard settings
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2018-09-25 10:59:52 -07:00 |
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bff466bba7
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Implemented input handling for scenes (skip, fullscreen, quit), and pulled input handling for textboxes out into its own function
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2018-09-24 13:47:46 -07:00 |
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8b1e4cafdf
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added alpha blending for scene components, global pointer for scene data, include file for the intro scene, etc
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2018-09-24 11:41:09 -07:00 |
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eb1d90d5e0
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basics of the cutscene engine are fleshed out, working intro sequence
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2018-09-22 16:08:53 -07:00 |
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