2018-09-22 23:08:53 +00:00
|
|
|
#include <stdio.h>
|
|
|
|
|
|
|
|
#include <SDL/SDL.h>
|
|
|
|
#include <SDL/SDL_image.h>
|
|
|
|
#include <SDL/SDL_ttf.h>
|
|
|
|
#include <SDL/SDL_mixer.h>
|
|
|
|
|
|
|
|
#include "Scene.h"
|
|
|
|
#include "Timer.h"
|
|
|
|
#include "Engine.h"
|
|
|
|
|
|
|
|
typedef struct kaos Kaos;
|
|
|
|
typedef struct textBox TextBox;
|
|
|
|
typedef struct room Room;
|
|
|
|
typedef struct player Player;
|
|
|
|
#include "extern.h"
|
|
|
|
|
2018-09-24 18:41:09 +00:00
|
|
|
SLayer* newSLayer(SDL_Surface* img, int x, int y, int h, int v, int alpha)
|
2018-09-22 23:08:53 +00:00
|
|
|
{
|
|
|
|
SLayer* self = malloc(sizeof(SLayer));
|
|
|
|
|
2018-09-24 18:41:09 +00:00
|
|
|
self->sprite = img;
|
2018-09-22 23:08:53 +00:00
|
|
|
self->x = x;
|
|
|
|
self->y = y;
|
|
|
|
self->h = h;
|
|
|
|
self->v = v;
|
|
|
|
|
|
|
|
self->oX = x;
|
|
|
|
self->oY = y;
|
|
|
|
|
2018-09-24 18:41:09 +00:00
|
|
|
if (alpha != 255)
|
|
|
|
SDL_SetAlpha(self->sprite, SDL_SRCALPHA|SDL_RLEACCEL, alpha);
|
|
|
|
|
2018-09-22 23:08:53 +00:00
|
|
|
return self;
|
|
|
|
}
|
|
|
|
|
|
|
|
void deleteSLayer(SLayer* target)
|
|
|
|
{
|
|
|
|
SDL_FreeSurface(target->sprite);
|
|
|
|
free(target);
|
|
|
|
}
|
|
|
|
|
|
|
|
Scene* newScene(int in, int out, int time, SDL_Color incolor, SDL_Color outcolor)
|
|
|
|
{
|
|
|
|
Scene* self = malloc(sizeof(Scene));
|
|
|
|
|
|
|
|
self->sprites = NULL;
|
|
|
|
self->time = time;
|
|
|
|
self->nSprites = 0;
|
|
|
|
self->fade = (Transition){in, incolor, out, outcolor};
|
|
|
|
|
|
|
|
return self;
|
|
|
|
}
|
|
|
|
|
|
|
|
void buildScene(Scene* self, SLayer* sprite)
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
SLayer** temp;
|
|
|
|
if (self->nSprites)
|
|
|
|
temp = self->sprites;
|
2018-09-24 18:41:09 +00:00
|
|
|
self->sprites = malloc((self->nSprites+1)*sizeof(SLayer*));
|
2018-09-22 23:08:53 +00:00
|
|
|
if (self->nSprites)
|
|
|
|
{
|
|
|
|
for (i = 0; i < self->nSprites; i++)
|
|
|
|
self->sprites[i] = temp[i];
|
|
|
|
}
|
2018-09-24 18:41:09 +00:00
|
|
|
self->sprites[self->nSprites] = sprite;
|
|
|
|
self->nSprites++;
|
2018-09-22 23:08:53 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
void playScene(Scene* self)
|
|
|
|
{
|
|
|
|
int i, j;
|
|
|
|
int alphamod;
|
|
|
|
Uint32 icolor, ocolor;
|
|
|
|
SDL_Surface* fadeIn, *fadeOut;
|
|
|
|
|
|
|
|
fadeIn = loadImage("assets/img/backgrounds/blueroom.png");
|
|
|
|
fadeOut = fadeIn;
|
|
|
|
|
|
|
|
icolor = SDL_MapRGB(fadeIn->format, self->fade.incolor.r, self->fade.incolor.g, self->fade.incolor.b);
|
|
|
|
ocolor = SDL_MapRGB(fadeIn->format, self->fade.outcolor.r, self->fade.outcolor.g, self->fade.outcolor.b);
|
|
|
|
|
|
|
|
SDL_FillRect(fadeIn, NULL, icolor);
|
|
|
|
SDL_FillRect(fadeOut, NULL, ocolor);
|
|
|
|
|
|
|
|
|
|
|
|
for (i = 0; i < self->time; i++)
|
|
|
|
{
|
|
|
|
timeStart(fps);
|
|
|
|
for (j = 0; j < self->nSprites; j++)
|
|
|
|
{
|
|
|
|
applySurface(self->sprites[j]->x, self->sprites[j]->y, self->sprites[j]->sprite, screen, NULL);
|
|
|
|
self->sprites[j]->x += self->sprites[j]->h;
|
|
|
|
self->sprites[j]->y += self->sprites[j]->v;
|
|
|
|
}
|
|
|
|
if (i < self->fade.in)
|
|
|
|
{
|
|
|
|
alphamod = 255 - (int)(255*((float)i/self->fade.in));
|
|
|
|
SDL_SetAlpha(fadeIn, SDL_SRCALPHA|SDL_RLEACCEL, alphamod);
|
|
|
|
applySurface(0,0, fadeIn, screen, NULL);
|
|
|
|
}
|
|
|
|
if (self->time - i < self->fade.out)
|
|
|
|
{
|
|
|
|
alphamod = 255 - (int)(255*((float)(self->time - i)/self->fade.out));
|
|
|
|
SDL_SetAlpha(fadeOut, SDL_SRCALPHA|SDL_RLEACCEL, alphamod);
|
|
|
|
applySurface(0,0, fadeOut, screen, NULL);
|
|
|
|
}
|
|
|
|
SDL_Flip(screen);
|
|
|
|
timeDilation();
|
|
|
|
}
|
|
|
|
for (j = 0; j < self->nSprites; j++)
|
|
|
|
{
|
|
|
|
self->sprites[j]->x = self->sprites[j]->oX;
|
|
|
|
self->sprites[j]->y = self->sprites[j]->oY;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void deleteScene(Scene* target)
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
for (i = 0; i < target->nSprites; i++)
|
|
|
|
{
|
|
|
|
SDL_FreeSurface(target->sprites[i]->sprite);
|
|
|
|
free(target->sprites[i]);
|
|
|
|
}
|
|
|
|
free(target->sprites);
|
|
|
|
free(target);
|
|
|
|
}
|