map data interpreter coming along
This commit is contained in:
parent
4df7ada357
commit
85f5534f1e
3 changed files with 178 additions and 25 deletions
159
WorldData.c
159
WorldData.c
|
@ -54,7 +54,7 @@ int worldBuilder(enum dataChunks chunk)
|
|||
{
|
||||
char datafile[256];
|
||||
char lineBuffer[1024];
|
||||
char objBuffer[24];
|
||||
char cmdBuffer[24];
|
||||
char cchunk[4];
|
||||
char propsBuffer[998];
|
||||
int savequery;
|
||||
|
@ -85,27 +85,27 @@ int worldBuilder(enum dataChunks chunk)
|
|||
}
|
||||
if (!conditional)
|
||||
{
|
||||
if (sscanf(lineBuffer, "%[^:]: %[^\t\n]", objBuffer, propsBuffer) < 2)
|
||||
if (sscanf(lineBuffer, "%[^:]: %[^\t\n]", cmdBuffer, propsBuffer) < 2)
|
||||
{
|
||||
printf("World data line malformed\n");
|
||||
return 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
switch (hashCmd(objBuffer))
|
||||
switch (hashCmd(cmdBuffer))
|
||||
{
|
||||
case 200: //mkRoom
|
||||
if (buildRoom(propsBuffer) != 0)
|
||||
return 1;
|
||||
break;
|
||||
case 45: //mkKaos
|
||||
// buildKaos(propsBuffer);
|
||||
if (buildKaos(propsBuffer) != 0) return 1;
|
||||
break;
|
||||
case 109: //mkTextBox
|
||||
// buildTextbox(propsBuffer);
|
||||
if (buildTextBox(propsBuffer) != 0) return 1;
|
||||
break;
|
||||
case 181: //addText
|
||||
// modTextBox(propsBuffer);
|
||||
if (modTextBox(propsBuffer) != 0) return 1;
|
||||
break;
|
||||
case 116: //SFX
|
||||
// buildSFX(propsBuffer);
|
||||
|
@ -117,21 +117,28 @@ int worldBuilder(enum dataChunks chunk)
|
|||
// buildSynergy(propsBuffer);
|
||||
break;
|
||||
case 47: //addPerson
|
||||
buildPerson(propsBuffer);
|
||||
if (buildPerson(propsBuffer) != 0)
|
||||
return 1;
|
||||
break;
|
||||
case 88: //addObstruction
|
||||
buildObstruction(propsBuffer);
|
||||
if (buildObstruction(propsBuffer) != 0)
|
||||
return 1;
|
||||
break;
|
||||
case 141: //addImg
|
||||
// buildFGImage(propsBuffer);
|
||||
if (buildFGImage(propsBuffer) != 0)
|
||||
return 1;
|
||||
break;
|
||||
case 240: //addTrigger
|
||||
buildHyper(propsBuffer);
|
||||
if (buildHyper(propsBuffer) != 0)
|
||||
return 1;
|
||||
break;
|
||||
case 148: //chainKaos
|
||||
//chainKaos(propsBuffer);
|
||||
if (chainKaos(propsBuffer) != 0)
|
||||
return 1;
|
||||
break;
|
||||
case 238: //addWarp
|
||||
buildWarp(propsBuffer);
|
||||
if (buildWarp(propsBuffer) != 0)
|
||||
return 1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
@ -155,6 +162,117 @@ int buildRoom(char* props)
|
|||
return 0;
|
||||
}
|
||||
|
||||
int buildTextBox(char* props)
|
||||
{
|
||||
int slot;
|
||||
char portrait[256];
|
||||
|
||||
if (sscanf(props, "slot %u, portrait %[^\n]",
|
||||
&slot, portrait) != 2)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
printf("building textbox...\n");
|
||||
if (strcmp(portrait, "none") != 0)
|
||||
{
|
||||
dialogueData[slot] = newTextBox();
|
||||
}
|
||||
else
|
||||
{
|
||||
dialogueData[slot] = newGTextBox(loadImage(portrait));
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
int modTextBox(char* props)
|
||||
{
|
||||
int slot;
|
||||
char textData[64];
|
||||
|
||||
if (sscanf(props, "slot %u, %[^\n]", &slot, textData) != 2)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
printf("adding line of text to textbox...\n");
|
||||
addText(dialogueData[slot], textData);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int buildKaos(char* props)
|
||||
{
|
||||
int slot;
|
||||
char kType, kProps[990];
|
||||
|
||||
if (sscanf(props, "slot %u, class %c, %[^\n]",
|
||||
&slot, &kType, kProps) != 3)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
printf("building kaos...\n");
|
||||
switch (kType)
|
||||
{
|
||||
case 'C':
|
||||
if (buildConvo(slot, kProps) != 0) return 1;
|
||||
break;
|
||||
case 'W':
|
||||
//if (buildWait(slot, kProps) != 0) return 1;
|
||||
break;
|
||||
case 'M':
|
||||
if (buildManip(slot, kProps) != 0) return 1;
|
||||
break;
|
||||
case 'L':
|
||||
//if (buildLook(slot, kProps) != 0) return 1;
|
||||
break;
|
||||
case 'F':
|
||||
// if (buildFaceEachother(slot, kProps) != 0) return 1;
|
||||
break;
|
||||
case 'Y':
|
||||
//if (buildChoice(slot, kProps) != 0) return 1;
|
||||
break;
|
||||
case 'S':
|
||||
// if (buildSound(slot, kProps) != 0) return 1;
|
||||
break;
|
||||
case 'T':
|
||||
//if (buildTeleport(slot, kProps) != 0) return 1;
|
||||
break;
|
||||
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
int buildConvo(int slot, char* kProps)
|
||||
{
|
||||
int tSlot;
|
||||
if (sscanf(kProps, "textbox %u", &tSlot) != 1)
|
||||
return 1;
|
||||
printf(">>convo\n");
|
||||
kaosData[slot] = newConversation(tSlot);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int buildManip(int slot, char* kProps)
|
||||
{
|
||||
int rm, pSlot, x, y;
|
||||
pSlot = -1;
|
||||
Player* target = hero;
|
||||
if (sscanf(kProps, "room %u, person %u, xSpd %d, ySpd %d",
|
||||
&rm, &pSlot, &x, &y) != 4)
|
||||
{
|
||||
}
|
||||
else if (sscanf(kProps, "player, xSpd %d, ySpd %d",
|
||||
&x, &y) != 2)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
if (pSlot >= 0)
|
||||
{
|
||||
target = mapBuffer[rm]->people[pSlot];
|
||||
}
|
||||
printf(">>manip\n");
|
||||
kaosData[slot] = newManip(target, x, y);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int buildObstruction(char* props)
|
||||
{
|
||||
int rm, x, y, w, h;
|
||||
|
@ -164,6 +282,7 @@ int buildObstruction(char* props)
|
|||
{
|
||||
return 1;
|
||||
}
|
||||
printf("Building obstacle...\n");
|
||||
addObstacle(mapBuffer[rm], x, y, w, h);
|
||||
return 0;
|
||||
}
|
||||
|
@ -177,7 +296,8 @@ int buildFGImage(char* props)
|
|||
{
|
||||
return 1;
|
||||
}
|
||||
addFGObj(mapBuffer[rm], x, y, w, h, filename, f, d, a);
|
||||
printf("Building FG Image...\n");
|
||||
addFgObj(mapBuffer[rm], x, y, w, h, filename, f, d, a);
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
@ -208,6 +328,19 @@ int buildHyper(char* props)
|
|||
return 0;
|
||||
}
|
||||
|
||||
int chainKaos(char* props)
|
||||
{
|
||||
int rm, trig, k;
|
||||
if (sscanf(props, "room %u, trigger %u, kaos %u",
|
||||
&rm, &trig, &k) != 3)
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
printf("Chaining kaos...\n");
|
||||
addKaos(mapBuffer[rm]->eventTriggers[trig], kaosData[k]);
|
||||
return 0;
|
||||
}
|
||||
|
||||
int buildPerson(char* props)
|
||||
{
|
||||
int rm, x, y;
|
||||
|
|
12
WorldData.h
12
WorldData.h
|
@ -15,6 +15,18 @@ int buildObstruction(char* props);
|
|||
|
||||
int buildFGImage(char* props);
|
||||
|
||||
int buildKaos(char* props);
|
||||
|
||||
int buildTextBox(char* props);
|
||||
|
||||
int modTextBox(char* props);
|
||||
|
||||
int chainKaos(char* props);
|
||||
|
||||
int buildConvo(int slot, char* kProps);
|
||||
|
||||
int buildManip(int slot, char* kProps);
|
||||
|
||||
int countMapThings(char x, enum dataChunks chunk);
|
||||
|
||||
void unloadData(enum dataChunks chunk);
|
||||
|
|
|
@ -1,7 +1,15 @@
|
|||
mkRoom: slot 0, sprite assets/img/backgrounds/blueroom.png, spd 4
|
||||
mkRoom: slot 0, sprite assets/img/backgrounds/blueroom.png, spd 10
|
||||
mkRoom: slot 1, sprite assets/img/backgrounds/darkroom.png, spd 4
|
||||
addTrigger: room 1, id 0, type 1, x 12, y 22, w 16, h 16
|
||||
mkTextBox: slot 0, portrait assets/img/kmage.gif
|
||||
addText: slot 0, We have made a dynamic text box!
|
||||
addText: slot 0, Go figure, huh?
|
||||
mkKaos: slot 0, class M, player, xSpd 0, ySpd 0
|
||||
mkKaos: slot 1, class C, textbox 0
|
||||
chainKaos: room 1, trigger 0, kaos 0
|
||||
chainKaos: room 1, trigger 0, kaos 1
|
||||
addWarp: room 0, x 0, y 0, w 320, h 8, dest 1,1, dX 160, dY 164
|
||||
addWarp: room 1, x 0, y 172, w 320, h 8, dest 1,0, dX 160, dY 16
|
||||
addTrigger: room 1, id 0, type 0, x 0, y 0, w 320, h 180
|
||||
addPerson: room 1, sprite assets/img/characters/kmage.png, x 20, y 30
|
||||
addObstruction: room 1, x 10, y 16, w 20, h 20
|
||||
addImg: room 0, x 64, y 64, w 22, h 55, sprite assets/img/objects/floatingChips.png, frames 4, dual 1, alpha 255
|
||||
|
|
Loading…
Reference in a new issue