file feed map builder can do almost everything the hardwired map can do, just a few kaos types missing

This commit is contained in:
Iris Lightshard 2019-02-09 21:00:11 -08:00
parent 85f5534f1e
commit b36c9a6d62
Signed by: Iris Lightshard
GPG key ID: 3B7FBC22144E6398
2 changed files with 113 additions and 86 deletions

View file

@ -29,10 +29,11 @@ void bufferData(enum dataChunks chunk)
applySurface(8,8, loadingTxt, screen, NULL);
frameAdvance();
printf("Loading map chunk\n");
if(worldBuilder(chunk) != 0)
if(!worldBuilder(chunk))
{
quit = 1; playing = 0;
printf("Fatal map error. Quitting\n");
return;
};
printf("Loaded map chunk\n");
}
@ -59,6 +60,7 @@ int worldBuilder(enum dataChunks chunk)
char propsBuffer[998];
int savequery;
int conditional = 0;
int (*fp)(char* props);
FILE* worldInfo;
sprintf(cchunk, "%d", chunk);
@ -77,7 +79,7 @@ int worldBuilder(enum dataChunks chunk)
while (fgets(lineBuffer, 1024, worldInfo))
{
if (lineBuffer[0] == '#') continue;
if (!strcmp(lineBuffer,"\n") || !strcmp(lineBuffer,"\r\n")) continue;
if (lineBuffer[0] == '<')
{
conditional = 0;
@ -88,63 +90,86 @@ int worldBuilder(enum dataChunks chunk)
if (sscanf(lineBuffer, "%[^:]: %[^\t\n]", cmdBuffer, propsBuffer) < 2)
{
printf("World data line malformed\n");
return 1;
return 0;
}
else
{
switch (hashCmd(cmdBuffer))
{
case 200: //mkRoom
if (buildRoom(propsBuffer) != 0)
return 1;
fp = &buildRoom;
break;
case 45: //mkKaos
if (buildKaos(propsBuffer) != 0) return 1;
fp = &buildKaos;
break;
case 109: //mkTextBox
if (buildTextBox(propsBuffer) != 0) return 1;
fp = &buildTextBox;
break;
case 181: //addText
if (modTextBox(propsBuffer) != 0) return 1;
fp = &modTextBox;
break;
case 116: //SFX
// buildSFX(propsBuffer);
case 229: //loadFX
fp = &buildSFX;
break;
case 93: //BGM
// buildBGM(propsBuffer);
case 125: //BGM
fp = &buildBGM;
break;
case 100: //addSigil
// buildSynergy(propsBuffer);
fp = &buildSynergy;
break;
case 47: //addPerson
if (buildPerson(propsBuffer) != 0)
return 1;
fp = &buildPerson;
break;
case 88: //addObstruction
if (buildObstruction(propsBuffer) != 0)
return 1;
fp = &buildObstruction;
break;
case 141: //addImg
if (buildFGImage(propsBuffer) != 0)
return 1;
fp = &buildFGImage;
break;
case 240: //addTrigger
if (buildHyper(propsBuffer) != 0)
return 1;
fp = &buildHyper;
break;
case 148: //chainKaos
if (chainKaos(propsBuffer) != 0)
return 1;
fp = &chainKaos;
break;
case 238: //addWarp
if (buildWarp(propsBuffer) != 0)
return 1;
fp = &buildWarp;
break;
}
if (!fp(propsBuffer))
return 0;
}
}}
fclose(worldInfo);
return 0;
return 1;
}
int buildBGM(char* props)
{
#ifdef SOUND_ON
int slot;
char filename[256];
if (sscanf(props, "slot %u, file %[^\t\n]", &slot, filename) != 2)
return 0;
bgmData[slot] = loadBGM(filename);
#endif
return 1;
}
int buildSFX(char* props)
{
#ifdef SOUND_ON
int slot;
char filename[256];
if (sscanf(props, "slot %u, file %[^\t\n]", &slot, filename) != 2)
return 0;
sfxData[slot] = loadSFX(filename);
#endif
return 1;
}
int buildRoom(char* props)
@ -154,12 +179,10 @@ int buildRoom(char* props)
int breathe;
if (sscanf(props, "slot %u, sprite %[^,], spd %u", &slot, filename, &breathe) != 3)
{
return 1;
}
return 0;
printf("Building room in map slot %d: bg = %s; spd = %d\n", slot, filename, breathe);
mapBuffer[slot] = newRoom(filename, breathe);
return 0;
return 1;
}
int buildTextBox(char* props)
@ -169,19 +192,13 @@ int buildTextBox(char* props)
if (sscanf(props, "slot %u, portrait %[^\n]",
&slot, portrait) != 2)
{
return 1;
}
return 0;
printf("building textbox...\n");
if (strcmp(portrait, "none") != 0)
{
dialogueData[slot] = newTextBox();
}
else
{
dialogueData[slot] = newGTextBox(loadImage(portrait));
}
return 0;
return 1;
}
int modTextBox(char* props)
@ -190,35 +207,47 @@ int modTextBox(char* props)
char textData[64];
if (sscanf(props, "slot %u, %[^\n]", &slot, textData) != 2)
{
return 1;
}
return 0;
printf("adding line of text to textbox...\n");
addText(dialogueData[slot], textData);
return 0;
return 1;
}
int buildSynergy(char* props)
{
int rm, x, y, w, h;
char d;
int spell, effect;
if (sscanf(props, "room %u, x %d, y %d, w %u, h %u, spell %u, dir %c, effect %d",
&rm, &x, &y, &w, &h, &spell, &d, &effect) != 8)
return 0;
printf("building synergy...\n");
addSigil(mapBuffer[rm], newSynergy(spell, d, x, y, w, h, mapBuffer[rm]->eventTriggers[effect]));
return 1;
}
int buildKaos(char* props)
{
int slot;
char kType, kProps[990];
int (*fp)(int s, char* props);
if (sscanf(props, "slot %u, class %c, %[^\n]",
&slot, &kType, kProps) != 3)
{
return 1;
}
return 0;
printf("building kaos...\n");
switch (kType)
{
case 'C':
if (buildConvo(slot, kProps) != 0) return 1;
fp = &buildConvo;
break;
case 'W':
//if (buildWait(slot, kProps) != 0) return 1;
// fp = &buildWait;
break;
case 'M':
if (buildManip(slot, kProps) != 0) return 1;
fp = &buildManip;
break;
case 'L':
//if (buildLook(slot, kProps) != 0) return 1;
@ -237,17 +266,19 @@ int buildKaos(char* props)
break;
}
return 0;
if (!fp(slot, kProps))
return 0;
return 1;
}
int buildConvo(int slot, char* kProps)
{
int tSlot;
if (sscanf(kProps, "textbox %u", &tSlot) != 1)
return 1;
return 0;
printf(">>convo\n");
kaosData[slot] = newConversation(tSlot);
return 0;
return 1;
}
int buildManip(int slot, char* kProps)
@ -257,20 +288,16 @@ int buildManip(int slot, char* kProps)
Player* target = hero;
if (sscanf(kProps, "room %u, person %u, xSpd %d, ySpd %d",
&rm, &pSlot, &x, &y) != 4)
{
}
else if (sscanf(kProps, "player, xSpd %d, ySpd %d",
&x, &y) != 2)
{
return 1;
}
if (sscanf(kProps, "player, xSpd %d, ySpd %d",
&x, &y) != 2)
return 0;
if (pSlot >= 0)
{
target = mapBuffer[rm]->people[pSlot];
}
printf(">>manip\n");
kaosData[slot] = newManip(target, x, y);
return 0;
return 1;
}
int buildObstruction(char* props)
@ -279,12 +306,11 @@ int buildObstruction(char* props)
if (sscanf(props, "room %u, x %d, y %d, w %u, h %u",
&rm, &x, &y, &w, &h) != 5)
{
return 1;
}
return 0;
printf("Building obstacle...\n");
addObstacle(mapBuffer[rm], x, y, w, h);
return 0;
return 1;
}
int buildFGImage(char* props)
@ -293,12 +319,11 @@ int buildFGImage(char* props)
char filename[256];
if (sscanf(props, "room %u, x %d, y %d, w %u, h %u, sprite %[^,], frames %u, dual %u, alpha %u",
&rm, &x, &y, &w, &h, filename, &f, &d, &a) !=9)
{
return 1;
}
return 0;
printf("Building FG Image...\n");
addFgObj(mapBuffer[rm], x, y, w, h, filename, f, d, a);
return 0;
return 1;
}
int buildWarp(char* props)
@ -306,12 +331,11 @@ int buildWarp(char* props)
int r, x, y, w, h, dC, dR, dX, dY;
if (sscanf(props, "room %u, x %d, y %d, w %u, h %u, dest %u,%u, dX %d, dY %d",
&r, &x, &y, &w, &h, &dC, &dR, &dX, &dY) != 9)
{
return 1;
}
return 0;
printf("Building warp...\n");
addWarp(mapBuffer[r], x, y, w, h, dC, dR, dX, dY);
return 0;
return 1;
}
int buildHyper(char* props)
@ -319,13 +343,12 @@ int buildHyper(char* props)
int rm, id, tType, x, y, w, h;
if (sscanf(props, "room %u, id %u, type %u, x %d, y %d, w %u, h %u",
&rm, &id, &tType, &x, &y, &w, &h) != 7)
{
return 1;
}
return 0;
printf("Building hyperkaos...\n");
HyperKaos* temp = newHyperKaos(id, tType, x, y, w, h);
addTrigger(mapBuffer[rm], temp);
return 0;
return 1;
}
int chainKaos(char* props)
@ -333,12 +356,11 @@ int chainKaos(char* props)
int rm, trig, k;
if (sscanf(props, "room %u, trigger %u, kaos %u",
&rm, &trig, &k) != 3)
{
return 1;
}
return 0;
printf("Chaining kaos...\n");
addKaos(mapBuffer[rm]->eventTriggers[trig], kaosData[k]);
return 0;
return 1;
}
int buildPerson(char* props)
@ -348,16 +370,15 @@ int buildPerson(char* props)
if (sscanf(props, "room %u, sprite %[^,], x %d, y%d",
&rm, filename, &x, &y) != 4)
{
return 1;
}
return 0;
printf("Building person...\n");
Player* temp = newPlayer(filename, x, y);
addPerson(mapBuffer[rm], temp);
return 0;
return 1;
}
int countMapThings(char x, enum dataChunks chunk)
int countMapThings(enum dataChunks chunk)
{
int count = 0;

View file

@ -3,6 +3,12 @@ void bufferData(enum dataChunks chunk);
int worldBuilder(enum dataChunks chunk);
int buildSFX(char* props);
int buildBGM(char* props);
int buildSynergy(char* props);
int buildRoom(char* props);
int buildWarp(char* props);