diff --git a/Engine.c b/Engine.c index abd0250..a5b3069 100644 --- a/Engine.c +++ b/Engine.c @@ -111,7 +111,7 @@ Mix_Chunk* loadSFX(char* filename) void renderBackground() { - applySurface(0, 0, rightHere->bgImage, screen, NULL); + applySurface(0, 0, rightHere->spriteSheet, screen, &(rightHere->clip)); animate(rightHere); } @@ -481,8 +481,7 @@ void mainmenu() while (!select) { timeStart(&fps); - applySurface(0, 0, rightHere->bgImage, screen, NULL); - animate(rightHere); + renderBackground(); while(SDL_PollEvent(&event)) { diff --git a/Kaos.c b/Kaos.c index 1c1876f..1586b1b 100644 --- a/Kaos.c +++ b/Kaos.c @@ -179,23 +179,21 @@ Kaos* newLook(Player* t, char d) void runLook(Kaos* self) { Look* kSelf = self->kType; - SDL_Rect playerClip = { 0,0,16,16}; switch(kSelf->dir) { case 'n': - playerClip.x = 96; + kSelf->target->clip.x = 96; break; case 's': - playerClip.x = 32; + kSelf->target->clip.x = 32; break; case 'e': - playerClip.x = 64; + kSelf->target->clip.x = 64; break; case 'w': - default: + kSelf->target->clip.x = 0; break; } - changeSprite(kSelf->target, &playerClip); } void deleteLook(Kaos* target) @@ -277,29 +275,24 @@ Kaos* newFaceEachother(Player* p1, Player* p2) void runFaceEachother(Kaos* self) { FaceEachother* kSelf = self->kType; - SDL_Rect p1Clip = {0,0,16,16}; - SDL_Rect p2Clip = {0,0,16,16}; if (kSelf->p1->point.x > kSelf->p2->point.x) - p2Clip.x = 64; + kSelf->p2->clip.x = 64; if (kSelf->p1->point.x < kSelf->p2->point.x) - p1Clip.x = 64; + kSelf->p1->clip.x = 64; if (kSelf->p1->point.y > kSelf->p2->point.y) { - p1Clip.x = 96; - p2Clip.x = 32; + kSelf->p1->clip.x = 96; + kSelf->p2->clip.x = 32; } if (kSelf->p1->point.y < kSelf->p2->point.y) { - p1Clip.x = 32; - p2Clip.x = 96; + kSelf->p1->clip.x = 32; + kSelf->p2->clip.x = 96; } - - changeSprite(kSelf->p1, &p1Clip); - changeSprite(kSelf->p2, &p2Clip); } void deleteFaceEachother(Kaos* target) diff --git a/Player.c b/Player.c index 4e438aa..047c50b 100644 --- a/Player.c +++ b/Player.c @@ -22,44 +22,33 @@ typedef struct hyperKaos HyperKaos; Player* newPlayer(char* filename, int a, int b) { - SDL_Rect originClip; - originClip.x = 32; - originClip.y = 0; - originClip.h = 16; - originClip.w = 16; - Uint32 rmask, gmask, bmask, amask; - - #if SDL_BYTEORDER == SDL_BIG_ENDIAN - rmask = 0xff000000; - gmask = 0x00ff0000; - bmask = 0x0000ff00; - amask = 0x000000ff; - #else - rmask = 0x000000ff; - gmask = 0x0000ff00; - bmask = 0x00ff0000; - amask = 0xff000000; - #endif - Player* self = malloc(sizeof(Player)); self->counter = 0; + self->spriteSheet = NULL; self->spriteSheet = loadImage(filename); - self->sprite = SDL_CreateRGBSurface(0,16,16,32,rmask,gmask,bmask,amask); - applySurface(0, 0, self->spriteSheet, self->sprite, &originClip); + + self->clip.x = 32; + self->clip.y = 0; + self->clip.h = 16; + self->clip.w = 16; + self->point.x = a; self->point.y = b; self->bearing.x = 0; self->bearing.y = 0; + self->boundBox.x = self->point.x - 8; self->boundBox.y = self->point.y - 8; self->boundBox.h = 16; self->boundBox.w = 16; + self->frontFaceBox.x = self->boundBox.x; self->frontFaceBox.y = self->boundBox.y + 16; self->frontFaceBox.w = 16; self->frontFaceBox.h = 16; + self->tombStone = 0; return self; @@ -68,7 +57,6 @@ Player* newPlayer(char* filename, int a, int b) void killPlayer(Player* self) { - SDL_FreeSurface(self->sprite); SDL_FreeSurface(self->spriteSheet); free(self); } @@ -123,7 +111,7 @@ void movePlayer(Player* self, Room* hereNow) int kt = 0; int kf = 0; - if (checkKCollision(rightHere, &(self->boundBox), rightHere->eventTriggers, &kf, &kt)) + if (checkKCollision(rightHere, self, rightHere->eventTriggers, &kf, &kt, 0)) { if (!kt) { @@ -134,7 +122,7 @@ void movePlayer(Player* self, Room* hereNow) kaosFlag = kf; } } - if (checkKCollision(rightHere, &(self->frontFaceBox), rightHere->eventTriggers, &kf, &kt)) + if (checkKCollision(rightHere, self, rightHere->eventTriggers, &kf, &kt, 1)) { if (kt) { @@ -148,7 +136,7 @@ void movePlayer(Player* self, Room* hereNow) int outgoing = 0; if (!captive) { - if (checkWCollision(rightHere, &(self->boundBox), rightHere->warps, &outgoing)) + if (checkWCollision(rightHere, self, rightHere->warps, &outgoing)) { nextChunk = rightHere->warps[outgoing]->chunk; @@ -176,76 +164,55 @@ void movePlayer(Player* self, Room* hereNow) void drawPlayer(Player* self) { - applySurface(self->point.x - 8, self->point.y - 8, self->sprite, screen, NULL); + applySurface(self->point.x - 8, self->point.y - 8, self->spriteSheet, screen, &(self->clip)); walkAnim(self); } -void changeSprite(Player* self, SDL_Rect* clip) -{ - SDL_Rect zeroOffset; - zeroOffset.x = 0; - zeroOffset.y = 0; - SDL_FillRect(self->sprite, NULL, 0x000000); - SDL_BlitSurface(self->spriteSheet, clip, self->sprite, &zeroOffset); -} - void walkAnim(Player* self) { - SDL_Rect playerClip; - playerClip.w = 16; - playerClip.h = 16; - playerClip.y = 0; if (self->bearing.y > 0) { if (self->counter == 0) { - playerClip.x = 32; - changeSprite(self, &playerClip); + self->clip.x = 32; } if (self->counter == 4) { - playerClip.x = 48; - changeSprite(self, &playerClip); + self->clip.x = 48; } } if (self->bearing.y < 0) { if (self->counter == 0) { - playerClip.x = 112; - changeSprite(self, &playerClip); + self->clip.x = 112; } if (self->counter == 4) { - playerClip.x = 96; - changeSprite(self, &playerClip); + self->clip.x = 96; } } if (self->bearing.x > 0) { if (self->counter == 0) { - playerClip.x = 64; - changeSprite(self, &playerClip); + self->clip.x = 64; } if (self->counter == 4) { - playerClip.x = 80; - changeSprite(self, &playerClip); + self->clip.x = 80; } } if (self->bearing.x < 0) { if (self->counter == 0) { - playerClip.x = 0; - changeSprite(self, &playerClip); + self->clip.x = 0; } if (self->counter == 4) { - playerClip.x = 16; - changeSprite(self, &playerClip); + self->clip.x = 16; } } self->counter++; @@ -285,4 +252,15 @@ int playerIsInRect(Player* self, SDL_Rect* rect) && (playerY >= rect->y && playerY <= rect->y + rect->h)) return 1; else return 0; +} + +int playerFacesRect(Player* self, SDL_Rect* rect) +{ + SDL_Rect* pBox = &(self->frontFaceBox); + int playerX = pBox->x + (pBox->w)/2; + int playerY = pBox->y + (pBox->h)/2; + if ((playerX >= rect->x && playerX <= rect->x + rect->w) + && (playerY >= rect->y && playerY <= rect->y + rect->h)) + return 1; + else return 0; } \ No newline at end of file diff --git a/Player.h b/Player.h index 433faf2..513025f 100644 --- a/Player.h +++ b/Player.h @@ -7,24 +7,26 @@ typedef struct typedef struct player { - int counter; Coord point; Coord bearing; + SDL_Rect boundBox; SDL_Rect frontFaceBox; - SDL_Surface* spriteSheet; - SDL_Surface* sprite; - int tombStone; + SDL_Surface* spriteSheet; + SDL_Rect clip; + int counter; + + int tombStone; } Player; Player* newPlayer(char* filename, int a, int b); void killPlayer(Player* target); void movePlayer(Player* self, Room* rightHere); -void changeSprite(Player* self, SDL_Rect* clip); void drawPlayer(Player* self); void walkAnim(Player* self); int playerFaces(Player* self, char dir); -int playerIsInRect(Player* self, SDL_Rect* rect); \ No newline at end of file +int playerIsInRect(Player* self, SDL_Rect* rect); +int playerFacesRect(Player* self, SDL_Rect* rect); \ No newline at end of file diff --git a/Room.c b/Room.c index 900e262..78ec1d4 100644 --- a/Room.c +++ b/Room.c @@ -116,14 +116,11 @@ Room* newRoom(char* filename, int a) self->numberOfSigils = 0; self->maxNumberOfSigils = 4; - SDL_Rect zeroRect; - zeroRect.x=0; - zeroRect.y=0; - zeroRect.w=320; - zeroRect.h=180; + self->clip.x=0; + self->clip.y=0; + self->clip.w=320; + self->clip.h=180; self->spriteSheet = loadImage(filename); - self->bgImage = loadImage("assets/img/backgrounds/loading.gif"); - SDL_BlitSurface(self->spriteSheet, &zeroRect, self->bgImage, &zeroRect); self->frameNo = 0; return self; @@ -163,9 +160,7 @@ void deleteRoom(Room* target) target->sigils = NULL; SDL_FreeSurface(target->spriteSheet); - SDL_FreeSurface(target->bgImage); target->spriteSheet = NULL; - target->bgImage = NULL; free(target); } @@ -174,50 +169,32 @@ void deleteRoom(Room* target) // room bg graphics // -void changeRSprite(Room* self, SDL_Rect* clip) -{ - SDL_Rect zeroOffset; - zeroOffset.x = 0; - zeroOffset.y = 0; - SDL_BlitSurface(self->spriteSheet, clip, self->bgImage, &zeroOffset); -} - void animate(Room* self) { - SDL_Rect animClip; - animClip.w = 320; - animClip.h = 180; - animClip.x = 0; if (self->frameNo == 0) { - animClip.y = 180; - changeRSprite(self, &animClip); + self->clip.y = 180; } if (self->frameNo == 10) { - animClip.y = 360; - changeRSprite(self, &animClip); + self->clip.y = 360; } if (self->frameNo == 20) { - animClip.y = 540; - changeRSprite(self, &animClip); + self->clip.y = 540; } if (self->frameNo == 30) { - animClip.y = 360; - changeRSprite(self, &animClip); + self->clip.y = 360; } if (self->frameNo == 40) { - animClip.y = 180; - changeRSprite(self, &animClip); + self->clip.y = 180; } if (self->frameNo == 50) { - animClip.y = 0; - changeRSprite(self, &animClip); + self->clip.y = 0; } self->frameNo++; if (self->frameNo == 60) self->frameNo = 0; @@ -234,8 +211,6 @@ int checkCollision(Room* self, Player* player, Obstruction** box) for (i = 1; i <= self->numberOfObstacles; i++) { if (!((*box)->tombStone) && playerIsInRect(player, &(*box)->domain)) -// if ( (playerX >= box->x && playerX <= box->x + box->w) -// && (playerY >= box->y && playerY <= box->y + box->h) ) { return 1; } @@ -244,18 +219,13 @@ int checkCollision(Room* self, Player* player, Obstruction** box) return 0; } -int checkWCollision(Room* self, SDL_Rect* player, WarpZone** warpBoxes, int* whichWarp) +int checkWCollision(Room* self, Player* player, WarpZone** warpBoxes, int* whichWarp) { int i; - int playerX = player->x + (player->w)/2; - int playerY = player->y + (player->h)/2; for (i = 1; i <= self->numberOfWarps; i++) { - if ( - !((*warpBoxes)->tombStone) && - (playerX >= (*warpBoxes)->location.x && playerX <= ((*warpBoxes)->location.x + (*warpBoxes)->location.w) - && playerY >= (*warpBoxes)->location.y && playerY <= ((*warpBoxes)->location.y + (*warpBoxes)->location.h)) ) + if (!((*warpBoxes)->tombStone) && playerIsInRect(player, &(*warpBoxes)->location)) { *whichWarp = i-1; return 1; @@ -265,18 +235,22 @@ int checkWCollision(Room* self, SDL_Rect* player, WarpZone** warpBoxes, int* whi return 0; } -int checkKCollision(Room* self, SDL_Rect* player, HyperKaos** triggers, int* whichTrigger, int* kType) +int checkKCollision(Room* self, Player* player, HyperKaos** triggers, int* whichTrigger, int* kType, int iType) { int i; - int playerX = player->x + (player->w)/2; - int playerY = player->y + (player->h)/2; + int (*checkFunc)(Player*, SDL_Rect*); + + switch (iType) + { + case 0: + checkFunc = &playerIsInRect; break; + default: + checkFunc = &playerFacesRect; break; + } for (i = 1; i <= self->numberOfTriggers; i++) { - - if (!((*triggers)->tombStone) && - (playerX > ((*triggers)->domain).x && playerX < ((*triggers)->domain).x + ((*triggers)->domain).w) - && (playerY > ((*triggers)->domain).y && playerY < ((*triggers)->domain).y + ((*triggers)->domain).h) ) + if (!((*triggers)->tombStone) && checkFunc(player, &(*triggers)->domain)) { if ((*triggers)->eventType == 0) { diff --git a/Room.h b/Room.h index 9222660..b645b14 100644 --- a/Room.h +++ b/Room.h @@ -39,7 +39,7 @@ void deleteWarpZone(WarpZone* target); typedef struct room { SDL_Surface* spriteSheet; - SDL_Surface* bgImage; + SDL_Rect clip; int frameNo; Obstruction** obstacle; @@ -75,12 +75,11 @@ void warpto(Room* destination); Room* newRoom(char* filename, int a); void deleteRoom(Room* target); -void changeRSprite(Room* self, SDL_Rect* clip); void animate(Room* self); int checkCollision(Room* self, Player* player, Obstruction** box); -int checkWCollision(Room* self, SDL_Rect* player, WarpZone** warpBoxes, int* whichWarp); -int checkKCollision(Room* self, SDL_Rect* player, HyperKaos** triggers, int* whichTrigger, int* triggerType); +int checkWCollision(Room* self, Player* player, WarpZone** warpBoxes, int* whichWarp); +int checkKCollision(Room* self, Player* player, HyperKaos** triggers, int* whichTrigger, int* triggerType, int iType); void addObstacle(Room* self, int x, int y, int w, int h); void deleteObstacle(Room* self, int i); diff --git a/config.h b/config.h index 471e496..d147e08 100644 --- a/config.h +++ b/config.h @@ -1,17 +1,21 @@ -/* see https://sdl.beuc.net/sdl.wiki/SDLKey for keysyms */ - +// key configuration +// see https://sdl.beuc.net/sdl.wiki/SDLKey for keysyms +// for joypad support use a tool like antimicro #define DPAD_UP SDLK_w #define DPAD_DOWN SDLK_s #define DPAD_LEFT SDLK_a #define DPAD_RIGHT SDLK_d + #define A_BUTTON SDLK_j #define B_BUTTON SDLK_k #define L_BUTTON SDLK_o #define R_BUTTON SDLK_p + #define FS_BUTTON SDLK_f #define PAUSE_BUTTON SDLK_q -/* video scaling factor should be a positive integer */ +// video scaling factor #define SCALE_FACTOR 2 +// sound support //#define SOUND_ON diff --git a/extern.h b/extern.h index 633ae9c..d64246a 100644 --- a/extern.h +++ b/extern.h @@ -18,12 +18,12 @@ extern SDL_Surface* screen; extern SDL_Surface* window; extern Timer fps; extern Room* rightHere; + extern Player* hero; extern HyperKaos** spellBook; extern int kaosFlag; extern int spellFlag; - extern long long int savestate; extern int spellKnowledge[10]; extern int bookMark; @@ -37,10 +37,6 @@ extern SDL_Surface* selectArrow; extern SDL_Surface* loadingTxt; extern SDL_Surface* spellGlyphs; -#ifdef SOUND_ON -extern Mix_Music* menuBGM; -#endif - extern TTF_Font* font; extern SDL_Color textColor; @@ -51,10 +47,12 @@ extern Room** mapData; extern Room** mapBuffer; extern TextBox** dialogueData; +extern Kaos** kaosData; +extern Scene** theatre; + #ifdef SOUND_ON extern Mix_Music** bgmData; extern Mix_Chunk** sfxData; +extern Mix_Music* menuBGM; #endif -extern Kaos** kaosData; -extern Scene** theatre; diff --git a/main.c b/main.c index 83d9eca..6931e00 100644 --- a/main.c +++ b/main.c @@ -93,7 +93,7 @@ int main (int argc, char* args[]) renderForeground(); renderHUD(); frameAdvance(); - kListen(&kaosFlag); + kListen(); pager(); } }