started implementing scripting language for map generation

This commit is contained in:
Iris Lightshard 2019-02-03 23:53:50 -08:00
parent 1f86f43d8f
commit 456cba7e6c
Signed by: Iris Lightshard
GPG key ID: 3B7FBC22144E6398
4 changed files with 429 additions and 161 deletions

249
WorldData.bk Normal file
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#include <stdio.h>
#include "config.h"
#include "SDL/SDL.h"
#include "SDL/SDL_image.h"
#include "SDL/SDL_ttf.h"
#include "SDL/SDL_mixer.h"
#include "enum.h"
#include "Engine.h"
#include "Player.h"
#include "Room.h"
#include "Kaos.h"
#include "HyperKaos.h"
#include "TextBox.h"
#include "Scene.h"
#include "Synergy.h"
typedef struct timer Timer;
#include "extern.h"
void bufferData(enum dataChunks chunk)
{
hasMusic = 0;
applySurface(8,8, loadingTxt, screen, NULL);
frameAdvance();
printf("Loading map chunk\n");
switch (chunk){
case LEVEL1:
#ifdef SOUND_ON
bgmData[0] = loadBGM("assets/snd/bgm/artificial sun stage (mamon machine mix).mp3");
#endif
mapBuffer[0] = newRoom("assets/img/backgrounds/blueroom.gif", 10);
mapBuffer[1] = newRoom("assets/img/backgrounds/redroom.gif", 4);
mapBuffer[2] = newRoom("assets/img/backgrounds/greenroom.gif", 4);
mapBuffer[3] = newRoom("assets/img/backgrounds/darkroom.gif", 4);
addObstacle(mapBuffer[0], 64,92,22,16);
addFgObj(mapBuffer[0], 64,64,22,55,"assets/img/objects/floatingChips.png", 4, 1, 255);
addObstacle(mapBuffer[0], 320 - 64 - 22, 92,22,16);
addFgObj(mapBuffer[0], SCREEN_WIDTH - 64 - 22, 64, 22, 55, "assets/img/objects/floatingChips.png", 4, 1, 255);
addWarp(mapBuffer[0], 0,0,8,180, LEVEL1, 1, 304,90);
addWarp(mapBuffer[0], 312,0,8,180, LEVEL1, 2, 16,90);
addWarp(mapBuffer[0], 0,0,320,8, LEVEL1, 3, 160,164);
addWarp(mapBuffer[2], 0,0,8,180, LEVEL1, 0, 304,90);
addWarp(mapBuffer[1], 312,0,8,180, LEVEL1, 0, 16,90);
addWarp(mapBuffer[3], 0,172,320,8, LEVEL1, 0, 160,16);
addWarp(mapBuffer[2], 312,0,8,180, LEVEL2,0, 16,165);
dialogueData[0] = newGTextBox(loadImage("assets/img/portraits/test.gif"));
addText(dialogueData[0], "I can't help but feel like I'm");
addText(dialogueData[0], "trapped in the universe...");
addText(dialogueData[0], "Do you ever feel that way?");
addText(dialogueData[0], "It's maddening.");
addText(dialogueData[0], "Let me know if you feel it.");
dialogueData[1] = newGTextBox(loadImage("assets/img/portraits/kmage.gif"));
addText(dialogueData[1], "Whoa! You and I look so alike!");
dialogueData[2] = newTextBox();
addText(dialogueData[2], "It's a floating computer chip.");
addText(dialogueData[2], "How it can spin forever");
addText(dialogueData[2], "without slowing or stopping");
addText(dialogueData[2], "is a mystery to me...");
addText(dialogueData[2], "Looks damn cool though!");
dialogueData[3] = newGTextBox(loadImage("assets/img/portraits/test.gif"));
addText(dialogueData[3], "Well fine then!");
dialogueData[4] = newGTextBox(loadImage("assets/img/portraits/test.gif"));
addText(dialogueData[4], "Thanks buddy.");
kaosData[0] = newConversation(0);
kaosData[1] = newErase('t', 2);
kaosData[2] = newManip(hero, 0, 0);
kaosData[3] = newConversation(1);
kaosData[4] = newManip(hero, 0 ,0);
kaosData[5] = newConversation(2);
kaosData[6] = newConversation(3);
kaosData[7] = newConversation(4);
kaosData[12] = newErase('f', 1);
kaosData[13] = newErase('o', 1);
kaosData[14] = newErase('s', 0);
HyperKaos* choiceBranchA = newHyperKaos(1,0, 0, 0, 0, 0);
addKaos(choiceBranchA, kaosData[7]);
addKaos(choiceBranchA, kaosData[2]);
addTrigger(mapBuffer[3], choiceBranchA);
choiceBranchA = NULL;
HyperKaos* choiceBranchB = newHyperKaos(1,0, 0, 0, 0, 0);
addKaos(choiceBranchB, kaosData[6]);
addKaos(choiceBranchB, kaosData[2]);
addTrigger(mapBuffer[3], choiceBranchB);
choiceBranchB = NULL;
HyperKaos* destroyChp2 = newHyperKaos(1,0,0,0,0,0);
addKaos(destroyChp2, kaosData[12]);
addKaos(destroyChp2, kaosData[13]);
addKaos(destroyChp2, kaosData[14]);
Synergy* testSigil = newSynergy(0,'e', 0, 74, 256, 48, destroyChp2);
addSigil(mapBuffer[0], testSigil);
destroyChp2 = NULL;
testSigil = NULL;
kaosData[8] = newChoice("Let her know?", "Sure thing", "Nope", mapBuffer[3]->eventTriggers[0], mapBuffer[3]->eventTriggers[1]);
if(notCompleted(3))
{
HyperKaos* testTextBox = newHyperKaos(3, 0, 0, 0, 320, 180);
addKaos(testTextBox, kaosData[4]);
addKaos(testTextBox, kaosData[0]);
addKaos(testTextBox, kaosData[1]);
addKaos(testTextBox, kaosData[8]);
addTrigger(mapBuffer[3], testTextBox);
testTextBox = NULL;
}
Player* randomDude;
if (notCompleted(5))
randomDude = newPlayer("assets/img/characters/kmage.png", -16, -16);
else
randomDude = newPlayer("assets/img/characters/kmage.png", 160, 90);
addPerson(mapBuffer[1], randomDude);
addObstacle(mapBuffer[1], 152,76,16,22);
kaosData[9] = newFaceEachother(hero, randomDude);
kaosData[10] = newTeleport(randomDude, 160, 90, 0);
kaosData[11] = newErase('t', 0);
randomDude = NULL;
if(notCompleted(5))
{
HyperKaos* tpDude = newHyperKaos(5, 0, 300, 0, 20, 180);
addKaos(tpDude, kaosData[10]);
addKaos(tpDude, kaosData[11]);
addTrigger(mapBuffer[1],tpDude);
tpDude = NULL;
}
HyperKaos* randomDudeConvo = newHyperKaos(1, 1, 152, 82, 16, 16);
addKaos(randomDudeConvo, kaosData[3]);
addKaos(randomDudeConvo, kaosData[9]);
addKaos(randomDudeConvo, kaosData[2]);
addTrigger(mapBuffer[1], randomDudeConvo);
randomDudeConvo = NULL;
break;
case LEVEL2:
mapBuffer[0] = newRoom("assets/img/backgrounds/crystal_path.png", 4);
addObstacle(mapBuffer[0], 0,0,320,155);
addObstacle(mapBuffer[0], 0,175,320,10);
addWarp(mapBuffer[0], 0,155,8,20, LEVEL1, 2, 304, 90);
addWarp(mapBuffer[0], 312,155,8,20, LEVEL2, 1, 295, 158);
mapBuffer[1] = newRoom("assets/img/backgrounds/crystal_room.png", 4);
addObstacle(mapBuffer[1], 0,0,320,115);
addObstacle(mapBuffer[1], 0,115,180,65);
addWarp(mapBuffer[1], 312,172,8,8, LEVEL2, 0, 304, 165);
break;
case LEVEL3:
break;
}
printf("Loaded map chunk\n");
}
void dataPurge(int a, int b, int c, int d, int e)
{
int i;
for (i = 0; i < a; i++)
deleteRoom(mapData[i]);
for (i = 0; i < b; i++)
deleteTextBox(dialogueData[i]);
for (i = 0; i < c; i++)
kaosData[i]->destroy(kaosData[i]);
#ifdef SOUND_ON
for (i = 0; i < d; i++)
Mix_FreeMusic(bgmData[i]);
for (i = 0; i < e; i++)
Mix_FreeChunk(sfxData[i]);
#endif
}
void unloadData(enum dataChunks chunk)
{
printf("Unloading old map chunk\n");
switch(chunk)
{
case LEVEL1:
dataPurge(4,5,15,1,0);
break;
case LEVEL2:
dataPurge(2,0,0,0,0);
break;
case LEVEL3:
break;
}
printf("Unloaded old map chunk\n");
}
void pushBufferData()
{
printf("Pushing map buffer\n");
mapData = mapBuffer;
mapBuffer = (Room**)malloc(64*sizeof(Room*));
#ifdef SOUND_ON
if (hasMusic)
Mix_PlayMusic(bgmData[0], -1);
#endif
printf("Map buffer clean\n");
}
void pager()
{
if (thisChunk != nextChunk)
{
#ifdef SOUND_ON
if (Mix_PlayingMusic())
{
Mix_HaltMusic();
}
#endif
unloadData(thisChunk);
pushBufferData();
thisChunk=nextChunk;
}
}

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@ -1,4 +1,5 @@
#include <stdio.h> #include <stdio.h>
#include <string.h>
#include "config.h" #include "config.h"
@ -17,6 +18,7 @@
#include "TextBox.h" #include "TextBox.h"
#include "Scene.h" #include "Scene.h"
#include "Synergy.h" #include "Synergy.h"
#include "WorldData.h"
typedef struct timer Timer; typedef struct timer Timer;
#include "extern.h" #include "extern.h"
@ -24,162 +26,170 @@ typedef struct timer Timer;
void bufferData(enum dataChunks chunk) void bufferData(enum dataChunks chunk)
{ {
hasMusic = 0; hasMusic = 0;
applySurface(0,0, loadingTxt, screen, NULL); applySurface(8,8, loadingTxt, screen, NULL);
frameAdvance(); frameAdvance();
printf("Loading map chunk\n"); printf("Loading map chunk\n");
switch (chunk){ if(worldBuilder(chunk) != 0)
case LEVEL1:
#ifdef SOUND_ON
bgmData[0] = loadBGM("assets/snd/bgm/artificial sun stage (mamon machine mix).mp3");
#endif
mapBuffer[0] = newRoom("assets/img/backgrounds/blueroom.gif", 10);
mapBuffer[1] = newRoom("assets/img/backgrounds/redroom.gif", 4);
mapBuffer[2] = newRoom("assets/img/backgrounds/greenroom.gif", 4);
mapBuffer[3] = newRoom("assets/img/backgrounds/darkroom.gif", 4);
addObstacle(mapBuffer[0], 64,92,22,16);
addFgObj(mapBuffer[0], 64,64,22,55,"assets/img/objects/floatingChips.png", 4, 1, 255);
addObstacle(mapBuffer[0], 320 - 64 - 22, 92,22,16);
addFgObj(mapBuffer[0], 320 - 64 - 22, 64, 22, 55, "assets/img/objects/floatingChips.png", 4, 1, 255);
addWarp(mapBuffer[0], 0,0,8,180, LEVEL1, 1, 304,90);
addWarp(mapBuffer[0], 312,0,8,180, LEVEL1, 2, 16,90);
addWarp(mapBuffer[0], 0,0,320,8, LEVEL1, 3, 160,164);
addWarp(mapBuffer[2], 0,0,8,180, LEVEL1, 0, 304,90);
addWarp(mapBuffer[1], 312,0,8,180, LEVEL1, 0, 16,90);
addWarp(mapBuffer[3], 0,172,320,8, LEVEL1, 0, 160,16);
addWarp(mapBuffer[2], 312,0,8,180, LEVEL2,0, 16,165);
dialogueData[0] = newGTextBox(loadImage("assets/img/portraits/test.gif"));
addText(dialogueData[0], "I can't help but feel like I'm");
addText(dialogueData[0], "trapped in the universe...");
addText(dialogueData[0], "Do you ever feel that way?");
addText(dialogueData[0], "It's maddening.");
addText(dialogueData[0], "Let me know if you feel it.");
dialogueData[1] = newGTextBox(loadImage("assets/img/portraits/kmage.gif"));
addText(dialogueData[1], "Whoa! You and I look so alike!");
dialogueData[2] = newTextBox();
addText(dialogueData[2], "It's a floating computer chip.");
addText(dialogueData[2], "How it can spin forever");
addText(dialogueData[2], "without slowing or stopping");
addText(dialogueData[2], "is a mystery to me...");
addText(dialogueData[2], "Looks damn cool though!");
dialogueData[3] = newGTextBox(loadImage("assets/img/portraits/test.gif"));
addText(dialogueData[3], "Well fine then!");
dialogueData[4] = newGTextBox(loadImage("assets/img/portraits/test.gif"));
addText(dialogueData[4], "Thanks buddy.");
kaosData[0] = newConversation(0);
kaosData[1] = newErase('t', 2);
kaosData[2] = newManip(hero, 0, 0);
kaosData[3] = newConversation(1);
kaosData[4] = newManip(hero, 0 ,0);
kaosData[5] = newConversation(2);
kaosData[6] = newConversation(3);
kaosData[7] = newConversation(4);
kaosData[12] = newErase('f', 1);
kaosData[13] = newErase('o', 1);
kaosData[14] = newErase('s', 0);
HyperKaos* choiceBranchA = newHyperKaos(1,0, 0, 0, 0, 0);
addKaos(choiceBranchA, kaosData[7]);
addKaos(choiceBranchA, kaosData[2]);
addTrigger(mapBuffer[3], choiceBranchA);
choiceBranchA = NULL;
HyperKaos* choiceBranchB = newHyperKaos(1,0, 0, 0, 0, 0);
addKaos(choiceBranchB, kaosData[6]);
addKaos(choiceBranchB, kaosData[2]);
addTrigger(mapBuffer[3], choiceBranchB);
choiceBranchB = NULL;
HyperKaos* destroyChp2 = newHyperKaos(1,0,0,0,0,0);
addKaos(destroyChp2, kaosData[12]);
addKaos(destroyChp2, kaosData[13]);
addKaos(destroyChp2, kaosData[14]);
Synergy* testSigil = newSynergy(0,'e', 0, 74, 256, 48, destroyChp2);
addSigil(mapBuffer[0], testSigil);
destroyChp2 = NULL;
testSigil = NULL;
kaosData[8] = newChoice("Let her know?", "Sure thing", "Nope", mapBuffer[3]->eventTriggers[0], mapBuffer[3]->eventTriggers[1]);
if(notCompleted(3))
{ {
HyperKaos* testTextBox = newHyperKaos(3, 0, 0, 0, 320, 180); quit = 1; playing = 0;
addKaos(testTextBox, kaosData[4]); printf("Fatal map error. Quitting\n");
addKaos(testTextBox, kaosData[0]); };
addKaos(testTextBox, kaosData[1]);
addKaos(testTextBox, kaosData[8]);
addTrigger(mapBuffer[3], testTextBox);
testTextBox = NULL;
}
Player* randomDude;
if (notCompleted(5))
randomDude = newPlayer("assets/img/characters/kmage.png", -16, -16);
else
randomDude = newPlayer("assets/img/characters/kmage.png", 160, 90);
addPerson(mapBuffer[1], randomDude);
addObstacle(mapBuffer[1], 152,76,16,22);
kaosData[9] = newFaceEachother(hero, randomDude);
kaosData[10] = newTeleport(randomDude, 160, 90, 0);
kaosData[11] = newErase('t', 0);
randomDude = NULL;
if(notCompleted(5))
{
HyperKaos* tpDude = newHyperKaos(5, 0, 300, 0, 20, 180);
addKaos(tpDude, kaosData[10]);
addKaos(tpDude, kaosData[11]);
addTrigger(mapBuffer[1],tpDude);
tpDude = NULL;
}
HyperKaos* randomDudeConvo = newHyperKaos(1, 1, 152, 82, 16, 16);
addKaos(randomDudeConvo, kaosData[3]);
addKaos(randomDudeConvo, kaosData[9]);
addKaos(randomDudeConvo, kaosData[2]);
addTrigger(mapBuffer[1], randomDudeConvo);
randomDudeConvo = NULL;
break;
case LEVEL2:
mapBuffer[0] = newRoom("assets/img/backgrounds/crystal_path.png", 4);
addObstacle(mapBuffer[0], 0,0,320,155);
addObstacle(mapBuffer[0], 0,175,320,10);
addWarp(mapBuffer[0], 0,155,8,20, LEVEL1, 2, 304, 90);
addWarp(mapBuffer[0], 312,155,8,20, LEVEL2, 1, 295, 158);
mapBuffer[1] = newRoom("assets/img/backgrounds/crystal_room.png", 4);
addObstacle(mapBuffer[1], 0,0,320,115);
addObstacle(mapBuffer[1], 0,115,180,65);
addWarp(mapBuffer[1], 312,172,8,8, LEVEL2, 0, 304, 165);
break;
case LEVEL3:
break;
}
printf("Loaded map chunk\n"); printf("Loaded map chunk\n");
} }
int hashCmd(char* x)
{
int hash = 7951;
int coef = 181;
while (*x)
{
hash += coef*(*x);
x++;
}
hash %= 256;
return hash;
}
int worldBuilder(enum dataChunks chunk)
{
char datafile[256];
char lineBuffer[1024];
char objBuffer[24];
char cchunk[4];
char propsBuffer[998];
int savequery;
int conditional = 0;
FILE* worldInfo;
sprintf(cchunk, "%d", chunk);
strcpy(datafile, "mapdata/");
strcat(datafile, cchunk);
strcat(datafile, ".txt");
worldInfo = fopen(datafile, "r");
if (!worldInfo)
{
printf("Couldn't read world data\n");
return 1;
}
while (fgets(lineBuffer, 1024, worldInfo))
{
if (lineBuffer[0] == '#') continue;
if (lineBuffer[0] == '<')
{
conditional = 0;
continue;
}
if (!conditional)
{
if (sscanf(lineBuffer, "%[^:]: %[^\t\n]", objBuffer, propsBuffer) < 2)
{
printf("World data line malformed\n");
return 1;
}
else
{
switch (hashCmd(objBuffer))
{
case 200: //mkRoom
if (buildRoom(propsBuffer) != 0)
return 1;
break;
case 45: //mkKaos
// buildKaos(propsBuffer);
break;
case 109: //mkTextBox
// buildTextbox(propsBuffer);
break;
case 181: //addText
// modTextBox(propsBuffer);
break;
case 116: //SFX
// buildSFX(propsBuffer);
break;
case 93: //BGM
// buildBGM(propsBuffer);
break;
case 100: //addSigil
// buildSynergy(propsBuffer);
break;
case 47: //addPerson
// buildPerson(propsBuffer);
break;
case 88: //addObstruction
// buildObstruction(propsBuffer);
break;
case 141: //addImg
// buildFGImage(propsBuffer);
break;
case 240: //addTrigger
// buildHyper(propsBuffer);
break;
case 238: //addWarp
buildWarp(propsBuffer);
break;
}
}
}}
fclose(worldInfo);
return 0;
}
int buildRoom(char* props)
{
int slot;
char filename[256];
int breathe;
if (sscanf(props, "slot %d, sprite %[^,], spd %d", &slot, filename, &breathe) != 3)
{
return 1;
}
printf("Building room in map slot %d: bg = %s; spd = %d\n", slot, filename, breathe);
mapBuffer[slot] = newRoom(filename, breathe);
return 0;
}
int buildWarp(char* props)
{
int r, x, y, w, h, dC, dR, dX, dY;
if (sscanf(props, "room %d, x %d, y %d, w %d, h %d, dest %d,%d, dX %d, dY %d",
&r, &x, &y, &w, &h, &dC, &dR, &dX, &dY) != 9)
{
return 1;
}
addWarp(mapBuffer[r], x, y, w, h, dC, dR, dX, dY);
return 0;
}
int countMapThings(char x, enum dataChunks chunk)
{
int count = 0;
char datafile[256];
char lineBuffer[1024];
char cchunk[4];
FILE* worldInfo;
sprintf(cchunk, "%d", chunk);
strcpy(datafile, "mapdata/");
strcat(datafile, cchunk);
strcat(datafile, ".txt");
worldInfo = fopen(datafile, "r");
while (fgets(lineBuffer, 1024, worldInfo))
{
if (lineBuffer[0] == x)
count++;
}
return count;
}
void dataPurge(int a, int b, int c, int d, int e) void dataPurge(int a, int b, int c, int d, int e)
{ {
int i; int i;
@ -201,18 +211,14 @@ void dataPurge(int a, int b, int c, int d, int e)
void unloadData(enum dataChunks chunk) void unloadData(enum dataChunks chunk)
{ {
int a, b, c, d, e;
printf("Unloading old map chunk\n"); printf("Unloading old map chunk\n");
switch(chunk) a = countMapThings('R', chunk);
{ b = countMapThings('T', chunk);
case LEVEL1: c = countMapThings('K', chunk);
dataPurge(4,5,15,1,0); d = countMapThings('M', chunk);
break; e = countMapThings('S', chunk);
case LEVEL2: dataPurge(a,b,c,d,e);
dataPurge(2,0,0,0,0);
break;
case LEVEL3:
break;
}
printf("Unloaded old map chunk\n"); printf("Unloaded old map chunk\n");
} }

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@ -1,6 +1,14 @@
void bufferData(enum dataChunks chunk); void bufferData(enum dataChunks chunk);
int worldBuilder(enum dataChunks chunk);
int buildRoom(char* props);
int buildWarp(char* props);
int countMapThings(char x, enum dataChunks chunk);
void unloadData(enum dataChunks chunk); void unloadData(enum dataChunks chunk);
void pushBufferData(); void pushBufferData();

5
mapdata/1.txt Normal file
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@ -0,0 +1,5 @@
mkRoom: slot 0, sprite assets/img/backgrounds/blueroom.png, spd 4
mkRoom: slot 1, sprite assets/img/backgrounds/darkroom.png, spd 4
addWarp: room 0, x 0, y 0, w 320, h 8, dest 1,1, dX 160, dY 164
addWarp: room 1, x 0, y 172, w 320, h 8, dest 1,0, dX 160, dY 16
#addPerson: room 0, sprite assets/img/people/kmage.png, x 20, y 30