setting up for magic mechanics: Synergy structures, their interface, globals relating to them
This commit is contained in:
parent
4a5b926621
commit
b87b25b5a6
15 changed files with 191 additions and 17 deletions
4
Engine.c
4
Engine.c
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@ -107,6 +107,8 @@ void interact()
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case A_BUTTON:
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actionbutton = 1;
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break;
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case B_BUTTON:
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spellbutton = 1;
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case PAUSE_BUTTON:
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pausemenu();
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break;
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@ -146,6 +148,8 @@ void interact()
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case A_BUTTON:
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actionbutton = 0;
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break;
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case B_BUTTON:
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spellbutton = 0;
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default: break;
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}
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break;
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7
Kaos.c
7
Kaos.c
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@ -281,20 +281,25 @@ void runFaceEachother(Kaos* self)
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FaceEachother* kSelf = self->kType;
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SDL_Rect p1Clip = {0,0,16,16};
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SDL_Rect p2Clip = {0,0,16,16};
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if (kSelf->p1->point.x > kSelf->p2->point.x)
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p2Clip.x = 64;
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if (kSelf->p1->point.x < kSelf->p2->point.x)
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p1Clip.x = 64;
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if (kSelf->p1->point.y > kSelf->p2->point.y)
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{
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p1Clip.x = 96;
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p2Clip.x = 32;
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}
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if (kSelf->p1->point.y < kSelf->p2->point.y)
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{
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p1Clip.x = 32;
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p2Clip.x = 96;
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}
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changeSprite(kSelf->p1, &p1Clip);
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changeSprite(kSelf->p2, &p2Clip);
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}
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@ -353,7 +358,7 @@ void runErase(Kaos* self)
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{
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case 'w':
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deleteWarp(rightHere, kSelf->index);
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break;
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break;
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case 't':
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deleteTrigger(rightHere, kSelf->index);
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break;
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2
Makefile
2
Makefile
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@ -7,7 +7,7 @@ all: game
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scenetest: sceneTest.c Scene.o Engine.o Timer.o Player.o Room.o WorldData.o Kaos.o HyperKaos.o TextBox.o
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$(CC) -o $@ $^ $(CFLAGS)
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game: main.c Player.o Engine.o Timer.o Room.o WorldData.o TextBox.o Kaos.o HyperKaos.o Scene.o
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game: main.c Player.o Engine.o Timer.o Room.o WorldData.o TextBox.o Kaos.o HyperKaos.o Scene.o Synergy.o
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$(CC) -o $@ $^ $(CFLAGS)
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cleanobj:
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40
Player.c
40
Player.c
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@ -15,6 +15,7 @@ typedef struct timer Timer;
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typedef struct textBox TextBox;
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typedef struct kaos Kaos;
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typedef struct scene Scene;
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typedef struct hyperKaos HyperKaos;
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#include "extern.h"
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Player* newPlayer(char* filename, int a, int b)
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@ -76,7 +77,7 @@ void movePlayer(Player* self, Room* hereNow)
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// obstacle collision
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if (checkCollision(rightHere, &(self->boundBox), rightHere->obstacle))
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if (checkCollision(rightHere, self, rightHere->obstacle))
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{
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self->point.x -= self->bearing.x;
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self->boundBox.x = self->point.x - 8;
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@ -86,7 +87,7 @@ void movePlayer(Player* self, Room* hereNow)
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self->boundBox.y = self->point.y - 8;
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if (checkCollision(rightHere, &(self->boundBox), rightHere->obstacle))
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if (checkCollision(rightHere, self, rightHere->obstacle))
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{
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self->point.y -= self->bearing.y;
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self->boundBox.y = self->point.y - 8;
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@ -246,3 +247,38 @@ void walkAnim(Player* self)
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self->counter++;
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if (self->counter == 8) self->counter = 0;
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}
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int playerFaces(Player* self, char dir)
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{
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switch (dir)
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{
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case 'n':
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if (self->frontFaceBox.y < self->boundBox.y)
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return 1;
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break;
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case 's':
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if (self->frontFaceBox.y > self->boundBox.y)
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return 1;
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break;
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case 'e':
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if (self->frontFaceBox.x > self->boundBox.x)
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return 1;
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break;
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case 'w':
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if (self->frontFaceBox.x < self->boundBox.x)
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return 1;
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break;
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}
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return 0;
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}
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int playerIsInRect(Player* self, SDL_Rect* rect)
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{
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SDL_Rect* pBox = &(self->boundBox);
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int playerX = pBox->x + (pBox->w)/2;
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int playerY = pBox->y + (pBox->h)/2;
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if ((playerX >= rect->x && playerX <= rect->x + rect->w)
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&& (playerY >= rect->y && playerY <= rect->y + rect->h))
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return 1;
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else return 0;
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}
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3
Player.h
3
Player.h
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@ -24,3 +24,6 @@ void movePlayer(Player* self, Room* rightHere);
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void changeSprite(Player* self, SDL_Rect* clip);
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void drawPlayer(Player* self);
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void walkAnim(Player* self);
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int playerFaces(Player* self, char dir);
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int playerIsInRect(Player* self, SDL_Rect* rect);
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46
Room.c
46
Room.c
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@ -10,6 +10,7 @@
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#include "Player.h"
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#include "Room.h"
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#include "HyperKaos.h"
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#include "Synergy.h"
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typedef struct timer Timer;
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typedef struct textBox TextBox;
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@ -42,6 +43,10 @@ Room* newRoom(char* filename, int a)
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self->numberOfPeople = 0;
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self->maxNumberOfPeople = 4;
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self->sigils = malloc(4*sizeof(Synergy*));
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self->numberOfSigils = 0;
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self->maxNumberOfSigils = 4;
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SDL_Rect zeroRect;
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zeroRect.x=0;
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zeroRect.y=0;
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@ -151,16 +156,15 @@ void animate(Room* self)
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// collision detection
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//
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int checkCollision(Room* self, SDL_Rect* player, SDL_Rect* box)
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int checkCollision(Room* self, Player* player, SDL_Rect* box)
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{
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int i;
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int playerX = player->x + (player->w)/2;
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int playerY = player->y + (player->h)/2;
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for (i = 1; i <= self->numberOfObstacles; i++)
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{
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if ( (playerX >= box->x && playerX <= box->x + box->w)
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&& (playerY >= box->y && playerY <= box->y + box->h) )
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if (playerIsInRect(player, box))
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// if ( (playerX >= box->x && playerX <= box->x + box->w)
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// && (playerY >= box->y && playerY <= box->y + box->h) )
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{
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return 1;
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}
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@ -444,6 +448,38 @@ void deleteTrigger(Room* self, int i)
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self->numberOfTriggers--;
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}
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void addSigil(Room* self, Synergy* newSigil)
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{
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int i;
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if (self->numberOfSigils+1 > self->maxNumberOfSigils)
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{
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self->maxNumberOfSigils *= 2;
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Synergy** temp = malloc(self->maxNumberOfSigils*sizeof(Synergy*));
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for (i = 0; i < self->numberOfSigils; i++)
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temp[i] = self->sigils[i];
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free(self->sigils);
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self->sigils = temp;
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temp = NULL;
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}
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self->sigils[self->numberOfSigils++] = newSigil;
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}
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void deleteSigil(Room* self, int i)
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{
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int j;
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Synergy** temp = malloc(self->maxNumberOfSigils*sizeof(Synergy*));
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for (j = 0; j < i; j++)
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temp[j] = self->sigils[j];
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for (j = i + 1; j < self->numberOfSigils; j++)
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temp[j-1] = self->sigils[j];
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deleteSynergy(self->sigils[i]);
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free(self->sigils);
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self->sigils = temp;
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temp = NULL;
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self->numberOfSigils--;
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}
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void addPerson(Room* self, Player* newPlayer)
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{
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int i;
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10
Room.h
10
Room.h
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@ -1,4 +1,5 @@
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typedef struct hyperKaos HyperKaos;
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typedef struct synergy Synergy;
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typedef struct fgImage
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{
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@ -43,6 +44,10 @@ typedef struct room
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int numberOfTriggers;
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int maxNumberOfTriggers;
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Synergy** sigils;
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int numberOfSigils;
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int maxNumberOfSigils;
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Player** people;
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int numberOfPeople;
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int maxNumberOfPeople;
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@ -57,7 +62,7 @@ void deleteRoom(Room* target);
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void changeRSprite(Room* self, SDL_Rect* clip);
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void animate(Room* self);
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int checkCollision(Room* self, SDL_Rect* player, SDL_Rect* box);
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int checkCollision(Room* self, Player* player, SDL_Rect* box);
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int checkWCollision(Room* self, SDL_Rect* player, WarpZone* warpBoxes, int* whichWarp);
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int checkKCollision(Room* self, SDL_Rect* player, HyperKaos** triggers, int* whichTrigger, int* triggerType);
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@ -75,6 +80,9 @@ void deleteWarp(Room* self, int i);
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void addTrigger(Room* self, HyperKaos* newTrigger);
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void deleteTrigger(Room* self, int i);
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void addSigil(Room* self, Synergy* newSigil);
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void deleteSigil(Room* self, int i);
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void addPerson(Room* self, Player* newPlayer);
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void deletePerson(Room* self, int i);
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void drawPeople(Room* self);
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1
Scene.c
1
Scene.c
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@ -15,6 +15,7 @@ typedef struct kaos Kaos;
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typedef struct textBox TextBox;
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typedef struct room Room;
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typedef struct player Player;
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typedef struct hyperKaos HyperKaos;
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#include "extern.h"
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SLayer* newSLayer(SDL_Surface* img, int x, int y, int h, int v, int alpha)
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51
Synergy.c
Normal file
51
Synergy.c
Normal file
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@ -0,0 +1,51 @@
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#include <SDL/SDL.h>
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#include <SDL/SDL_image.h>
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#include <SDL/SDL_ttf.h>
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#include <SDL/SDL_mixer.h>
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#include "enum.h"
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#include "Player.h"
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#include "Kaos.h"
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#include "Room.h"
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#include "HyperKaos.h"
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#include "Synergy.h"
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typedef struct player Player;
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//typedef struct room Room;
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//typedef struct kaos Kaos;
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typedef struct scene Scene;
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typedef struct timer Timer;
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typedef struct textBox TextBox;
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#include "extern.h"
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Synergy* newSynergy(int s, char d, SDL_Rect z, HyperKaos* t)
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{
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Synergy* self = malloc(sizeof(Synergy));
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self->spell = s;
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self->dir = d;
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self->zone = z;
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self->trigger = t;
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return self;
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}
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void deleteSynergy(Synergy* target)
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{
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free(target);
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}
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void Synergize()
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{
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int i;
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Synergy* sigil = rightHere->sigils[0];
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for (i = 0; i < rightHere->numberOfSigils; i++)
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{
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if (sigil->spell == spellFlag
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&& playerFaces(hero, sigil->dir)
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&& playerIsInRect(hero, &(sigil->zone)))
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run(sigil->trigger);
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sigil++;
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}
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}
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12
Synergy.h
Normal file
12
Synergy.h
Normal file
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@ -0,0 +1,12 @@
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typedef struct synergy
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{
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int spell;
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char dir;
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SDL_Rect zone;
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HyperKaos* trigger;
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} Synergy;
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Synergy* newSynergy(int s, char d, SDL_Rect z, HyperKaos* t);
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void deleteSynergy(Synergy* target);
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void Synergize();
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@ -13,6 +13,7 @@
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typedef struct room Room;
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typedef struct kaos Kaos;
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typedef struct scene Scene;
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typedef struct hyperKaos HyperKaos;
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#include "extern.h"
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@ -21,6 +21,7 @@ void bufferData(enum dataChunks chunk)
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hasMusic = 0;
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applySurface(0,0, loadingTxt, screen, NULL);
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SDL_Flip(screen);
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printf("Loading map chunk\n");
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switch (chunk){
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case LEVEL1:
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bgmData[0] = loadBGM("assets/snd/bgm/artificial sun stage (mamon machine mix).mp3");
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@ -160,7 +161,8 @@ void bufferData(enum dataChunks chunk)
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case LEVEL3:
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break;
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}
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}
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printf("Loaded map chunk\n");
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}
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void dataPurge(int a, int b, int c, int d, int e)
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@ -180,6 +182,7 @@ void dataPurge(int a, int b, int c, int d, int e)
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void unloadData(enum dataChunks chunk)
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{
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printf("Unloading old map chunk\n");
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switch(chunk)
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{
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case LEVEL1:
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@ -191,14 +194,17 @@ void unloadData(enum dataChunks chunk)
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case LEVEL3:
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break;
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}
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printf("Unloaded old map chunk\n");
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}
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void pushBufferData()
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{
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printf("Pushing map buffer\n");
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mapData = mapBuffer;
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mapBuffer = (Room**)malloc(64*sizeof(Room*));
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if (hasMusic)
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Mix_PlayMusic(bgmData[0], -1);
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printf("Mapbuffer clean\n");
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}
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void pager()
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3
config.h
3
config.h
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@ -5,5 +5,8 @@
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#define DPAD_LEFT SDLK_a
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#define DPAD_RIGHT SDLK_d
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#define A_BUTTON SDLK_j
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#define B_BUTTON SDLK_k
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#define L_BUTTON SDLK_o
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#define R_BUTTON SDLK_p
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#define FS_BUTTON SDLK_f
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#define PAUSE_BUTTON SDLK_q
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14
extern.h
14
extern.h
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@ -3,20 +3,24 @@ extern int fullscreen;
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extern int quit;
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extern int playing;
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extern int actionbutton;
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extern int spellbutton;
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extern int captive;
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extern int hasMusic;
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extern SDL_Event event;
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extern SDL_Surface* screen;
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extern Timer fps;
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extern Room* rightHere;
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extern Room* menuBG;
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extern int kaosFlag;
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extern long long int savestate;
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extern Player* hero;
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extern HyperKaos** spellBook;
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extern int kaosFlag;
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extern int spellFlag;
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extern long long int savestate;
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extern int spellKnowledge;
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extern Room* menuBG;
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extern SDL_Surface* saveMenu;
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extern SDL_Surface* textBoxBG;
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extern SDL_Surface* choiceBox;
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4
main.c
4
main.c
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@ -24,6 +24,7 @@ int fullscreen = 0;
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int playing = 0;
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int quit = 0;
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int actionbutton = 0;
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int spellbutton = 0;
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int captive = 0;
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int hasMusic = 0;
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@ -32,6 +33,7 @@ SDL_Event event;
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SDL_Surface* screen = NULL;
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Room* rightHere = NULL;
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HyperKaos** spellBook = NULL;
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SDL_Surface* saveMenu = NULL;
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SDL_Surface* textBoxBG = NULL;
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@ -48,6 +50,7 @@ Room* menuBG = NULL;
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Mix_Music* menuBGM = NULL;
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long long int savestate = 2;
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int spellKnowledge = 2;
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Room** mapData = NULL;
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Room** mapBuffer = NULL;
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@ -58,6 +61,7 @@ Kaos** kaosData = NULL;
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Scene** theatre = NULL;
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int kaosFlag = -1;
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int spellFlag = -1;
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enum dataChunks thisChunk;
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enum dataChunks nextChunk;
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