hyperkaos/Kaos.c

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7.8 KiB
C
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#include "SDL/SDL.h"
#include "SDL/SDL_image.h"
#include "SDL/SDL_ttf.h"
#include "SDL/SDL_mixer.h"
#include "config.h"
#include "enum.h"
#include "Engine.h"
#include "Timer.h"
#include "Kaos.h"
#include "TextBox.h"
#include "Player.h"
#include "Room.h"
#include "HyperKaos.h"
#include "Scene.h"
#include "extern.h"
Kaos* rawKaos()
{
Kaos* self = malloc(sizeof(Kaos));
self->next = NULL;
return self;
}
Kaos* newConversation(int i)
{
Kaos* core = rawKaos();
Conversation* self = malloc(sizeof(Conversation));
self->index = i;
core->kType = self;
self->core = core;
core->run = &runConversation;
core->destroy = &deleteConversation;
return core;
}
void runConversation(Kaos* self)
{
Conversation* kSelf = self->kType;
displayTextBox(dialogueData[kSelf->index]);
}
void deleteConversation(Kaos* target)
{
free(target->kType);
free(target);
}
Kaos* newChoice(char* q, char* a1, char* a2, HyperKaos* p1, HyperKaos* p2)
{
Kaos* core = rawKaos();
Choice* self = malloc(sizeof(Choice));
self->question = TTF_RenderText_Solid(font, q, textColor);
self->answ1 = TTF_RenderText_Solid(font, a1, textColor);
self->answ2 = TTF_RenderText_Solid(font, a2, textColor);
self->path1 = p1;
self->path2 = p2;
core->kType = self;
self->core = core;
core->run = &runChoice;
core->destroy = &deleteChoice;
return core;
}
void runChoice(Kaos* self)
{
Choice* kSelf = self->kType;
int choice = 0;
int textIsRelevent = 1;
actionbutton = 0;
while (textIsRelevent)
{
timeStart(fps);
renderBackground();
renderForeground();
applySurface(22,73, choiceBox, screen, NULL);
applySurface(74,76, kSelf->question, screen, NULL);
applySurface(74,90, kSelf->answ1, screen, NULL);
applySurface(180,90, kSelf->answ2, screen, NULL);
switch(choice)
{
case 0: applySurface(59,86, selectArrow, screen, NULL); break;
case 1: applySurface(165,86, selectArrow, screen, NULL); break;
}
while (SDL_PollEvent(&event))
{
switch (event.type)
{
case SDL_QUIT: quit = 1; playing = 0; textIsRelevent = 0; break;
case SDL_KEYDOWN:
switch(event.key.keysym.sym)
{
case DPAD_LEFT:
case DPAD_RIGHT:
if (choice == 0) choice = 1;
else choice = 0;
break;
case A_BUTTON:
textIsRelevent = 0;
if (choice == 0) run(kSelf->path1);
else run(kSelf->path2);
break;
case FS_BUTTON:
toggleFullscreen();
break;
default: break;
}
default: break;
}
}
SDL_Flip(screen);
timeDilation();
}
}
void deleteChoice(Kaos* self)
{
Choice* kSelf = self->kType;
SDL_FreeSurface(kSelf->question);
SDL_FreeSurface(kSelf->answ1);
SDL_FreeSurface(kSelf->answ2);
free(self->kType);
free(self);
}
Kaos* newManip(Player* t, int x, int y)
{
Kaos* core = rawKaos();
Manip* self = malloc(sizeof(Manip));
self->target= t;
self->xSpd = x;
self->ySpd = y;
core->kType = self;
self->core = core;
core->run = &runManip;
core->destroy = &deleteManip;
return core;
}
void runManip(Kaos* self)
{
Manip* kSelf = self->kType;
kSelf->target->bearing.x = kSelf->xSpd;
kSelf->target->bearing.y = kSelf->ySpd;
}
void deleteManip(Kaos* target)
{
free(target->kType);
free(target);
}
Kaos* newLook(Player* t, char d)
{
Kaos* core = rawKaos();
Look* self = malloc(sizeof(Look));
self->target = t;
self->dir = d;
self->core = core;
core->kType = self;
core->run = &runLook;
core->destroy = &deleteLook;
return core;
}
void runLook(Kaos* self)
{
Look* kSelf = self->kType;
SDL_Rect playerClip = { 0,0,16,16};
switch(kSelf->dir)
{
case 'n':
playerClip.x = 96;
break;
case 's':
playerClip.x = 32;
break;
case 'e':
playerClip.x = 64;
break;
case 'w':
default:
break;
}
changeSprite(kSelf->target, &playerClip);
}
void deleteLook(Kaos* target)
{
free(target->kType);
free(target);
}
Kaos* newTeleport(Player* p, int x, int y, int o)
{
Kaos* core = rawKaos();
Teleport* self = malloc(sizeof(Teleport));
self->target = p;
self->x = x;
self->y = y;
self->out = o;
self->aura = loadImage("assets/img/fx/blkthunder.png");
self->core = core;
core->kType = self;
core->run = &runTeleport;
core->destroy = &deleteTeleport;
return core;
}
void runTeleport(Kaos* self)
{
Teleport* kSelf = self->kType;
int i;
SDL_Rect clip = {0,0,32,32};
for (i = 0; i < 16; i++)
{
if (i == 11)
{
if (kSelf->out)
{
kSelf->target->point.x = -16;
kSelf->target->point.y = -16;
}
else
{
kSelf->target->point.x = kSelf->x;
kSelf->target->point.y = kSelf->y;
}
}
clip.x = (i%4)*32;
timeStart(fps);
renderBackground();
renderForeground();
applySurface(kSelf->x-16, kSelf->y-16, kSelf->aura, screen, &clip);
SDL_Flip(screen);
timeDilation();
}
}
void deleteTeleport(Kaos* target)
{
Teleport* kSelf = target->kType;
SDL_FreeSurface(kSelf->aura);
free(target->kType);
free(target);
}
Kaos* newFaceEachother(Player* p1, Player* p2)
{
Kaos* core = rawKaos();
FaceEachother* self = malloc(sizeof(FaceEachother));
self->p1 = p1;
self->p2 = p2;
core->kType = self;
self->core = core;
core->run = &runFaceEachother;
core->destroy = &deleteFaceEachother;
return core;
}
void runFaceEachother(Kaos* self)
{
FaceEachother* kSelf = self->kType;
SDL_Rect p1Clip = {0,0,16,16};
SDL_Rect p2Clip = {0,0,16,16};
if (kSelf->p1->point.x > kSelf->p2->point.x)
p2Clip.x = 64;
if (kSelf->p1->point.x < kSelf->p2->point.x)
p1Clip.x = 64;
if (kSelf->p1->point.y > kSelf->p2->point.y)
{
p1Clip.x = 96;
p2Clip.x = 32;
}
if (kSelf->p1->point.y < kSelf->p2->point.y)
{
p1Clip.x = 32;
p2Clip.x = 96;
}
changeSprite(kSelf->p1, &p1Clip);
changeSprite(kSelf->p2, &p2Clip);
}
void deleteFaceEachother(Kaos* target)
{
free(target->kType);
free(target);
}
Kaos* newPlaySound(int i)
{
Kaos* core = rawKaos();
PlaySound* self = malloc(sizeof(PlaySound));
self->i = i;
core->kType = self;
self->core = core;
core->run = &runPlaySound;
core->destroy = &deletePlaySound;
return core;
}
void runPlaySound(Kaos* self)
{
PlaySound* kSelf = self->kType;
Mix_PlayChannel(-1, sfxData[kSelf->i], 0);
}
void deletePlaySound(Kaos* target)
{
free(target->kType);
free(target);
}
Kaos* newErase(char t, int i)
{
Kaos* core = rawKaos();
Erase* self = malloc(sizeof(Erase));
self->type = t;
self->index = i;
self->core = core;
core->kType = self;
core->run = &runErase;
core->destroy = &deleteErase;
return core;
}
void runErase(Kaos* self)
{
Erase* kSelf = self->kType;
switch (kSelf->type)
{
case 'w':
deleteWarp(rightHere, kSelf->index);
break;
case 't':
deleteTrigger(rightHere, kSelf->index);
break;
case 'o':
deleteObstacle(rightHere, kSelf->index);
break;
case 'f':
deleteFgObj(rightHere, kSelf->index);
break;
default:break;
}
}
void deleteErase(Kaos* target)
{
free(target->kType);
free(target);
}
Kaos* newWait(char t, int i)
{
Kaos* core = rawKaos();
Wait* self = malloc(sizeof(Wait));
self->type = t;
self->frames = i;
self->core = core;
core->kType = self;
core->run = &runWait;
core->destroy = &deleteWait;
return core;
}
void runWait(Kaos* self)
{
Wait* kSelf = self->kType;
int i;
if (kSelf->type == 'f')
captive = 1;
for (i = 0; i < kSelf->frames; i++)
{
timeStart(fps);
if (captive)
interact();
renderBackground();
renderForeground();
SDL_Flip(screen);
timeDilation();
}
captive = 0;
}
void deleteWait(Kaos* target)
{
free(target->kType);
free(target);
}