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2cf26a1de9
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removed redundant sprite copying in Player and Room, more concise collision detection code
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2019-01-13 12:19:57 -08:00 |
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ff46718f04
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added tombstones to everything -- lazy deletion of objects allows more robust behavior
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2018-12-20 19:14:26 -08:00 |
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1fed6282f5
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conditional compiling for sound support!
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2018-11-13 13:30:59 -08:00 |
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3fdb066689
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derp, forgot to add all the actual lighning beam stuff
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2018-11-13 13:08:21 -08:00 |
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b87b25b5a6
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setting up for magic mechanics: Synergy structures, their interface, globals relating to them
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2018-10-12 20:35:45 -07:00 |
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8b1e4cafdf
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added alpha blending for scene components, global pointer for scene data, include file for the intro scene, etc
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2018-09-24 11:41:09 -07:00 |
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ed6e55207c
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remove unnecessary casts from void, fix removePlayer() in Room.c, add alpha setting for FgObjects
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2018-09-21 13:00:01 -07:00 |
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4bab74888b
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refactor in pure C, new Kaos: FaceEachother, PlaySound, Teleport
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2018-09-19 18:27:47 -07:00 |
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