'if (quit) return;' in playScene()
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Scene.c
1
Scene.c
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@ -125,6 +125,7 @@ void playScene(Scene* self)
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for (i = 0; i < self->time; i++)
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for (i = 0; i < self->time; i++)
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{
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{
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if (quit) return;
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timeStart(fps);
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timeStart(fps);
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sceneInput(self, &i);
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sceneInput(self, &i);
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for (j = 0; j < self->nSprites; j++)
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for (j = 0; j < self->nSprites; j++)
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