fluxbox/src/IconbarTool.hh
Thomas Lübking 93a91904e6 compress resize signals
typically buttons will call for this quite some, eg. when switching
workspace or (now) when altering the focused window. This compresses
various changes happening at the same time and re-layout the toolbar
only once for them
2016-10-02 15:53:24 +02:00

132 lines
4.7 KiB
C++

// IconbarTool.hh
// Copyright (c) 2003 - 2006 Henrik Kinnunen (fluxgen at fluxbox dot org)
// and Simon Bowden (rathnor at users.sourceforge.net)
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
#ifndef ICONBARTOOL_HH
#define ICONBARTOOL_HH
#include "ToolbarItem.hh"
#include "FbMenu.hh"
#include "FbTk/Container.hh"
#include "FbTk/CachedPixmap.hh"
#include "FbTk/Resource.hh"
#include "FbTk/Timer.hh"
#include <map>
class IconbarTheme;
class BScreen;
class IconButton;
class Focusable;
class FocusableList;
class IconbarTool: public ToolbarItem {
public:
typedef std::map<Focusable *, IconButton *> IconMap;
IconbarTool(const FbTk::FbWindow &parent, IconbarTheme &theme,
FbTk::ThemeProxy<IconbarTheme> &focused_theme,
FbTk::ThemeProxy<IconbarTheme> &unfocused_theme,
BScreen &screen, FbTk::Menu &menu);
~IconbarTool();
void move(int x, int y);
void resize(unsigned int width, unsigned int height);
void moveResize(int x, int y,
unsigned int width, unsigned int height);
void show();
void hide();
void setAlignment(FbTk::Container::Alignment a);
void setMode(std::string mode);
void parentMoved() { m_icon_container.parentMoved(); }
unsigned int width() const;
unsigned int preferredWidth() const;
unsigned int height() const;
unsigned int borderWidth() const;
std::string mode() const { return *m_rc_mode; }
void setOrientation(FbTk::Orientation orient);
FbTk::Container::Alignment alignment() const { return m_icon_container.alignment(); }
static std::string &iconifiedPrefix() { return s_iconifiedDecoration[0]; }
static std::string &iconifiedSuffix() { return s_iconifiedDecoration[1]; }
const BScreen &screen() const { return m_screen; }
private:
enum UpdateReason { LIST_ORDER, LIST_ADD, LIST_REMOVE, LIST_RESET, ALIGN };
void updateSizing();
/// render single button, and probably apply changes (clear)
/// @param button the button to render
/// @param clear if the window should be cleared first
void renderButton(IconButton &button, bool clear = true);
/// render all buttons
void renderTheme();
void renderTheme(int alpha);
/// destroy all icons
void deleteIcons();
/// add or move a single window
void insertWindow(Focusable &win, int pos = -2);
/// remove a single window
void removeWindow(Focusable &win);
/// make a button for the window
IconButton *makeButton(Focusable &win);
/// remove all windows and add again
void reset();
/// add icons to the list
void updateList();
/// called when the list emits a signal
void update(UpdateReason reason, Focusable *win);
void updateIconifiedPattern();
void themeReconfigured();
FbTk::Timer m_resizeSig_timer;
void emitResizeSig();
BScreen &m_screen;
FbTk::Container m_icon_container;
IconbarTheme &m_theme;
FbTk::ThemeProxy<IconbarTheme> &m_focused_theme, &m_unfocused_theme;
FbTk::CachedPixmap m_empty_pm; ///< pixmap for empty container
FbTk::SignalTracker m_tracker;
std::unique_ptr<FocusableList> m_winlist;
IconMap m_icons;
std::string m_mode;
FbTk::Resource<std::string> m_rc_mode;
FbTk::Resource<FbTk::Container::Alignment> m_rc_alignment; ///< alignment of buttons
FbTk::Resource<int> m_rc_client_width; ///< size of client button in LEFT/RIGHT mode
FbTk::Resource<unsigned int> m_rc_client_padding; ///< padding of the text
FbTk::Resource<bool> m_rc_use_pixmap; ///< if iconbar should use win pixmap or not
FbMenu m_menu;
int m_alpha;
static std::string s_iconifiedDecoration[2];
};
#endif // ICONBARTOOL_HH