
extern int fullscreen;
extern int quit;
extern int playing;
extern int actionbutton;
extern int spellbutton;
extern int captive;
extern int hasMusic;

extern SDL_Event event;
extern SDL_Surface* screen;
extern Timer fps;
extern Room* rightHere;
extern Player* hero;
extern HyperKaos** spellBook;

extern int kaosFlag;
extern int spellFlag;

extern long long int savestate;
extern int spellKnowledge;

extern Room* menuBG;
extern SDL_Surface* saveMenu;
extern SDL_Surface* textBoxBG;
extern SDL_Surface* choiceBox;
extern SDL_Surface* nextArrow;
extern SDL_Surface* selectArrow;
extern SDL_Surface* loadingTxt;

#ifdef SOUND_ON
extern Mix_Music* menuBGM;
#endif

extern TTF_Font* font;
extern SDL_Color textColor;

extern enum dataChunks thisChunk;
extern enum dataChunks nextChunk;

extern Room** mapData;
extern Room** mapBuffer;
extern TextBox** dialogueData;

#ifdef SOUND_ON
extern Mix_Music** bgmData;
extern Mix_Chunk** sfxData;
#endif

extern Kaos** kaosData;
extern Scene** theatre;
