149 lines
5.6 KiB
C++
149 lines
5.6 KiB
C++
// ColSmartPlacement.cc
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// Copyright (c) 2006 Fluxbox Team (fluxgen at fluxbox dot org)
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the "Software"),
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// to deal in the Software without restriction, including without limitation
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// the rights to use, copy, modify, merge, publish, distribute, sublicense,
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// and/or sell copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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#include "ColSmartPlacement.hh"
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#include "FocusControl.hh"
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#include "Screen.hh"
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#include "ScreenPlacement.hh"
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#include "Window.hh"
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bool ColSmartPlacement::placeWindow(const FluxboxWindow &win, int head,
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int &place_x, int &place_y) {
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std::list<FluxboxWindow *> windowlist;
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const std::list<Focusable *> focusables =
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win.screen().focusControl().focusedOrderWinList().clientList();
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std::list<Focusable *>::const_iterator foc_it = focusables.begin(),
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foc_it_end = focusables.end();
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unsigned int workspace = win.workspaceNumber();
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for (; foc_it != foc_it_end; ++foc_it) {
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// make sure it's a FluxboxWindow
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if (*foc_it == (*foc_it)->fbwindow() &&
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(workspace == (*foc_it)->fbwindow()->workspaceNumber() ||
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(*foc_it)->fbwindow()->isStuck()))
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windowlist.push_back((*foc_it)->fbwindow());
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}
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// xinerama head constraints
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int head_left = (signed) win.screen().maxLeft(head);
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int head_right = (signed) win.screen().maxRight(head);
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int head_top = (signed) win.screen().maxTop(head);
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int head_bot = (signed) win.screen().maxBottom(head);
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bool placed = false;
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int next_x, next_y;
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const ScreenPlacement &screen_placement = win.screen().placementStrategy();
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bool top_bot = screen_placement.colDirection() == ScreenPlacement::TOPBOTTOM;
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bool left_right = screen_placement.rowDirection() == ScreenPlacement::LEFTRIGHT;
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int test_x;
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int win_w = win.width() + win.fbWindow().borderWidth()*2 + win.widthOffset();
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int win_h = win.height() + win.fbWindow().borderWidth()*2 + win.heightOffset();
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int x_off = win.xOffset();
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int y_off = win.yOffset();
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if (left_right)
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test_x = head_left;
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else
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test_x = head_right - win_w;
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int change_y = 1;
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if (screen_placement.colDirection() == ScreenPlacement::BOTTOMTOP)
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change_y = -1;
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while (!placed &&
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(left_right ? test_x + win_w <= head_right
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: test_x >= head_left)) {
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if (left_right)
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next_x = head_right; // it will get shrunk
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else
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next_x = head_left-1;
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int test_y;
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if (top_bot)
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test_y = head_top;
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else
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test_y = head_bot - win_h;
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while (!placed &&
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(top_bot ? test_y + win_h <= head_bot
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: test_y >= head_top)) {
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placed = true;
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next_y = test_y + change_y;
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std::list<FluxboxWindow *>::const_iterator it = windowlist.begin();
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std::list<FluxboxWindow *>::const_iterator it_end = windowlist.end();
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for (; it != it_end && placed; ++it) {
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if (*it == &win) continue;
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int bw = 2 * (*it)->fbWindow().borderWidth();
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int curr_x = (*it)->x() - (*it)->xOffset();
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int curr_y = (*it)->y() - (*it)->yOffset();
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int curr_w = (*it)->width() + bw + (*it)->widthOffset();
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int curr_h = (*it)->height() + bw + (*it)->heightOffset();
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if (curr_x < test_x + win_w &&
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curr_x + curr_w > test_x &&
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curr_y < test_y + win_h &&
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curr_y + curr_h > test_y) {
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// this window is in the way
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placed = false;
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// we find the next y that we can go to (a window will be in the way
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// all the way to its bottom)
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if (top_bot) {
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if (curr_y + curr_h > next_y)
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next_y = curr_y + curr_h;
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} else {
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if (curr_y - win_h < next_y)
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next_y = curr_y - win_h;
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}
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// but we can only go to the nearest x, since that is where the
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// next time current windows in the way will change
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if (left_right) {
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if (curr_x + curr_w < next_x)
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next_x = curr_x + curr_w;
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} else {
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if (curr_x - win_w > next_x)
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next_x = curr_x - win_w;
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}
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}
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}
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if (placed) {
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place_x = test_x + x_off;
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place_y = test_y + y_off;
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}
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test_y = next_y;
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} // end while
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test_x = next_x;
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} // end while
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return placed;
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}
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