synergies can have 'a' as a value for player direction (any direction)
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@ -44,7 +44,7 @@ void synergize()
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{
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{
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sigil = rightHere->sigils[i];
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sigil = rightHere->sigils[i];
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if (sigil->spell == spellFlag
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if (sigil->spell == spellFlag
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&& playerFaces(hero, sigil->dir)
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&& (playerFaces(hero, sigil->dir) || sigil->dir == 'a')
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&& playerIsInRect(hero, &(sigil->zone)))
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&& playerIsInRect(hero, &(sigil->zone)))
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run(sigil->trigger);
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run(sigil->trigger);
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}
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}
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