fluxbox/src/Window.cc

4198 lines
137 KiB
C++

// Window.cc for Fluxbox Window Manager
// Copyright (c) 2001 - 2006 Henrik Kinnunen (fluxgen at fluxbox dot org)
//
// Window.cc for Blackbox - an X11 Window manager
// Copyright (c) 1997 - 2000 Brad Hughes (bhughes at tcac.net)
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
// $Id$
#include "Window.hh"
#include "WinClient.hh"
#include "fluxbox.hh"
#include "Screen.hh"
#include "FbWinFrameTheme.hh"
#include "FbAtoms.hh"
#include "RootTheme.hh"
#include "Workspace.hh"
#include "FbWinFrame.hh"
#include "WinButton.hh"
#include "WinButtonTheme.hh"
#include "WindowCmd.hh"
#include "Remember.hh"
#include "MenuCreator.hh"
#include "StringUtil.hh"
#include "FocusControl.hh"
#include "Layer.hh"
#include "FbTk/TextButton.hh"
#include "FbTk/Compose.hh"
#include "FbTk/EventManager.hh"
#include "FbTk/KeyUtil.hh"
#include "FbTk/SimpleCommand.hh"
#include "FbTk/Select2nd.hh"
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif // HAVE_CONFIG_H
#ifdef SHAPE
#include <X11/extensions/shape.h>
#endif // SHAPE
//use GNU extensions
#ifndef _GNU_SOURCE
#define _GNU_SOURCE
#endif // _GNU_SOURCE
#include <X11/Xatom.h>
#include <X11/keysym.h>
#ifdef HAVE_CSTRING
#include <cstring>
#else
#include <string.h>
#endif
#ifdef HAVE_CSTDIO
#include <cstdio>
#else
#include <stdio.h>
#endif
#include <iostream>
#ifdef HAVE_CASSERT
#include <cassert>
#else
#include <assert.h>
#endif
#include <functional>
#include <algorithm>
using std::cerr;
using std::endl;
using std::string;
using std::vector;
using std::bind2nd;
using std::mem_fun;
using std::equal_to;
using std::max;
using std::swap;
using namespace FbTk;
#ifdef DEBUG
using std::dec;
using std::hex;
#endif // DEBUG
namespace {
// X event scanner for enter/leave notifies - adapted from twm
typedef struct scanargs {
Window w;
Bool leave, inferior, enter;
} scanargs;
// look for valid enter or leave events (that may invalidate the earlier one we are interested in)
static Bool queueScanner(Display *, XEvent *e, char *args) {
if (e->type == LeaveNotify &&
e->xcrossing.window == ((scanargs *) args)->w &&
e->xcrossing.mode == NotifyNormal) {
((scanargs *) args)->leave = true;
((scanargs *) args)->inferior = (e->xcrossing.detail == NotifyInferior);
} else if (e->type == EnterNotify &&
e->xcrossing.mode == NotifyUngrab)
((scanargs *) args)->enter = true;
return false;
}
/// returns the deepest transientFor, asserting against a close loop
WinClient *getRootTransientFor(WinClient *client) {
while (client->transientFor()) {
assert(client != client->transientFor());
client = client->transientFor();
}
return client;
}
/// raise window and do the same for each transient of the current window
void raiseFluxboxWindow(FluxboxWindow &win) {
if (win.oplock)
return;
win.oplock = true;
// we need to lock actual restacking so that raising above active transient
// won't do anything nasty
if (!win.winClient().transientList().empty())
win.screen().layerManager().lock();
if (!win.isIconic()) {
win.screen().updateNetizenWindowRaise(win.clientWindow());
win.layerItem().raise();
}
// for each transient do raise
WinClient::TransientList::const_iterator it = win.winClient().transientList().begin();
WinClient::TransientList::const_iterator it_end = win.winClient().transientList().end();
for (; it != it_end; ++it) {
if ((*it)->fbwindow() && !(*it)->fbwindow()->isIconic())
// TODO: should we also check if it is the active client?
raiseFluxboxWindow(*(*it)->fbwindow());
}
win.oplock = false;
if (!win.winClient().transientList().empty())
win.screen().layerManager().unlock();
}
/// lower window and do the same for each transient it holds
void lowerFluxboxWindow(FluxboxWindow &win) {
if (win.oplock)
return;
win.oplock = true;
// we need to lock actual restacking so that raising above active transient
// won't do anything nasty
if (!win.winClient().transientList().empty())
win.screen().layerManager().lock();
if (!win.isIconic()) {
win.screen().updateNetizenWindowLower(win.clientWindow());
win.layerItem().lower();
}
WinClient::TransientList::const_iterator it = win.winClient().transientList().begin();
WinClient::TransientList::const_iterator it_end = win.winClient().transientList().end();
for (; it != it_end; ++it) {
if ((*it)->fbwindow() && !(*it)->fbwindow()->isIconic())
// TODO: should we also check if it is the active client?
lowerFluxboxWindow(*(*it)->fbwindow());
}
win.oplock = false;
if (!win.winClient().transientList().empty())
win.screen().layerManager().unlock();
}
/// raise window and do the same for each transient it holds
void tempRaiseFluxboxWindow(FluxboxWindow &win) {
if (win.oplock) return;
win.oplock = true;
if (!win.isIconic()) {
// don't update netizen, as it is only temporary
win.layerItem().tempRaise();
}
// for each transient do raise
WinClient::TransientList::const_iterator it = win.winClient().transientList().begin();
WinClient::TransientList::const_iterator it_end = win.winClient().transientList().end();
for (; it != it_end; ++it) {
if ((*it)->fbwindow() && !(*it)->fbwindow()->isIconic())
// TODO: should we also check if it is the active client?
tempRaiseFluxboxWindow(*(*it)->fbwindow());
}
win.oplock = false;
}
class SetClientCmd:public FbTk::Command {
public:
explicit SetClientCmd(WinClient &client):m_client(client) {
}
void execute() {
m_client.focus();
}
private:
WinClient &m_client;
};
};
int FluxboxWindow::s_num_grabs = 0;
FluxboxWindow::FluxboxWindow(WinClient &client, FbWinFrameTheme &tm,
FbTk::XLayer &layer):
oplock(false),
m_hintsig(*this),
m_statesig(*this),
m_layersig(*this),
m_workspacesig(*this),
m_diesig(*this),
m_focussig(*this),
m_titlesig(*this),
m_attentionsig(*this),
m_themelistener(*this),
moving(false), resizing(false), shaded(false),
iconic(false), focused(false),
stuck(false), m_initialized(false), fullscreen(false),
maximized(MAX_NONE),
m_attaching_tab(0),
m_screen(client.screen()),
display(FbTk::App::instance()->display()),
m_button_grab_x(0), m_button_grab_y(0),
m_last_move_x(0), m_last_move_y(0),
m_last_resize_h(1), m_last_resize_w(1),
m_workspace_number(0),
m_current_state(0),
m_old_decoration(DECOR_NORMAL),
m_old_decoration_mask(0),
m_client(&client),
m_toggled_decos(false),
m_shaped(false),
m_icon_hidden(false),
m_focus_hidden(false),
m_old_pos_x(0), m_old_pos_y(0),
m_old_width(1), m_old_height(1),
m_last_button_x(0), m_last_button_y(0),
m_frame(client.screen(), tm, client.screen().imageControl(), layer, 0, 0, 100, 100),
m_layernum(layer.getLayerNum()),
m_old_layernum(0),
m_parent(client.screen().rootWindow()),
m_resize_corner(RIGHTBOTTOM) {
tm.reconfigSig().attach(&m_themelistener);
init();
}
FluxboxWindow::~FluxboxWindow() {
if (WindowCmd<void>::window() == this)
WindowCmd<void>::setWindow(0);
#ifdef DEBUG
const char* title = m_client ? m_client->title().c_str() : "" ;
cerr<<__FILE__<<"("<<__LINE__<<"): starting ~FluxboxWindow("<<this<<","<<title<<")"<<endl;
cerr<<__FILE__<<"("<<__LINE__<<"): num clients = "<<numClients()<<endl;
cerr<<__FILE__<<"("<<__LINE__<<"): curr client = "<<m_client<<endl;
cerr<<__FILE__<<"("<<__LINE__<<"): m_labelbuttons.size = "<<m_labelbuttons.size()<<endl;
#endif // DEBUG
if (moving)
stopMoving(true);
if (resizing)
stopResizing(true);
if (m_attaching_tab)
attachTo(0, 0, true);
// no longer a valid window to do stuff with
Fluxbox::instance()->removeWindowSearchGroup(frame().window().window());
Fluxbox::instance()->removeWindowSearchGroup(frame().tabcontainer().window());
Client2ButtonMap::iterator it = m_labelbuttons.begin();
Client2ButtonMap::iterator it_end = m_labelbuttons.end();
for (; it != it_end; ++it)
frame().removeTab((*it).second);
m_labelbuttons.clear();
m_timer.stop();
// notify die
m_diesig.notify();
if (m_client != 0 && !m_screen.isShuttingdown())
delete m_client; // this also removes client from our list
m_client = 0;
if (m_clientlist.size() > 1) {
cerr<<__FILE__<<"(~FluxboxWindow()) WARNING! clientlist > 1"<<endl;
while (!m_clientlist.empty()) {
detachClient(*m_clientlist.back());
}
}
// deal with extra menus
#ifdef DEBUG
cerr<<__FILE__<<"("<<__LINE__<<"): ~FluxboxWindow("<<this<<")"<<endl;
#endif // DEBUG
}
void FluxboxWindow::init() {
m_attaching_tab = 0;
// magic to detect if moved by hints
// don't use 0, since setting maximized or fullscreen on the window will set
// this to 0
m_old_pos_x = m_screen.width();
assert(m_client);
m_client->setFluxboxWindow(this);
m_client->setGroupLeftWindow(None); // nothing to the left.
// check for shape extension and whether the window is shaped
m_shaped = false;
if (Fluxbox::instance()->haveShape()) {
Shape::setShapeNotify(winClient());
m_shaped = Shape::isShaped(winClient());
}
frame().setUseShape(!m_shaped);
//!! TODO init of client should be better
// we don't want to duplicate code here and in attachClient
m_clientlist.push_back(m_client);
#ifdef DEBUG
cerr<<__FILE__<<": FluxboxWindow::init(this="<<this<<", client="<<hex<<
m_client->window()<<", frame = "<<frame().window().window()<<dec<<")"<<endl;
#endif // DEBUG
Fluxbox &fluxbox = *Fluxbox::instance();
// setup cursors for resize grips
frame().gripLeft().setCursor(frame().theme().lowerLeftAngleCursor());
frame().gripRight().setCursor(frame().theme().lowerRightAngleCursor());
associateClient(*m_client);
frame().setLabelButtonFocus(*m_labelbuttons[m_client]);
// redirect events from frame to us
frame().setEventHandler(*this);
frame().resize(m_client->width(), m_client->height());
m_blackbox_attrib.workspace = m_workspace_number = m_screen.currentWorkspaceID();
m_blackbox_attrib.flags = m_blackbox_attrib.attrib = m_blackbox_attrib.stack = 0;
m_blackbox_attrib.premax_x = m_blackbox_attrib.premax_y = 0;
m_blackbox_attrib.premax_w = m_blackbox_attrib.premax_h = 0;
// set default decorations but don't apply them
setDecorationMask(Remember::getDecoFromString(screen().defaultDeco()), false);
functions.resize = functions.move = functions.iconify = functions.maximize
= functions.close = functions.tabable = true;
if (m_client->getBlackboxHint() != 0)
updateBlackboxHintsFromClient(*m_client);
else
updateMWMHintsFromClient(*m_client);
//!!
// fetch client size and placement
XWindowAttributes wattrib;
if (! m_client->getAttrib(wattrib) ||
!wattrib.screen || // no screen? ??
wattrib.override_redirect || // override redirect
m_client->initial_state == WithdrawnState) // Slit client
return;
// save old border width so we can restore it later
m_client->old_bw = wattrib.border_width;
m_client->x = wattrib.x; m_client->y = wattrib.y;
m_timer.setTimeout(fluxbox.getAutoRaiseDelay());
FbTk::RefCount<FbTk::Command> raise_cmd(new FbTk::SimpleCommand<FluxboxWindow>(*this,
&FluxboxWindow::raise));
m_timer.setCommand(raise_cmd);
m_timer.fireOnce(true);
Fluxbox::instance()->saveWindowSearchGroup(frame().window().window(), this);
Fluxbox::instance()->saveWindowSearchGroup(frame().tabcontainer().window(), this);
/**************************************************/
/* Read state above here, apply state below here. */
/**************************************************/
// update transient infomation
m_client->updateTransientInfo();
// adjust the window decorations based on transience and window sizes
if (m_client->isTransient() && !screen().decorateTransient()) {
decorations.maximize = functions.maximize = false;
decorations.handle = false;
}
if ((m_client->normal_hint_flags & PMinSize) &&
(m_client->normal_hint_flags & PMaxSize) &&
m_client->max_width != 0 && m_client->max_width <= m_client->min_width &&
m_client->max_height != 0 && m_client->max_height <= m_client->min_height) {
decorations.maximize = decorations.handle =
functions.resize = functions.maximize = false;
decorations.tab = false; //no tab for this window
}
associateClientWindow(true,
wattrib.x, wattrib.y,
wattrib.width, wattrib.height,
m_client->gravity(), m_client->old_bw);
Fluxbox::instance()->attachSignals(*this);
// this window is managed, we are now allowed to modify actual state
m_initialized = true;
applyDecorations(true);
grabButtons();
restoreAttributes();
if (m_workspace_number < 0 || m_workspace_number >= screen().numberOfWorkspaces())
m_workspace_number = screen().currentWorkspaceID();
bool place_window = (m_old_pos_x == static_cast<signed>(m_screen.width()));
if (fluxbox.isStartup())
place_window = false;
else if (m_client->isTransient() ||
m_client->normal_hint_flags & (PPosition|USPosition)) {
int real_x = frame().x();
int real_y = frame().y();
if (real_x >= 0 &&
real_y + frame().y() >= 0 &&
real_x <= (signed) screen().width() &&
real_y <= (signed) screen().height())
place_window = false;
}
/*
if (wattrib.width <= 0)
wattrib.width = 1;
if (wattrib.height <= 0)
wattrib.height = 1;
*/
// if we're a transient then we should be on the same layer as our parent
if (m_client->isTransient() &&
m_client->transientFor()->fbwindow() &&
m_client->transientFor()->fbwindow() != this)
layerItem().setLayer(m_client->transientFor()->fbwindow()->layerItem().getLayer());
else // if no parent then set default layer
moveToLayer(m_layernum, m_layernum != ::Layer::NORMAL);
#ifdef DEBUG
cerr<<"FluxboxWindow::init("<<title()<<") transientFor: "<<
m_client->transientFor()<<endl;
if (m_client->transientFor() && m_client->transientFor()->fbwindow()) {
cerr<<"FluxboxWindow::init("<<title()<<") transientFor->title(): "<<
m_client->transientFor()->fbwindow()->title()<<endl;
}
#endif // DEBUG
int real_width = frame().width();
int real_height = frame().height() - frame().titlebarHeight() - frame().handleHeight();
m_client->applySizeHints(real_width, real_height);
real_height += frame().titlebarHeight() + frame().handleHeight();
if (!place_window)
moveResize(frame().x(), frame().y(), real_width, real_height);
screen().getWorkspace(m_workspace_number)->addWindow(*this, place_window);
if (maximized && functions.maximize) { // start maximized
// This will set it to the appropriate style of maximisation
int req_maximized = maximized;
// NOTE: don't manually change maximized ANYWHERE else, it isn't safe
maximized = MAX_NONE; // it is not maximized now
maximize(req_maximized);
}
if (stuck) {
stuck = false;
stick();
deiconify(); //we're omnipresent and visible
}
if (shaded) { // start shaded
shaded = false;
shade();
}
if (iconic) {
iconic = false;
iconify();
} else
deiconify(false);
sendConfigureNotify();
// no focus default
setFocusFlag(false);
if (m_shaped)
shape();
setupWindow();
FbTk::App::instance()->sync(false);
}
/// apply shape to this window
void FluxboxWindow::shape() {
#ifdef SHAPE
if (m_shaped) {
XShapeCombineShape(display,
frame().window().window(), ShapeBounding,
0, frame().clientArea().y(), // xOff, yOff
m_client->window(),
ShapeBounding, ShapeSet);
XFlush(display);
}
#endif // SHAPE
}
/// attach a client to this window and destroy old window
void FluxboxWindow::attachClient(WinClient &client, int x, int y) {
//!! TODO: check for isGroupable in client
if (client.fbwindow() == this)
return;
menu().hide();
// reparent client win to this frame
frame().setClientWindow(client);
bool was_focused = false;
WinClient *focused_win = 0;
// get the current window on the end of our client list
Window leftwin = None;
if (!clientList().empty())
leftwin = clientList().back()->window();
client.setGroupLeftWindow(leftwin);
if (client.fbwindow() != 0) {
FluxboxWindow *old_win = client.fbwindow(); // store old window
// figure out which client to raise at the end
if (FocusControl::focusedFbWindow() == old_win) {
was_focused = true;
} else if (FocusControl::focusedFbWindow() != this) {
FocusControl::FocusedWindows focus_list =
screen().focusControl().focusedOrderList();
FocusControl::FocusedWindows::iterator it = focus_list.begin();
for (; it != focus_list.end() && !focused_win; ++it) {
if ((*it)->fbwindow() == this || (*it)->fbwindow() == old_win)
focused_win = *it;
}
}
ClientList::iterator client_insert_pos = getClientInsertPosition(x, y);
FbTk::TextButton *button_insert_pos = NULL;
if (client_insert_pos != m_clientlist.end())
button_insert_pos = m_labelbuttons[*client_insert_pos];
// make sure we set new window search for each client
ClientList::iterator client_it = old_win->clientList().begin();
ClientList::iterator client_it_end = old_win->clientList().end();
for (; client_it != client_it_end; ++client_it) {
// reparent window to this
frame().setClientWindow(**client_it);
moveResizeClient(**client_it,
frame().clientArea().x(),
frame().clientArea().y(),
frame().clientArea().width(),
frame().clientArea().height());
// create a labelbutton for this client and
// associate it with the pointer
associateClient(*(*client_it));
//null if we want the new button at the end of the list
if (x >= 0 && button_insert_pos)
frame().moveLabelButtonLeftOf(*m_labelbuttons[*client_it], *button_insert_pos);
(*client_it)->saveBlackboxAttribs(m_blackbox_attrib);
}
// add client and move over all attached clients
// from the old window to this list
m_clientlist.splice(client_insert_pos, old_win->m_clientlist);
updateClientLeftWindow();
old_win->m_client = 0;
delete old_win;
} else { // client.fbwindow() == 0
associateClient(client);
moveResizeClient(client,
frame().clientArea().x(),
frame().clientArea().y(),
frame().clientArea().width(),
frame().clientArea().height());
// right now, this block only happens with new windows or on restart
if (screen().focusControl().focusNew() ||
Fluxbox::instance()->isStartup())
focused_win = &client;
client.saveBlackboxAttribs(m_blackbox_attrib);
m_clientlist.push_back(&client);
}
// make sure that the state etc etc is updated for the new client
// TODO: one day these should probably be neatened to only act on the
// affected clients if possible
m_statesig.notify();
m_workspacesig.notify();
m_layersig.notify();
if (was_focused) {
// don't ask me why, but client doesn't seem to keep focus in new window
// and we don't seem to get a FocusIn event from setInputFocus
setCurrentClient(client);
FocusControl::setFocusedWindow(&client);
} else if (focused_win)
setCurrentClient(*focused_win, false);
else
// reparenting puts the new client on top, but the old client is keeping
// the focus, so we raise it
m_client->raise();
frame().reconfigure();
}
/// detach client from window and create a new window for it
bool FluxboxWindow::detachClient(WinClient &client) {
if (client.fbwindow() != this || numClients() <= 1)
return false;
Window leftwin = None;
ClientList::iterator client_it, client_it_after;
client_it = client_it_after =
find(clientList().begin(), clientList().end(), &client);
if (client_it != clientList().begin())
leftwin = (*(--client_it))->window();
if (++client_it_after != clientList().end())
(*client_it_after)->setGroupLeftWindow(leftwin);
removeClient(client);
screen().createWindow(client);
return true;
}
void FluxboxWindow::detachCurrentClient() {
// should only operate if we had more than one client
if (numClients() <= 1)
return;
WinClient &client = *m_client;
detachClient(*m_client);
if (client.fbwindow() != 0)
client.fbwindow()->show();
}
/// removes client from client list, does not create new fluxboxwindow for it
bool FluxboxWindow::removeClient(WinClient &client) {
if (client.fbwindow() != this || numClients() == 0)
return false;
#ifdef DEBUG
cerr<<__FILE__<<"("<<__FUNCTION__<<")["<<this<<"]"<<endl;
#endif // DEBUG
// if it is our active client, deal with it...
if (m_client == &client) {
WinClient *next_client = screen().focusControl().lastFocusedWindow(*this, m_client);
if (next_client != 0)
setCurrentClient(*next_client, false);
}
menu().hide();
m_clientlist.remove(&client);
if (m_client == &client) {
if (m_clientlist.empty())
m_client = 0;
else
// this really shouldn't happen
m_client = m_clientlist.back();
}
FbTk::EventManager &evm = *FbTk::EventManager::instance();
evm.remove(client.window());
FbTk::TextButton *label_btn = m_labelbuttons[&client];
if (label_btn != 0) {
frame().removeTab(label_btn);
label_btn = 0;
}
m_labelbuttons.erase(&client);
frame().reconfigure();
updateClientLeftWindow();
#ifdef DEBUG
cerr<<__FILE__<<"("<<__FUNCTION__<<")["<<this<<"] numClients = "<<numClients()<<endl;
#endif // DEBUG
return true;
}
/// returns WinClient of window we're searching for
WinClient *FluxboxWindow::findClient(Window win) {
ClientList::iterator it = find_if(clientList().begin(),
clientList().end(),
Compose(bind2nd(equal_to<Window>(), win),
mem_fun(&WinClient::window)));
return (it == clientList().end() ? 0 : *it);
}
/// raise and focus next client
void FluxboxWindow::nextClient() {
if (numClients() <= 1)
return;
screen().focusControl().cycleFocus(&m_clientlist, 0);
}
void FluxboxWindow::prevClient() {
if (numClients() <= 1)
return;
screen().focusControl().cycleFocus(&m_clientlist, 0, true);
}
void FluxboxWindow::moveClientLeft() {
if (m_clientlist.size() == 1 ||
*m_clientlist.begin() == &winClient())
return;
// move client in clientlist to the left
ClientList::iterator oldpos = find(m_clientlist.begin(), m_clientlist.end(), &winClient());
ClientList::iterator newpos = oldpos; newpos--;
swap(*newpos, *oldpos);
frame().moveLabelButtonLeft(*m_labelbuttons[&winClient()]);
updateClientLeftWindow();
}
void FluxboxWindow::moveClientRight() {
if (m_clientlist.size() == 1 ||
*m_clientlist.rbegin() == &winClient())
return;
ClientList::iterator oldpos = find(m_clientlist.begin(), m_clientlist.end(), &winClient());
ClientList::iterator newpos = oldpos; newpos++;
swap(*newpos, *oldpos);
frame().moveLabelButtonRight(*m_labelbuttons[&winClient()]);
updateClientLeftWindow();
}
//list<*WinClient>::iterator FluxboxWindow::getClientInsertPosition(int x, int y) {
FluxboxWindow::ClientList::iterator FluxboxWindow::getClientInsertPosition(int x, int y) {
int dest_x = 0, dest_y = 0;
Window labelbutton = 0;
if (!XTranslateCoordinates(FbTk::App::instance()->display(),
parent().window(), frame().tabcontainer().window(),
x, y, &dest_x, &dest_y,
&labelbutton))
return m_clientlist.end();
Client2ButtonMap::iterator it =
find_if(m_labelbuttons.begin(),
m_labelbuttons.end(),
Compose(bind2nd(equal_to<Window>(), labelbutton),
Compose(mem_fun(&TextButton::window),
Select2nd<Client2ButtonMap::value_type>())));
// label button not found
if (it == m_labelbuttons.end())
return m_clientlist.end();
Window child_return=0;
// make x and y relative to our labelbutton
if (!XTranslateCoordinates(FbTk::App::instance()->display(),
frame().tabcontainer().window(), labelbutton,
dest_x, dest_y, &x, &y,
&child_return))
return m_clientlist.end();
ClientList::iterator client = find(m_clientlist.begin(),
m_clientlist.end(),
it->first);
if (x > static_cast<signed>((*it).second->width()) / 2)
client++;
return client;
}
void FluxboxWindow::moveClientTo(WinClient &win, int x, int y) {
int dest_x = 0, dest_y = 0;
Window labelbutton = 0;
if (!XTranslateCoordinates(FbTk::App::instance()->display(),
parent().window(), frame().tabcontainer().window(),
x, y, &dest_x, &dest_y,
&labelbutton))
return;
Client2ButtonMap::iterator it =
find_if(m_labelbuttons.begin(),
m_labelbuttons.end(),
Compose(bind2nd(equal_to<Window>(), labelbutton),
Compose(mem_fun(&TextButton::window),
Select2nd<Client2ButtonMap::value_type>())));
// label button not found
if (it == m_labelbuttons.end())
return;
Window child_return = 0;
//make x and y relative to our labelbutton
if (!XTranslateCoordinates(FbTk::App::instance()->display(),
frame().tabcontainer().window(), labelbutton,
dest_x, dest_y, &x, &y,
&child_return))
return;
if (x > static_cast<signed>((*it).second->width()) / 2)
moveClientRightOf(win, *it->first);
else
moveClientLeftOf(win, *it->first);
}
void FluxboxWindow::moveClientLeftOf(WinClient &win, WinClient &dest) {
frame().moveLabelButtonLeftOf(*m_labelbuttons[&win], *m_labelbuttons[&dest]);
ClientList::iterator it = find(m_clientlist.begin(),
m_clientlist.end(),
&win);
ClientList::iterator new_pos = find(m_clientlist.begin(),
m_clientlist.end(),
&dest);
// make sure we found them
if (it == m_clientlist.end() || new_pos==m_clientlist.end()) {
return;
}
//moving a button to the left of itself results in no change
if( new_pos == it) {
return;
}
//remove from list
m_clientlist.erase(it);
//insert on the new place
m_clientlist.insert(new_pos, &win);
updateClientLeftWindow();
}
void FluxboxWindow::moveClientRightOf(WinClient &win, WinClient &dest) {
frame().moveLabelButtonRightOf(*m_labelbuttons[&win], *m_labelbuttons[&dest]);
ClientList::iterator it = find(m_clientlist.begin(),
m_clientlist.end(),
&win);
ClientList::iterator new_pos = find(m_clientlist.begin(),
m_clientlist.end(),
&dest);
// make sure we found them
if (it == m_clientlist.end() || new_pos==m_clientlist.end())
return;
//moving a button to the right of itself results in no change
if (new_pos == it)
return;
//remove from list
m_clientlist.erase(it);
//need to insert into the next position
new_pos++;
//insert on the new place
if (new_pos == m_clientlist.end())
m_clientlist.push_back(&win);
else
m_clientlist.insert(new_pos, &win);
updateClientLeftWindow();
}
/// Update LEFT window atom on all clients.
void FluxboxWindow::updateClientLeftWindow() {
if (clientList().empty())
return;
// It should just update the affected clients but that
// would require more complex code and we're assuming
// the user dont have alot of windows grouped so this
// wouldn't be too time consuming and it's easier to
// implement.
ClientList::iterator it = clientList().begin();
ClientList::iterator it_end = clientList().end();
// set no left window on first tab
(*it)->setGroupLeftWindow(0);
WinClient *last_client = *it;
++it;
for (; it != it_end; ++it) {
(*it)->setGroupLeftWindow(last_client->window());
last_client = *it;
}
}
bool FluxboxWindow::setCurrentClient(WinClient &client, bool setinput) {
// make sure it's in our list
if (client.fbwindow() != this)
return false;
if (&client != m_client)
m_screen.focusControl().setScreenFocusedWindow(client);
m_client = &client;
m_client->raise();
m_client->focusSig().notify();
titleSig().notify();
#ifdef DEBUG
cerr<<"FluxboxWindow::"<<__FUNCTION__<<": labelbutton[client] = "<<
m_labelbuttons[m_client]<<endl;
#endif // DEBUG
// frame focused doesn't necessarily mean input focused
frame().setLabelButtonFocus(*m_labelbuttons[m_client]);
if (setinput && setInputFocus()) {
return true;
}
return false;
}
void FluxboxWindow::setLabelButtonFocus(WinClient &client, bool value) {
// make sure it's in our list
if (client.fbwindow() != this)
return;
frame().setLabelButtonFocus(*m_labelbuttons[&client], value);
}
void FluxboxWindow::setAttentionState(bool value) {
m_attention_state = value;
m_attentionsig.notify();
}
bool FluxboxWindow::isGroupable() const {
if (isResizable() && isMaximizable() && !winClient().isTransient())
return true;
return false;
}
void FluxboxWindow::associateClientWindow(bool use_attrs,
int x, int y,
unsigned int width, unsigned int height,
int gravity, unsigned int client_bw) {
updateTitleFromClient(*m_client);
updateIconNameFromClient(*m_client);
if (use_attrs)
frame().moveResizeForClient(x, y,
width, height, gravity, client_bw);
else
frame().resizeForClient(m_client->width(), m_client->height());
frame().setActiveGravity(m_client->gravity(), m_client->old_bw);
frame().setClientWindow(*m_client);
}
void FluxboxWindow::grabButtons() {
// needed for click to focus
XGrabButton(display, Button1, AnyModifier,
frame().window().window(), True, ButtonPressMask,
GrabModeSync, GrabModeSync, None, None);
XUngrabButton(display, Button1, Mod1Mask|Mod2Mask|Mod3Mask,
frame().window().window());
unsigned int modkey = Fluxbox::instance()->getModKey();
if (modkey) {
//----grab with "all" modifiers
FbTk::KeyUtil::grabButton(Button1, modkey, frame().window().window(),
ButtonReleaseMask | ButtonMotionMask, frame().theme().moveCursor());
XGrabButton(display, Button2, modkey, frame().window().window(), True,
ButtonReleaseMask, GrabModeAsync, GrabModeAsync, None, None);
//---grab with "all" modifiers
FbTk::KeyUtil::grabButton(Button3, modkey, frame().window().window(),
ButtonReleaseMask | ButtonMotionMask);
}
}
void FluxboxWindow::reconfigure() {
applyDecorations();
setFocusFlag(focused);
moveResize(frame().x(), frame().y(), frame().width(), frame().height());
grabButtons();
frame().setDoubleClickTime(Fluxbox::instance()->getDoubleClickInterval());
updateButtons();
frame().reconfigure();
menu().reconfigure();
typedef FbTk::RefCount<FbTk::Command> CommandRef;
typedef FbTk::SimpleCommand<FluxboxWindow> WindowCmd;
CommandRef shade_on_cmd(new WindowCmd(*this, &FluxboxWindow::shadeOn));
CommandRef shade_off_cmd(new WindowCmd(*this, &FluxboxWindow::shadeOff));
CommandRef next_tab_cmd(new WindowCmd(*this, &FluxboxWindow::nextClient));
CommandRef prev_tab_cmd(new WindowCmd(*this, &FluxboxWindow::prevClient));
CommandRef null_cmd;
int reverse = 0;
if (screen().getScrollReverse())
reverse = 1;
if (StringUtil::toLower(screen().getScrollAction()) == string("shade")) {
frame().setOnClickTitlebar(shade_on_cmd, 5 - reverse); // shade on mouse roll
frame().setOnClickTitlebar(shade_off_cmd, 4 + reverse); // unshade if rolled oposite direction
} else if (StringUtil::toLower(screen().getScrollAction()) == string("nexttab")) {
frame().setOnClickTitlebar(next_tab_cmd, 5 - reverse); // next tab
frame().setOnClickTitlebar(prev_tab_cmd, 4 + reverse); // previous tab
} else {
frame().setOnClickTitlebar(null_cmd, 4);
frame().setOnClickTitlebar(null_cmd, 5);
}
}
/// update current client title and title in our frame
void FluxboxWindow::updateTitleFromClient(WinClient &client) {
client.updateTitle();
// compare old title with new and see if we need to update
// graphics
if (m_labelbuttons[&client]->text() != client.title()) {
m_labelbuttons[&client]->setText(client.title());
if (&client == m_client)
frame().setFocusTitle(client.title());
}
}
/// update icon title from client
void FluxboxWindow::updateIconNameFromClient(WinClient &client) {
client.updateIconTitle();
}
void FluxboxWindow::updateMWMHintsFromClient(WinClient &client) {
const WinClient::MwmHints *hint = client.getMwmHint();
if (!hint) return;
if (!m_toggled_decos && hint->flags & MwmHintsDecorations) {
if (hint->decorations & MwmDecorAll) {
decorations.titlebar = decorations.handle = decorations.border =
decorations.iconify = decorations.maximize =
decorations.close = decorations.menu = true;
} else {
decorations.titlebar = decorations.handle = decorations.border =
decorations.iconify = decorations.maximize =
decorations.close = decorations.tab = false;
decorations.menu = true;
if (hint->decorations & MwmDecorBorder)
decorations.border = true;
if (hint->decorations & MwmDecorHandle)
decorations.handle = true;
if (hint->decorations & MwmDecorTitle) {
//only tab on windows with titlebar
decorations.titlebar = decorations.tab = true;
}
if (hint->decorations & MwmDecorMenu)
decorations.menu = true;
if (hint->decorations & MwmDecorIconify)
decorations.iconify = true;
if (hint->decorations & MwmDecorMaximize)
decorations.maximize = true;
}
}
// functions.tabable is ours, not special one
// note that it means this window is "tabbable"
if (hint->flags & MwmHintsFunctions) {
if (hint->functions & MwmFuncAll) {
functions.resize = functions.move = functions.iconify =
functions.maximize = functions.close = true;
} else {
functions.resize = functions.move = functions.iconify =
functions.maximize = functions.close = false;
if (hint->functions & MwmFuncResize)
functions.resize = true;
if (hint->functions & MwmFuncMove)
functions.move = true;
if (hint->functions & MwmFuncIconify)
functions.iconify = true;
if (hint->functions & MwmFuncMaximize)
functions.maximize = true;
if (hint->functions & MwmFuncClose)
functions.close = true;
}
}
}
void FluxboxWindow::updateRememberStateFromClient(WinClient &client) {
#ifdef REMEMBER
Remember* rem= const_cast<Remember*>(static_cast<const Remember*>(Fluxbox::instance()->getAtomHandler("remember")));
Application* app= 0;
if ( rem && (app= (const_cast<Remember*>(rem))->find(client)) ) {
if ( !m_toggled_decos && rem->isRemembered(client, Remember::REM_DECOSTATE) )
setDecorationMask(app->decostate);
}
#endif // REMEMBER
}
void FluxboxWindow::updateFunctions() {
if (!m_client)
return;
bool changed = false;
if (m_client->isClosable() != functions.close) {
functions.close = m_client->isClosable();
changed = true;
}
if (changed)
setupWindow();
}
void FluxboxWindow::updateBlackboxHintsFromClient(const WinClient &client) {
const FluxboxWindow::BlackboxHints *hint = client.getBlackboxHint();
if (!hint) return;
if (hint->flags & ATTRIB_SHADED)
shaded = (hint->attrib & ATTRIB_SHADED);
if (hint->flags & ATTRIB_HIDDEN)
iconic = (hint->attrib & ATTRIB_HIDDEN);
if ((hint->flags & ATTRIB_MAXHORIZ) &&
(hint->flags & ATTRIB_MAXVERT))
maximized = ((hint->attrib &
(ATTRIB_MAXHORIZ |
ATTRIB_MAXVERT)) ? MAX_FULL : MAX_NONE);
else if (hint->flags & ATTRIB_MAXVERT)
maximized = ((hint->attrib &
ATTRIB_MAXVERT) ? MAX_VERT : MAX_NONE);
else if (hint->flags & ATTRIB_MAXHORIZ)
maximized = ((hint->attrib &
ATTRIB_MAXHORIZ) ? MAX_HORZ : MAX_NONE);
if (hint->flags & ATTRIB_OMNIPRESENT)
stuck = (hint->attrib & ATTRIB_OMNIPRESENT);
if (hint->flags & ATTRIB_WORKSPACE)
m_workspace_number = hint->workspace;
if (hint->flags & ATTRIB_STACK)
m_workspace_number = hint->stack;
if (hint->flags & ATTRIB_DECORATION) {
m_old_decoration = static_cast<Decoration>(hint->decoration);
setDecoration(m_old_decoration, false);
}
}
void FluxboxWindow::move(int x, int y) {
moveResize(x, y, frame().width(), frame().height());
}
void FluxboxWindow::resize(unsigned int width, unsigned int height) {
int old_x = m_old_pos_x;
moveResize(frame().x(), frame().y(), width, height);
// magic to detect if moved during initialisation
// we restore the old state, because we were a resize, not a moveResize!
if (!m_initialized)
m_old_pos_x = old_x;
}
// send_event is just an override
void FluxboxWindow::moveResize(int new_x, int new_y,
unsigned int new_width, unsigned int new_height, bool send_event) {
// magic to detect if moved during initialisation
if (!m_initialized)
m_old_pos_x = 1;
send_event = send_event || (frame().x() != new_x || frame().y() != new_y);
if (new_width != frame().width() || new_height != frame().height()) {
if ((((signed) frame().width()) + new_x) < 0)
new_x = 0;
if ((((signed) frame().height()) + new_y) < 0)
new_y = 0;
if (!isResizable()) {
new_width = width();
new_height = height();
}
frame().moveResize(new_x, new_y, new_width, new_height);
setFocusFlag(focused);
shaded = false;
send_event = true;
} else if (send_event)
frame().move(new_x, new_y);
if (send_event && ! moving) {
sendConfigureNotify();
}
shape();
if (!moving) {
m_last_resize_x = new_x;
m_last_resize_y = new_y;
}
}
void FluxboxWindow::moveResizeForClient(int new_x, int new_y,
unsigned int new_width, unsigned int new_height, int gravity, unsigned int client_bw) {
// magic to detect if moved during initialisation
if (!m_initialized)
m_old_pos_x = 1;
frame().moveResizeForClient(new_x, new_y, new_width, new_height, gravity, client_bw);
setFocusFlag(focused);
shaded = false;
sendConfigureNotify();
shape();
if (!moving) {
m_last_resize_x = new_x;
m_last_resize_y = new_y;
}
}
// returns whether the focus was "set" to this window
// it doesn't guarantee that it has focus, but says that we have
// tried. A FocusqIn event should eventually arrive for that
// window if it actually got the focus, then setFocusedFlag is called,
// which updates all the graphics etc
bool FluxboxWindow::setInputFocus() {
if (((signed) (frame().x() + frame().width())) < 0) {
if (((signed) (frame().y() + frame().height())) < 0) {
moveResize(frame().window().borderWidth(), frame().window().borderWidth(),
frame().width(), frame().height());
} else if (frame().y() > (signed) screen().height()) {
moveResize(frame().window().borderWidth(), screen().height() - frame().height(),
frame().width(), frame().height());
} else {
moveResize(frame().window().borderWidth(), frame().y() + frame().window().borderWidth(),
frame().width(), frame().height());
}
} else if (frame().x() > (signed) screen().width()) {
if (((signed) (frame().y() + frame().height())) < 0) {
moveResize(screen().width() - frame().width(), frame().window().borderWidth(),
frame().width(), frame().height());
} else if (frame().y() > (signed) screen().height()) {
moveResize(screen().width() - frame().width(),
screen().height() - frame().height(),
frame().width(), frame().height());
} else {
moveResize(screen().width() - frame().width(),
frame().y() + frame().window().borderWidth(),
frame().width(), frame().height());
}
}
if (! m_client->validateClient())
return false;
// this needs to be here rather than setFocusFlag because
// FocusControl::revertFocus will return before FocusIn events arrive
m_screen.focusControl().setScreenFocusedWindow(*m_client);
#ifdef DEBUG
cerr<<"FluxboxWindow::"<<__FUNCTION__<<" isModal() = "<<m_client->isModal()<<endl;
cerr<<"FluxboxWindow::"<<__FUNCTION__<<" transient size = "<<m_client->transients.size()<<endl;
#endif // DEBUG
if (!m_client->transients.empty() && m_client->isModal()) {
#ifdef DEBUG
cerr<<__FUNCTION__<<": isModal and have transients client = "<<
hex<<m_client->window()<<dec<<endl;
cerr<<__FUNCTION__<<": this = "<<this<<endl;
#endif // DEBUG
WinClient::TransientList::iterator it = m_client->transients.begin();
WinClient::TransientList::iterator it_end = m_client->transients.end();
for (; it != it_end; ++it) {
#ifdef DEBUG
cerr<<__FUNCTION__<<": transient 0x"<<(*it)<<endl;
#endif // DEBUG
if ((*it)->isModal())
return (*it)->focus();
}
}
bool ret = false;
if (m_client->getFocusMode() == WinClient::F_LOCALLYACTIVE ||
m_client->getFocusMode() == WinClient::F_PASSIVE) {
m_client->setInputFocus(RevertToPointerRoot, CurrentTime);
FbTk::App *app = FbTk::App::instance();
XFlush(app->display());
m_client->sendFocus();
app->sync(false);
ret = true;
} else {
ret = m_client->sendFocus();
}
return ret;
}
// don't hide the frame directly, use this function
void FluxboxWindow::hide(bool interrupt_moving) {
#ifdef DEBUG
cerr<<__FILE__<<"("<<__FUNCTION__<<")["<<this<<"]"<<endl;
#endif // DEBUG
// resizing always stops on hides
if (resizing)
stopResizing(true);
if (interrupt_moving) {
if (moving)
stopMoving(true);
if (m_attaching_tab)
attachTo(0, 0, true);
}
menu().hide();
frame().hide();
}
void FluxboxWindow::show() {
frame().show();
}
void FluxboxWindow::toggleIconic() {
if (isIconic())
deiconify();
else
iconify();
}
/**
Unmaps the window and removes it from workspace list
*/
void FluxboxWindow::iconify() {
if (isIconic()) // no need to iconify if we're already
return;
m_blackbox_attrib.flags |= ATTRIB_HIDDEN;
m_blackbox_attrib.attrib |= ATTRIB_HIDDEN;
iconic = true;
setState(IconicState, false);
hide(true);
screen().focusControl().setFocusBack(this);
ClientList::iterator client_it = m_clientlist.begin();
const ClientList::iterator client_it_end = m_clientlist.end();
for (; client_it != client_it_end; ++client_it) {
WinClient &client = *(*client_it);
client.setEventMask(NoEventMask);
client.hide();
client.setEventMask(PropertyChangeMask | StructureNotifyMask | FocusChangeMask);
if (client.transientFor() &&
client.transientFor()->fbwindow()) {
if (!client.transientFor()->fbwindow()->isIconic()) {
client.transientFor()->fbwindow()->iconify();
}
}
if (!client.transientList().empty()) {
WinClient::TransientList::iterator it = client.transientList().begin();
WinClient::TransientList::iterator it_end = client.transientList().end();
for (; it != it_end; it++)
if ((*it)->fbwindow())
(*it)->fbwindow()->iconify();
}
}
// focus revert is done elsewhere (based on signal)
}
void FluxboxWindow::deiconify(bool reassoc, bool do_raise) {
if (numClients() == 0)
return;
if (oplock) return;
oplock = true;
if (iconic || reassoc) {
screen().reassociateWindow(this, screen().currentWorkspace()->workspaceID(), false);
} else if (moving || m_workspace_number != screen().currentWorkspace()->workspaceID()) {
oplock = false;
return;
}
bool was_iconic = iconic;
m_blackbox_attrib.flags &= ~ATTRIB_HIDDEN;
iconic = false;
setState(NormalState, false);
ClientList::iterator client_it = clientList().begin();
ClientList::iterator client_it_end = clientList().end();
for (; client_it != client_it_end; ++client_it) {
(*client_it)->setEventMask(NoEventMask);
(*client_it)->show();
(*client_it)->setEventMask(PropertyChangeMask | StructureNotifyMask | FocusChangeMask);
}
if (reassoc && !m_client->transients.empty()) {
// deiconify all transients
client_it = clientList().begin();
for (; client_it != client_it_end; ++client_it) {
//TODO: Can this get stuck in a loop?
WinClient::TransientList::iterator trans_it =
(*client_it)->transientList().begin();
WinClient::TransientList::iterator trans_it_end =
(*client_it)->transientList().end();
for (; trans_it != trans_it_end; ++trans_it) {
if ((*trans_it)->fbwindow())
(*trans_it)->fbwindow()->deiconify(true, false);
}
}
}
show();
// focus new, OR if it's the only window on the workspace
if (was_iconic && (screen().focusControl().focusNew() || screen().currentWorkspace()->numberOfWindows() == 1))
setInputFocus();
oplock = false;
if (do_raise)
raise();
}
/**
Set window in withdrawn state
*/
void FluxboxWindow::withdraw(bool interrupt_moving) {
#ifdef DEBUG
cerr<<"FluxboxWindow::"<<__FUNCTION__<<": this = "<<this<<endl;
#endif // DEBUG
iconic = false;
hide(interrupt_moving);
}
/** setFullscreen mode:
- maximize as big as the screen is, dont care about slit / toolbar
- raise to toplayer
*/
void FluxboxWindow::setFullscreen(bool flag) {
const int head = screen().getHead(fbWindow());
if (flag && !isFullscreen()) {
if (isIconic())
deiconify();
if (isShaded())
shade();
frame().setUseShape(false);
m_old_decoration_mask = decorationMask();
m_old_layernum =layerNum();
m_old_pos_x = frame().x();
m_old_pos_y = frame().y();
m_old_width = frame().width();
m_old_height = frame().height();
// clear decorations
setDecorationMask(0);
// be xinerama aware
moveResize(screen().getHeadX(head), screen().getHeadY(head),
screen().getHeadWidth(head), screen().getHeadHeight(head));
moveToLayer(::Layer::ABOVE_DOCK);
fullscreen = true;
stateSig().notify();
} else if (!flag && isFullscreen()) {
fullscreen = false;
setDecorationMask(m_old_decoration_mask);
frame().setUseShape(!m_shaped);
// ensure we apply the sizehints here, otherwise some
// apps (eg xterm) end up a little bit .. crappy (visually)
m_last_resize_x = m_old_pos_x;
m_last_resize_y = m_old_pos_y;
m_last_resize_w = m_old_width;
m_last_resize_h = m_old_height;
m_resize_corner = NOCORNER;
fixsize();
moveResize(m_last_resize_x, m_last_resize_y, m_last_resize_w, m_last_resize_h);
moveToLayer(m_old_layernum);
m_old_decoration_mask = 0;
m_old_layernum = ::Layer::NORMAL;
stateSig().notify();
}
}
/**
Maximize window both horizontal and vertical
*/
void FluxboxWindow::maximize(int type) {
if (isFullscreen())
return;
if (isIconic())
deiconify();
if (isShaded())
shade();
if (isResizing())
stopResizing();
int head = screen().getHead(frame().window());
int new_x = frame().x(),
new_y = frame().y(),
new_w = frame().width(),
new_h = frame().height();
int orig_max = maximized;
// These evaluate whether we need to TOGGLE the value for that field
// Why? If maximize is only set to zero outside this,
// and we only EVER toggle them, then:
// 1) We will never loose the old_ values
// 2) It shouldn't get confused
// Worst case being that some action will toggle the wrong way, but
// we still won't lose the state in that case.
// NOTE: There is one option to the way this works - what it does when
// fully maximised and maximise(vert, horz) is selected.
// There are 2 options here - either:
// 1) maximiseVertical results in a vertically (not horz) maximised window, or
// 2) " toggles vertical maximisation, thus resulting in a horizontally
// maximised window.
//
// The current implementation uses style 1, to change this, removed the
// item corresponding to the [[ ]] comment
// toggle maximize vertically?
// when _don't_ we want to toggle?
// - type is horizontal maximise, [[and we aren't fully maximised]] or
// - [[ type is vertical maximise and we are fully maximised ]]
// - type is none and we are not vertically maximised, or
// - type is full and we are not horizontally maximised, but already vertically
if (!(type == MAX_HORZ && orig_max != MAX_FULL ||
type == MAX_VERT && orig_max == MAX_FULL ||
type == MAX_NONE && !(orig_max & MAX_VERT) ||
type == MAX_FULL && orig_max == MAX_VERT)) {
// already maximized in that direction?
if (orig_max & MAX_VERT) {
new_y = m_old_pos_y;
new_h = m_old_height;
} else {
m_old_pos_y = new_y;
m_old_height = new_h;
new_y = screen().maxTop(head);
new_h = screen().maxBottom(head) - new_y - 2*frame().window().borderWidth();
if (!screen().getMaxOverTabs()) {
new_y += yOffset();
new_h -= heightOffset();
}
}
maximized ^= MAX_VERT;
}
// maximize horizontally?
if (!(type == MAX_VERT && orig_max != MAX_FULL ||
type == MAX_HORZ && orig_max == MAX_FULL ||
type == MAX_NONE && !(orig_max & MAX_HORZ) ||
type == MAX_FULL && orig_max == MAX_HORZ)) {
// already maximized in that direction?
if (orig_max & MAX_HORZ) {
new_x = m_old_pos_x;
new_w = m_old_width;
} else {
// only save if we weren't already maximized
m_old_pos_x = new_x;
m_old_width = new_w;
new_x = screen().maxLeft(head);
new_w = screen().maxRight(head) - new_x - 2*frame().window().borderWidth();
if (!screen().getMaxOverTabs()) {
new_x += xOffset();
new_w -= widthOffset();
}
}
maximized ^= MAX_HORZ;
}
// ensure we apply the sizehints here, otherwise some
// apps (eg xterm) end up a little bit .. crappy (visually)
m_last_resize_x = new_x;
m_last_resize_y = new_y;
m_last_resize_w = new_w;
m_last_resize_h = new_h;
ResizeDirection old_resize_corner = m_resize_corner;
m_resize_corner = NOCORNER;
fixsize(0, 0, true);
m_resize_corner = old_resize_corner;
moveResize(m_last_resize_x, m_last_resize_y, m_last_resize_w, m_last_resize_h);
// notify listeners that we changed state
stateSig().notify();
}
/**
* Maximize window horizontal
*/
void FluxboxWindow::maximizeHorizontal() {
maximize(MAX_HORZ);
}
/**
* Maximize window vertical
*/
void FluxboxWindow::maximizeVertical() {
maximize(MAX_VERT);
}
/**
* Maximize window fully
*/
void FluxboxWindow::maximizeFull() {
maximize(MAX_FULL);
}
void FluxboxWindow::setWorkspace(int n) {
unsigned int old_wkspc = m_workspace_number;
m_workspace_number = n;
m_blackbox_attrib.flags |= ATTRIB_WORKSPACE;
m_blackbox_attrib.workspace = m_workspace_number;
// notify workspace change
if (m_initialized && !stuck && old_wkspc != m_workspace_number) {
#ifdef DEBUG
cerr<<this<<" notify workspace signal"<<endl;
#endif // DEBUG
m_workspacesig.notify();
}
}
void FluxboxWindow::setLayerNum(int layernum) {
m_layernum = layernum;
m_blackbox_attrib.flags |= ATTRIB_STACK;
m_blackbox_attrib.stack = layernum;
if (m_initialized) {
saveBlackboxAttribs();
#ifdef DEBUG
cerr<<this<<" notify layer signal"<<endl;
#endif // DEBUG
m_layersig.notify();
}
}
void FluxboxWindow::shade() {
// we can only shade if we have a titlebar
if (!decorations.titlebar)
return;
// we're toggling, so if they're equal now, we need to change it
if (m_initialized && m_frame.isShaded() == shaded)
frame().shade();
if (shaded) {
shaded = false;
m_blackbox_attrib.flags ^= ATTRIB_SHADED;
m_blackbox_attrib.attrib ^= ATTRIB_SHADED;
if (m_initialized)
setState(NormalState, false);
} else {
shaded = true;
m_blackbox_attrib.flags |= ATTRIB_SHADED;
m_blackbox_attrib.attrib |= ATTRIB_SHADED;
// shading is the same as iconic
if (m_initialized)
setState(IconicState, false);
}
}
void FluxboxWindow::shadeOn() {
if (!shaded)
shade();
}
void FluxboxWindow::shadeOff() {
if (shaded)
shade();
}
void FluxboxWindow::stick() {
if (stuck) {
m_blackbox_attrib.flags ^= ATTRIB_OMNIPRESENT;
m_blackbox_attrib.attrib ^= ATTRIB_OMNIPRESENT;
stuck = false;
} else {
stuck = true;
m_blackbox_attrib.flags |= ATTRIB_OMNIPRESENT;
m_blackbox_attrib.attrib |= ATTRIB_OMNIPRESENT;
}
if (m_initialized) {
setState(m_current_state, false);
// notify since some things consider "stuck" to be a pseudo-workspace
m_workspacesig.notify();
}
}
void FluxboxWindow::raise() {
if (isIconic())
deiconify();
#ifdef DEBUG
cerr<<"FluxboxWindow("<<title()<<")::raise()[layer="<<layerNum()<<"]"<<endl;
#endif // DEBUG
// get root window
WinClient *client = getRootTransientFor(m_client);
// if we don't have any root window use this as root
if (client == 0)
client = m_client;
// if we have transient_for then we should put ourself last in
// transients list so we get raised last and thus gets above the other transients
if (m_client->transientFor() && m_client != m_client->transientFor()->transientList().back()) {
// remove and push back so this window gets raised last
m_client->transientFor()->transientList().remove(m_client);
m_client->transientFor()->transientList().push_back(m_client);
}
// raise this window and every transient in it with this one last
if (client->fbwindow()) {
// doing this on startup messes up the focus order
if (!Fluxbox::instance()->isStartup() && client->fbwindow() != this &&
&client->fbwindow()->winClient() != client)
// activate the client so the transient won't get pushed back down
client->fbwindow()->setCurrentClient(*client, false);
raiseFluxboxWindow(*client->fbwindow());
}
}
void FluxboxWindow::lower() {
if (isIconic())
deiconify();
#ifdef DEBUG
cerr<<"FluxboxWindow("<<title()<<")::lower()"<<endl;
#endif // DEBUG
// get root window
WinClient *client = getRootTransientFor(m_client);
// if we don't have any root window use this as root
if (client == 0)
client = m_client;
if (client->fbwindow())
lowerFluxboxWindow(*client->fbwindow());
}
void FluxboxWindow::tempRaise() {
if (isIconic())
deiconify();
// the root transient will get raised when we stop cycling
// raising it here causes problems when it isn't the active tab
tempRaiseFluxboxWindow(*this);
}
void FluxboxWindow::raiseLayer() {
moveToLayer(m_layernum-1);
}
void FluxboxWindow::lowerLayer() {
moveToLayer(m_layernum+1);
}
void FluxboxWindow::moveToLayer(int layernum, bool force) {
#ifdef DEBUG
cerr<<"FluxboxWindow("<<title()<<")::moveToLayer("<<layernum<<")"<<endl;
#endif // DEBUG
// don't let it set its layer into menu area
if (layernum <= ::Layer::MENU)
layernum = ::Layer::MENU + 1;
else if (layernum >= ::Layer::NUM_LAYERS)
layernum = ::Layer::NUM_LAYERS - 1;
if (!m_initialized)
m_layernum = layernum;
if (m_layernum == layernum && !force)
return;
// get root window
WinClient *client = getRootTransientFor(m_client);
// if we don't have any root window use this as root
if (client == 0)
client = m_client;
FluxboxWindow *win = client->fbwindow();
if (!win) return;
if (!win->isIconic()) {
if (layernum > m_layernum)
screen().updateNetizenWindowLower(client->window());
else
screen().updateNetizenWindowRaise(client->window());
}
win->layerItem().moveToLayer(layernum);
// remember number just in case a transient happens to revisit this window
layernum = win->layerItem().getLayerNum();
win->setLayerNum(layernum);
WinClient::TransientList::const_iterator it = client->transientList().begin();
WinClient::TransientList::const_iterator it_end = client->transientList().end();
for (; it != it_end; ++it) {
win = (*it)->fbwindow();
if (win && !win->isIconic()) {
screen().updateNetizenWindowRaise((*it)->window());
win->layerItem().moveToLayer(layernum);
win->setLayerNum(layernum);
}
}
}
void FluxboxWindow::setFocusHidden(bool value) {
m_focus_hidden = value;
if (m_initialized)
m_statesig.notify();
}
void FluxboxWindow::setIconHidden(bool value) {
m_icon_hidden= value;
if (m_initialized)
m_statesig.notify();
}
// window has actually RECEIVED focus (got a FocusIn event)
// so now we make it a focused frame etc
void FluxboxWindow::setFocusFlag(bool focus) {
bool was_focused = isFocused();
focused = focus;
#ifdef DEBUG
cerr<<"FluxboxWindow("<<title()<<")::setFocusFlag("<<focus<<")"<<endl;
#endif // DEBUG
installColormap(focus);
if (focus != frame().focused())
frame().setFocus(focus);
if (screen().doAutoRaise() && !screen().focusControl().isCycling()) {
if (focused)
m_timer.start();
else
m_timer.stop();
}
// did focus change? notify listeners
if (was_focused != focus) {
m_focussig.notify();
if (m_client)
m_client->focusSig().notify();
}
}
void FluxboxWindow::installColormap(bool install) {
if (m_client == 0) return;
Fluxbox *fluxbox = Fluxbox::instance();
fluxbox->grab();
if (! m_client->validateClient())
return;
int i = 0, ncmap = 0;
Colormap *cmaps = XListInstalledColormaps(display, m_client->window(), &ncmap);
XWindowAttributes wattrib;
if (cmaps) { //!!
if (m_client->getAttrib(wattrib)) {
if (install) {
// install the window's colormap
for (i = 0; i < ncmap; i++) {
if (*(cmaps + i) == wattrib.colormap) {
// this window is using an installed color map... do not install
install = false;
break; //end for-loop (we dont need to check more)
}
}
// otherwise, install the window's colormap
if (install)
XInstallColormap(display, wattrib.colormap);
} else {
for (i = 0; i < ncmap; i++) { // uninstall the window's colormap
if (*(cmaps + i) == wattrib.colormap)
XUninstallColormap(display, wattrib.colormap);
}
}
}
XFree(cmaps);
}
fluxbox->ungrab();
}
/**
Saves blackbox attributes for every client in our list
*/
void FluxboxWindow::saveBlackboxAttribs() {
for_each(m_clientlist.begin(), m_clientlist.end(),
FbTk::ChangeProperty(
display,
FbAtoms::instance()->getFluxboxAttributesAtom(),
PropModeReplace,
(unsigned char *)&m_blackbox_attrib,
PropBlackboxAttributesElements
));
}
/**
Sets state on each client in our list
Use setting_up for setting startup state - it may not be committed yet
That'll happen when its mapped
*/
void FluxboxWindow::setState(unsigned long new_state, bool setting_up) {
if (numClients() == 0)
return;
m_current_state = new_state;
if (!setting_up) {
unsigned long state[2];
state[0] = (unsigned long) m_current_state;
state[1] = (unsigned long) None;
for_each(m_clientlist.begin(), m_clientlist.end(),
FbTk::ChangeProperty(display, FbAtoms::instance()->getWMStateAtom(),
PropModeReplace,
(unsigned char *)state, 2));
saveBlackboxAttribs();
//notify state changed
m_statesig.notify();
}
}
bool FluxboxWindow::getState() {
Atom atom_return;
bool ret = false;
int foo;
unsigned long *state, ulfoo, nitems;
if (!m_client->property(FbAtoms::instance()->getWMStateAtom(),
0l, 2l, false, FbAtoms::instance()->getWMStateAtom(),
&atom_return, &foo, &nitems, &ulfoo,
(unsigned char **) &state) || !state)
return false;
if (nitems >= 1) {
m_current_state = static_cast<unsigned long>(state[0]);
ret = true;
}
XFree(static_cast<void *>(state));
return ret;
}
/**
* Sets the attributes to what they should be
* but doesn't change the actual state
* (so the caller can set defaults etc as well)
*/
void FluxboxWindow::restoreAttributes() {
if (!getState()) {
m_current_state = m_client->initial_state;
if (m_current_state == IconicState)
iconic = true;
}
Atom atom_return;
int foo;
unsigned long ulfoo, nitems;
FbAtoms *fbatoms = FbAtoms::instance();
BlackboxAttributes *net;
if (m_client->property(fbatoms->getFluxboxAttributesAtom(), 0l,
PropBlackboxAttributesElements, false,
fbatoms->getFluxboxAttributesAtom(), &atom_return, &foo,
&nitems, &ulfoo, (unsigned char **) &net) &&
net) {
if (nitems != (unsigned)PropBlackboxAttributesElements) {
XFree(net);
return;
}
m_blackbox_attrib.flags = net->flags;
m_blackbox_attrib.attrib = net->attrib;
m_blackbox_attrib.workspace = net->workspace;
m_blackbox_attrib.stack = net->stack;
m_blackbox_attrib.premax_x = net->premax_x;
m_blackbox_attrib.premax_y = net->premax_y;
m_blackbox_attrib.premax_w = net->premax_w;
m_blackbox_attrib.premax_h = net->premax_h;
XFree(static_cast<void *>(net));
} else
return;
if (m_blackbox_attrib.flags & ATTRIB_SHADED &&
m_blackbox_attrib.attrib & ATTRIB_SHADED)
shaded = true;
if (m_blackbox_attrib.flags & ATTRIB_HIDDEN &&
m_blackbox_attrib.attrib & ATTRIB_HIDDEN) {
iconic = true;
}
if (( m_blackbox_attrib.workspace != screen().currentWorkspaceID()) &&
( m_blackbox_attrib.workspace < screen().numberOfWorkspaces()))
m_workspace_number = m_blackbox_attrib.workspace;
if (m_blackbox_attrib.flags & ATTRIB_OMNIPRESENT &&
m_blackbox_attrib.attrib & ATTRIB_OMNIPRESENT)
stuck = true;
if (m_blackbox_attrib.flags & ATTRIB_STACK) {
//!! TODO check value?
m_layernum = m_blackbox_attrib.stack;
}
if ((m_blackbox_attrib.flags & ATTRIB_MAXHORIZ) ||
(m_blackbox_attrib.flags & ATTRIB_MAXVERT)) {
int x = m_blackbox_attrib.premax_x, y = m_blackbox_attrib.premax_y;
unsigned int w = m_blackbox_attrib.premax_w, h = m_blackbox_attrib.premax_h;
maximized = MAX_NONE;
if ((m_blackbox_attrib.flags & ATTRIB_MAXHORIZ) &&
(m_blackbox_attrib.flags & ATTRIB_MAXVERT))
maximized = MAX_FULL;
else if (m_blackbox_attrib.flags & ATTRIB_MAXVERT)
maximized = MAX_VERT;
else if (m_blackbox_attrib.flags & ATTRIB_MAXHORIZ)
maximized = MAX_HORZ;
m_blackbox_attrib.premax_x = x;
m_blackbox_attrib.premax_y = y;
m_blackbox_attrib.premax_w = w;
m_blackbox_attrib.premax_h = h;
}
}
/**
Show the window menu at pos mx, my
*/
void FluxboxWindow::showMenu(int menu_x, int menu_y, WinClient *client) {
// move menu directly under titlebar
int head = screen().getHead(menu_x, menu_y);
// but not off the screen
if (menu_y < static_cast<signed>(screen().maxTop(head)))
menu_y = screen().maxTop(head);
else if (menu_y + menu().height() >= screen().maxBottom(head))
menu_y = screen().maxBottom(head) - menu().height() - 1 - menu().fbwindow().borderWidth();
if (menu_x < static_cast<signed>(screen().maxLeft(head)))
menu_x = screen().maxLeft(head);
else if (menu_x + static_cast<signed>(menu().width()) >= static_cast<signed>(screen().maxRight(head)))
menu_x = screen().maxRight(head) - menu().width() - 1;
if (client && (client->fbwindow() == this))
WindowCmd<void>::setClient(client);
else
WindowCmd<void>::setWindow(this);
menu().move(menu_x, menu_y);
menu().show();
menu().raise();
menu().grabInputFocus();
}
/**
Moves the menu to last button press position and shows it,
if it's already visible it'll be hidden
*/
void FluxboxWindow::popupMenu() {
// hide menu if it was opened for this window before
if (menu().isVisible() && WindowCmd<void>::window() == this) {
menu().hide();
return;
}
/* Check if we're on a tab, we should make the menu for that tab */
WinClient *client = 0;
Window labelbutton = 0;
int dest_x = 0, dest_y = 0;
if (XTranslateCoordinates(FbTk::App::instance()->display(),
parent().window(), frame().tabcontainer().window(),
m_last_button_x, m_last_button_y, &dest_x, &dest_y,
&labelbutton)) {
Client2ButtonMap::iterator it =
find_if(m_labelbuttons.begin(),
m_labelbuttons.end(),
Compose(bind2nd(equal_to<Window>(), labelbutton),
Compose(mem_fun(&TextButton::window),
Select2nd<Client2ButtonMap::value_type>())));
// label button not found
if (it != m_labelbuttons.end())
client = it->first;
}
menu().disableTitle();
int menu_y = frame().titlebar().height() + frame().titlebar().borderWidth();
if (!decorations.titlebar) // if we don't have any titlebar
menu_y = 0;
if (m_last_button_x < x() || m_last_button_x > x() + static_cast<signed>(width()))
m_last_button_x = x();
showMenu(m_last_button_x, menu_y + frame().y(), client);
}
/**
Redirect any unhandled event to our handlers
*/
void FluxboxWindow::handleEvent(XEvent &event) {
switch (event.type) {
case ConfigureRequest:
#ifdef DEBUG
cerr<<"ConfigureRequest("<<title()<<")"<<endl;
#endif // DEBUG
configureRequestEvent(event.xconfigurerequest);
break;
case MapNotify:
mapNotifyEvent(event.xmap);
break;
// This is already handled in Fluxbox::handleEvent
// case MapRequest:
// mapRequestEvent(event.xmaprequest);
//break;
case PropertyNotify: {
#ifdef DEBUG
char *atomname = XGetAtomName(display, event.xproperty.atom);
cerr<<"PropertyNotify("<<title()<<"), property = "<<atomname<<endl;
if (atomname)
XFree(atomname);
#endif // DEBUG
WinClient *client = findClient(event.xproperty.window);
if (client)
propertyNotifyEvent(*client, event.xproperty.atom);
}
break;
default:
#ifdef SHAPE
if (Fluxbox::instance()->haveShape() &&
event.type == Fluxbox::instance()->shapeEventbase() + ShapeNotify) {
#ifdef DEBUG
cerr<<"ShapeNotify("<<title()<<")"<<endl;
#endif // DEBUG
XShapeEvent *shape_event = (XShapeEvent *)&event;
if (shape_event->kind != ShapeBounding)
break;
if (shape_event->shaped) {
m_shaped = true;
shape();
} else {
m_shaped = false;
// set no shape
XShapeCombineMask(display,
frame().window().window(), ShapeBounding,
0, 0,
None, ShapeSet);
}
FbTk::App::instance()->sync(false);
break;
}
#endif // SHAPE
break;
}
}
void FluxboxWindow::mapRequestEvent(XMapRequestEvent &re) {
// we're only concerned about client window event
WinClient *client = findClient(re.window);
if (client == 0) {
#ifdef DEBUG
cerr<<__FILE__<<"("<<__FUNCTION__<<"): Can't find client!"<<endl;
#endif // DEBUG
return;
}
// Note: this function never gets called from WithdrawnState
// initial state is handled in restoreAttributes() and init()
setCurrentClient(*client, false); // focus handled on MapNotify
deiconify(false);
}
void FluxboxWindow::mapNotifyEvent(XMapEvent &ne) {
WinClient *client = findClient(ne.window);
if (client == 0)
return;
#ifdef DEBUG
cerr<<"FluxboxWindow::mapNotifyEvent: "
<<"ne.override_redirect = "<<ne.override_redirect
<<" isVisible() = "<<isVisible()<<endl;
#endif // DEBUG
if (!ne.override_redirect && isVisible()) {
#ifdef DEBUG
cerr<<"FluxboxWindow::mapNotify: not override redirect ans visible!"<<endl;
#endif // DEBUG
Fluxbox *fluxbox = Fluxbox::instance();
fluxbox->grab();
if (! client->validateClient())
return;
setState(NormalState, false);
FluxboxWindow *cur = FocusControl::focusedFbWindow();
if (client->isTransient() ||
m_screen.currentWorkspace()->numberOfWindows() == 1 ||
m_screen.focusControl().focusNew() && !(cur && cur->isFullscreen()))
setCurrentClient(*client, true);
else if (m_screen.focusControl().focusNew())
Fluxbox::instance()->attentionHandler().addAttention(*client);
iconic = false;
// Auto-group from tab?
if (!client->isTransient()) {
#ifdef DEBUG
cerr<<__FILE__<<"("<<__FUNCTION__<<") TODO check grouping here"<<endl;
#endif // DEBUG
}
fluxbox->ungrab();
}
}
/**
Unmaps frame window and client window if
event.window == m_client->window
*/
void FluxboxWindow::unmapNotifyEvent(XUnmapEvent &ue) {
WinClient *client = findClient(ue.window);
if (client == 0)
return;
#ifdef DEBUG
cerr<<__FILE__<<"("<<__FUNCTION__<<"): 0x"<<hex<<client->window()<<dec<<endl;
cerr<<__FILE__<<"("<<__FUNCTION__<<"): title="<<client->title()<<endl;
#endif // DEBUG
restore(client, false);
}
/**
Checks if event is for m_client->window.
If it isn't, we leave it until the window is unmapped, if it is,
we just hide it for now.
*/
void FluxboxWindow::destroyNotifyEvent(XDestroyWindowEvent &de) {
if (de.window == m_client->window()) {
#ifdef DEBUG
cerr<<__FILE__<<"("<<__LINE__<<"): DestroyNotifyEvent this="<<this<<" title = "<<title()<<endl;
#endif // DEBUG
if (numClients() == 1)
hide();
}
}
void FluxboxWindow::propertyNotifyEvent(WinClient &client, Atom atom) {
switch(atom) {
case XA_WM_CLASS:
case XA_WM_CLIENT_MACHINE:
case XA_WM_COMMAND:
break;
case XA_WM_TRANSIENT_FOR: {
bool was_transient = client.isTransient();
client.updateTransientInfo();
// update our layer to be the same layer as our transient for
if (client.isTransient() && !was_transient
&& client.transientFor()->fbwindow())
layerItem().setLayer(client.transientFor()->fbwindow()->layerItem().getLayer());
} break;
case XA_WM_HINTS:
client.updateWMHints();
hintSig().notify(); // notify listeners
break;
case XA_WM_ICON_NAME:
// update icon title and then do normal XA_WM_NAME stuff
client.updateIconTitle();
case XA_WM_NAME:
updateTitleFromClient(client);
titleSig().notify();
break;
case XA_WM_NORMAL_HINTS: {
#ifdef DEBUG
cerr<<"XA_WM_NORMAL_HINTS("<<title()<<")"<<endl;
#endif // DEBUG
unsigned int old_max_width = client.max_width;
unsigned int old_min_width = client.min_width;
unsigned int old_min_height = client.min_height;
unsigned int old_max_height = client.max_height;
bool changed = false;
client.updateWMNormalHints();
if (client.min_width != old_min_width ||
client.max_width != old_max_width ||
client.min_height != old_min_height ||
client.max_height != old_max_height) {
if (client.max_width != 0 && client.max_width <= client.min_width &&
client.max_height != 0 && client.max_height <= client.min_height) {
if (decorations.maximize ||
decorations.handle ||
functions.resize ||
functions.maximize)
changed = true;
decorations.maximize = false;
decorations.handle = false;
functions.resize=false;
functions.maximize=false;
} else {
// TODO: is broken while handled by FbW, needs to be in WinClient
if (!client.isTransient() || screen().decorateTransient()) {
if (!decorations.maximize ||
!decorations.handle ||
!functions.maximize)
changed = true;
decorations.maximize = true;
decorations.handle = true;
functions.maximize = true;
}
if (!functions.resize)
changed = true;
functions.resize = true;
}
if (changed)
setupWindow();
}
moveResize(frame().x(), frame().y(),
frame().width(), frame().height());
break;
}
default:
FbAtoms *fbatoms = FbAtoms::instance();
if (atom == fbatoms->getWMProtocolsAtom()) {
client.updateWMProtocols();
} else if (atom == fbatoms->getMWMHintsAtom()) {
client.updateMWMHints();
updateMWMHintsFromClient(client);
updateRememberStateFromClient(client);
applyDecorations(); // update decorations (if they changed)
} else if (atom == fbatoms->getFluxboxHintsAtom()) {
client.updateBlackboxHints();
updateBlackboxHintsFromClient(client);
if (client.getBlackboxHint() != 0 &&
(client.getBlackboxHint()->flags & ATTRIB_DECORATION)) {
updateRememberStateFromClient(client);
applyDecorations(); // update decoration
}
}
break;
}
}
void FluxboxWindow::exposeEvent(XExposeEvent &ee) {
frame().exposeEvent(ee);
}
void FluxboxWindow::configureRequestEvent(XConfigureRequestEvent &cr) {
WinClient *client = findClient(cr.window);
if (client == 0 || isIconic())
return;
int cx = frame().x(), cy = frame().y(), ignore = 0;
unsigned int cw = frame().width(), ch = frame().height();
if (cr.value_mask & CWBorderWidth)
client->old_bw = cr.border_width;
if ((cr.value_mask & CWX) &&
(cr.value_mask & CWY)) {
cx = cr.x;
cy = cr.y;
frame().gravityTranslate(cx, cy, client->gravity(), client->old_bw, false);
frame().setActiveGravity(client->gravity(), client->old_bw);
} else if (cr.value_mask & CWX) {
cx = cr.x;
frame().gravityTranslate(cx, ignore, client->gravity(), client->old_bw, false);
frame().setActiveGravity(client->gravity(), client->old_bw);
} else if (cr.value_mask & CWY) {
cy = cr.y;
frame().gravityTranslate(ignore, cy, client->gravity(), client->old_bw, false);
frame().setActiveGravity(client->gravity(), client->old_bw);
}
if (cr.value_mask & CWWidth) {
cw = cr.width;
// we must set this now, or else window grows when height not specified
ch -= (frame().titlebarHeight() + frame().handleHeight());
}
if (cr.value_mask & CWHeight)
ch = cr.height;
// whether we should send ConfigureNotify to netizens
// the request is for client window so we resize the frame to it first
// NOTE: this might not work correctly if client actually requests that size
if (frame().width() != cw || frame().height() != ch) {
if (frame().x() != cx || frame().y() != cy)
frame().moveResizeForClient(cx, cy, cw, ch);
else
frame().resizeForClient(cw, ch);
} else if (frame().x() != cx || frame().y() != cy) {
frame().move(cx, cy);
}
if (cr.value_mask & CWStackMode) {
switch (cr.detail) {
case Above:
case TopIf:
default:
setCurrentClient(*client, focused);
raise();
break;
case Below:
case BottomIf:
lower();
break;
}
}
sendConfigureNotify();
}
void FluxboxWindow::buttonPressEvent(XButtonEvent &be) {
m_last_button_x = be.x_root;
m_last_button_y = be.y_root;
// check frame events first
frame().buttonPressEvent(be);
if (be.button == 1 || (be.button == 3 &&
be.state == Fluxbox::instance()->getModKey())) {
if ( (! focused) ) { //check focus
setInputFocus();
}
if (frame().window().window() == be.window || frame().tabcontainer().window() == be.window) {
if (screen().clickRaises())
raise();
#ifdef DEBUG
cerr<<"FluxboxWindow::buttonPressEvent: AllowEvent"<<endl;
#endif // DEBUG
XAllowEvents(display, ReplayPointer, be.time);
m_button_grab_x = be.x_root - frame().x() - frame().window().borderWidth();
m_button_grab_y = be.y_root - frame().y() - frame().window().borderWidth();
} else if (frame().handle() == be.window)
raise();
Fluxbox::instance()->hideExtraMenus(screen());
screen().hideWindowMenus(this);
}
}
void FluxboxWindow::buttonReleaseEvent(XButtonEvent &re) {
if ((re.button == 1) && (re.state & Mod1Mask) && !screen().clickRaises())
if (!isMoving())
raise();
if (isMoving())
stopMoving();
else if (isResizing())
stopResizing();
else if (m_attaching_tab)
attachTo(re.x_root, re.y_root);
else if (re.window == frame().window()) {
if (re.button == 2 && re.state == Fluxbox::instance()->getModKey())
ungrabPointer(CurrentTime);
else
frame().buttonReleaseEvent(re);
} else {
frame().buttonReleaseEvent(re);
}
}
void FluxboxWindow::motionNotifyEvent(XMotionEvent &me) {
if (isMoving() && me.window == parent()) {
me.window = frame().window().window();
}
bool inside_titlebar = (frame().titlebar() == me.window
|| frame().label() == me.window
|| frame().tabcontainer() == me.window
|| frame().handle() == me.window
|| frame().window() == me.window);
if (Fluxbox::instance()->getIgnoreBorder()
&& !(me.state & Fluxbox::instance()->getModKey()) // really should check for exact matches
&& !(isMoving() || isResizing() || m_attaching_tab != 0)) {
int borderw = frame().window().borderWidth();
//!! TODO(tabs): the below test ought to be in FbWinFrame
// if mouse is currently on the window border, ignore it
if ((me.x_root < (frame().x() + borderw) ||
me.y_root < (frame().y() + borderw) ||
me.x_root >= (frame().x() + (int)frame().width() + borderw) ||
me.y_root >= (frame().y() + (int)frame().height() + borderw))
&& (!frame().externalTabMode() ||
(me.x_root < (frame().tabcontainer().x() + borderw) ||
me.y_root < (frame().tabcontainer().y() + borderw) ||
me.x_root >= (frame().tabcontainer().x() +
(int)frame().tabcontainer().width() + borderw) ||
me.y_root >= (frame().tabcontainer().y() +
(int)frame().tabcontainer().height() + borderw)))
// or if mouse was on border when it was last clicked
|| (m_last_button_x < (frame().x() + borderw) ||
m_last_button_y < (frame().y() + borderw) ||
m_last_button_x >= (frame().x() +
(int)frame().width() + borderw) ||
m_last_button_y >= (frame().y() +
(int)frame().height() + borderw))
&& (!frame().externalTabMode() ||
(m_last_button_x < (frame().tabcontainer().x() + borderw) ||
m_last_button_y < (frame().tabcontainer().y() + borderw) ||
m_last_button_x >= (frame().tabcontainer().x() +
(int)frame().tabcontainer().width() + borderw) ||
m_last_button_y >= (frame().tabcontainer().y() +
(int)frame().tabcontainer().height() + borderw))))
return;
}
WinClient *client = 0;
if (!inside_titlebar) {
// determine if we're in titlebar
Client2ButtonMap::iterator it =
find_if(m_labelbuttons.begin(),
m_labelbuttons.end(),
Compose(bind2nd(equal_to<Window>(), me.window),
Compose(mem_fun(&TextButton::window),
Select2nd<Client2ButtonMap::value_type>())));
if (it != m_labelbuttons.end()) {
inside_titlebar = true;
client = (*it).first;
}
}
if ((me.state & Button1Mask) && functions.move &&
inside_titlebar &&
!isResizing()) {
if (! isMoving()) {
startMoving(me.x_root, me.y_root);
} else {
// Warp to next or previous workspace?, must have moved sideways some
int moved_x = me.x_root - m_last_resize_x;
// save last event point
m_last_resize_x = me.x_root;
m_last_resize_y = me.y_root;
if (moved_x && screen().isWorkspaceWarping()) {
unsigned int cur_id = screen().currentWorkspaceID();
unsigned int new_id = cur_id;
const int warpPad = screen().getEdgeSnapThreshold();
// 1) if we're inside the border threshold
// 2) if we moved in the right direction
if (me.x_root >= int(screen().width()) - warpPad - 1 &&
moved_x > 0) {
//warp right
new_id = (cur_id + 1) % screen().numberOfWorkspaces();
m_last_resize_x = 0; // move mouse back to x=0
} else if (me.x_root <= warpPad &&
moved_x < 0) {
//warp left
new_id = (cur_id + screen().numberOfWorkspaces() - 1) % screen().numberOfWorkspaces();
m_last_resize_x = screen().width() - 1; // move mouse to screen width - 1
}
if (new_id != cur_id) {
// remove motion events from queue to avoid repeated warps
XEvent e;
while (XCheckTypedEvent(display, MotionNotify, &e)) {
// might as well update the y-coordinate
m_last_resize_y = e.xmotion.y_root;
}
// move the pointer to (m_last_resize_x,m_last_resize_y)
XWarpPointer(display, None, me.root, 0, 0, 0, 0,
m_last_resize_x, m_last_resize_y);
screen().changeWorkspaceID(new_id);
}
}
int dx = m_last_resize_x - m_button_grab_x,
dy = m_last_resize_y - m_button_grab_y;
dx -= frame().window().borderWidth();
dy -= frame().window().borderWidth();
// dx = current left side, dy = current top
doSnapping(dx, dy);
if (! screen().doOpaqueMove()) {
parent().drawRectangle(screen().rootTheme().opGC(),
m_last_move_x, m_last_move_y,
frame().width() + 2*frame().window().borderWidth()-1,
frame().height() + 2*frame().window().borderWidth()-1);
parent().drawRectangle(screen().rootTheme().opGC(),
dx, dy,
frame().width() + 2*frame().window().borderWidth()-1,
frame().height() + 2*frame().window().borderWidth()-1);
m_last_move_x = dx;
m_last_move_y = dy;
} else {
//moveResize(dx, dy, frame().width(), frame().height());
// need to move the base window without interfering with transparency
frame().quietMoveResize(dx, dy, frame().width(), frame().height());
}
screen().showPosition(dx, dy);
} // end if moving
} else if (functions.resize &&
(((me.state & Button1Mask) &&
(me.window == frame().gripRight() ||
me.window == frame().gripLeft())) ||
me.window == frame().window())) {
if (! resizing) {
int cx = frame().width() / 2;
int cy = frame().height() / 2;
ResizeDirection resize_corner = RIGHTBOTTOM;
if (me.window == frame().gripRight())
resize_corner = RIGHTBOTTOM;
else if (me.window == frame().gripLeft())
resize_corner = LEFTBOTTOM;
else if (screen().getResizeModel() != BScreen::QUADRANTRESIZE) {
if (screen().getResizeModel() == BScreen::CENTERRESIZE)
resize_corner = ALLCORNERS;
else
resize_corner = RIGHTBOTTOM;
} else if (me.x < cx)
resize_corner = (me.y < cy) ? LEFTTOP : LEFTBOTTOM;
else
resize_corner = (me.y < cy) ? RIGHTTOP : RIGHTBOTTOM;
// We are grabbing frame window in startResizing
// we need to translate coordinates to it.
int start_x = me.x, start_y = me.y;
Window child;
XTranslateCoordinates(display,
me.window, fbWindow().window(),
start_x, start_y,
&start_x, &start_y,
&child);
startResizing(start_x, start_y, resize_corner);
} else if (resizing) {
int old_resize_x = m_last_resize_x;
int old_resize_y = m_last_resize_y;
unsigned int old_resize_w = m_last_resize_w;
unsigned int old_resize_h = m_last_resize_h;
// move rectangle
int gx = 0, gy = 0;
int dx = me.x - m_button_grab_x;
int dy = me.y - m_button_grab_y;
switch (m_resize_corner) {
case LEFTTOP:
m_last_resize_w = frame().width() - dx;
m_last_resize_x = frame().x() + dx;
// no break, use code below too
case RIGHTTOP:
m_last_resize_h = frame().height() - dy;
m_last_resize_y = frame().y() + dy;
break;
case LEFTBOTTOM:
m_last_resize_w = frame().width() - dx;
m_last_resize_x = frame().x() + dx;
break;
case ALLCORNERS:
// dx or dy must be at least 2
if (abs(dx) >= 2 || abs(dy) >= 2) {
// take max and make it even
int diff = 2 * (max(dx, dy) / 2);
m_last_resize_h = frame().height() + diff;
m_last_resize_w = frame().width() + diff;
m_last_resize_x = frame().x() - diff/2;
m_last_resize_y = frame().y() - diff/2;
}
break;
default: // kill warning
break;
};
// if not on top or all corner then move bottom
if (!(m_resize_corner == LEFTTOP || m_resize_corner == RIGHTTOP ||
m_resize_corner == ALLCORNERS))
m_last_resize_h = frame().height() + dy;
// if not top or left bottom or all corners then move right side
if (!(m_resize_corner == LEFTTOP || m_resize_corner == LEFTBOTTOM ||
m_resize_corner == ALLCORNERS))
m_last_resize_w = frame().width() + dx;
fixsize(&gx, &gy);
if (old_resize_x != m_last_resize_x ||
old_resize_y != m_last_resize_y ||
old_resize_w != m_last_resize_w ||
old_resize_h != m_last_resize_h ) {
// draw over old rect
parent().drawRectangle(screen().rootTheme().opGC(),
old_resize_x, old_resize_y,
old_resize_w - 1 + 2 * frame().window().borderWidth(),
old_resize_h - 1 + 2 * frame().window().borderWidth());
// draw resize rectangle
parent().drawRectangle(screen().rootTheme().opGC(),
m_last_resize_x, m_last_resize_y,
m_last_resize_w - 1 + 2 * frame().window().borderWidth(),
m_last_resize_h - 1 + 2 * frame().window().borderWidth());
screen().showGeometry(gx, gy);
}
}
} else if (functions.tabable &&
(me.state & Button2Mask) && inside_titlebar && (client != 0 || m_attaching_tab != 0)) {
//
// drag'n'drop code for tabs
//
FbTk::TextButton &active_button = *m_labelbuttons[(m_attaching_tab==0)?client:m_attaching_tab];
if (m_attaching_tab == 0) {
if (s_num_grabs > 0)
return;
// start drag'n'drop for tab
m_attaching_tab = client;
grabPointer(me.window, False, ButtonMotionMask |
ButtonReleaseMask, GrabModeAsync, GrabModeAsync,
None, frame(). theme().moveCursor(), CurrentTime);
// relative position on button
m_button_grab_x = me.x;
m_button_grab_y = me.y;
// last known root mouse position
m_last_move_x = me.x_root - me.x;
m_last_move_y = me.y_root - me.y;
// hijack extra vars for initial grab location
m_last_resize_x = me.x_root;
m_last_resize_y = me.y_root;
Fluxbox::instance()->grab();
parent().drawRectangle(screen().rootTheme().opGC(),
m_last_move_x, m_last_move_y,
active_button.width(),
active_button.height());
menu().hide();
} else {
// we already grabed and started to drag'n'drop tab
// so we update drag'n'drop-rectangle
int dx = me.x_root - m_button_grab_x, dy = me.y_root - m_button_grab_y;
//erase rectangle
parent().drawRectangle(screen().rootTheme().opGC(),
m_last_move_x, m_last_move_y,
active_button.width(),
active_button.height());
// redraw rectangle at new pos
m_last_move_x = dx;
m_last_move_y = dy;
parent().drawRectangle(screen().rootTheme().opGC(),
m_last_move_x, m_last_move_y,
active_button.width(),
active_button.height());
}
}
}
void FluxboxWindow::enterNotifyEvent(XCrossingEvent &ev) {
// ignore grab activates, or if we're not visible
if (ev.mode == NotifyGrab || ev.mode == NotifyUngrab ||
!isVisible()) {
return;
}
WinClient *client = 0;
if (screen().focusControl().isMouseTabFocus()) {
// determine if we're in a label button (tab)
Client2ButtonMap::iterator it =
find_if(m_labelbuttons.begin(),
m_labelbuttons.end(),
Compose(bind2nd(equal_to<Window>(), ev.window),
Compose(mem_fun(&TextButton::window),
Select2nd<Client2ButtonMap::value_type>())));
if (it != m_labelbuttons.end())
client = (*it).first;
}
if (ev.window == frame().window() ||
ev.window == m_client->window() ||
client) {
if (screen().focusControl().isMouseFocus() && !isFocused()) {
// check that there aren't any subsequent leave notify events in the
// X event queue
XEvent dummy;
scanargs sa;
sa.w = ev.window;
sa.enter = sa.leave = False;
XCheckIfEvent(display, &dummy, queueScanner, (char *) &sa);
if ((!sa.leave || sa.inferior) && !screen().focusControl().isCycling() ) {
setInputFocus();
}
}
}
if (screen().focusControl().isMouseTabFocus() && client && client != m_client) {
setCurrentClient(*client, isFocused());
}
}
void FluxboxWindow::leaveNotifyEvent(XCrossingEvent &ev) {
// I hope commenting this out is right - simon 21jul2003
//if (ev.window == frame().window())
//installColormap(false);
}
// TODO: functions should not be affected by decoration
void FluxboxWindow::setDecoration(Decoration decoration, bool apply) {
switch (decoration) {
case DECOR_NONE:
decorations.titlebar = decorations.border = decorations.handle =
decorations.iconify = decorations.maximize =
decorations.tab = false; //tab is also a decor
decorations.menu = true; // menu is present
// functions.iconify = functions.maximize = true;
// functions.move = true; // We need to move even without decor
// functions.resize = true; // We need to resize even without decor
break;
default:
case DECOR_NORMAL:
decorations.titlebar = decorations.border = decorations.handle =
decorations.iconify = decorations.maximize =
decorations.menu = decorations.tab = true;
functions.resize = functions.move = functions.iconify =
functions.maximize = true;
break;
case DECOR_TAB:
decorations.border = decorations.iconify = decorations.maximize =
decorations.menu = decorations.tab = true;
decorations.titlebar = decorations.handle = false;
functions.resize = functions.move = functions.iconify =
functions.maximize = true;
break;
case DECOR_TINY:
decorations.titlebar = decorations.iconify = decorations.menu =
functions.move = functions.iconify = decorations.tab = true;
decorations.border = decorations.handle = decorations.maximize =
functions.resize = functions.maximize = false;
break;
case DECOR_TOOL:
decorations.titlebar = decorations.tab = decorations.menu = functions.move = true;
decorations.iconify = decorations.border = decorations.handle =
decorations.maximize = functions.resize = functions.maximize =
functions.iconify = false;
break;
}
// we might want to wait with apply decorations
if (apply)
applyDecorations();
//!! TODO: make sure this is correct
// is this reconfigure necessary???
// reconfigure();
}
// commit current decoration values to actual displayed things
void FluxboxWindow::applyDecorations(bool initial) {
frame().clientArea().setBorderWidth(0); // client area bordered by other things
unsigned int border_width = 0;
if (decorations.border)
border_width = frame().theme().border().width();
bool client_move = false;
// borderWidth setting handles its own gravity
if (initial || frame().window().borderWidth() != border_width) {
client_move = true;
frame().setBorderWidth(border_width);
}
int grav_x=0, grav_y=0;
// negate gravity
frame().gravityTranslate(grav_x, grav_y, -m_client->gravity(), m_client->old_bw, false);
// tab deocration only affects if we're external
// must do before the setTabMode in case it goes
// to external and is meant to be hidden
if (decorations.tab)
client_move |= frame().showTabs();
else
client_move |= frame().hideTabs();
// we rely on frame not doing anything if it is already shown/hidden
if (decorations.titlebar) {
bool change = frame().showTitlebar();
client_move |= change;
if (change && screen().getDefaultInternalTabs()) {
client_move |= frame().setTabMode(FbWinFrame::INTERNAL);
}
} else {
client_move |= frame().hideTitlebar();
if (decorations.tab)
client_move |= frame().setTabMode(FbWinFrame::EXTERNAL);
}
if (decorations.handle) {
client_move |= frame().showHandle();
} else
client_move |= frame().hideHandle();
// apply gravity once more
frame().gravityTranslate(grav_x, grav_y, m_client->gravity(), m_client->old_bw, false);
// if the location changes, shift it
if (grav_x != 0 || grav_y != 0) {
move(grav_x + frame().x(), grav_y + frame().y());
client_move = true;
}
frame().reconfigure();
if (!initial && client_move) {
Fluxbox::instance()->updateFrameExtents(*this);
sendConfigureNotify();
}
}
void FluxboxWindow::toggleDecoration() {
//don't toggle decor if the window is shaded
if (isShaded())
return;
m_toggled_decos= true;
if (decorations.enabled) { //remove decorations
decorations.enabled = false;
setDecoration(DECOR_NONE);
} else { //revert back to old decoration
decorations.enabled = true;
if (m_old_decoration == DECOR_NONE) { // make sure something happens
setDecoration(DECOR_NORMAL);
} else {
setDecoration(m_old_decoration);
}
}
}
unsigned int FluxboxWindow::decorationMask() const {
unsigned int ret = 0;
if (decorations.titlebar)
ret |= DECORM_TITLEBAR;
if (decorations.handle)
ret |= DECORM_HANDLE;
if (decorations.border)
ret |= DECORM_BORDER;
if (decorations.iconify)
ret |= DECORM_ICONIFY;
if (decorations.maximize)
ret |= DECORM_MAXIMIZE;
if (decorations.close)
ret |= DECORM_CLOSE;
if (decorations.menu)
ret |= DECORM_MENU;
if (decorations.sticky)
ret |= DECORM_STICKY;
if (decorations.shade)
ret |= DECORM_SHADE;
if (decorations.tab)
ret |= DECORM_TAB;
if (decorations.enabled)
ret |= DECORM_ENABLED;
return ret;
}
void FluxboxWindow::setDecorationMask(unsigned int mask, bool apply) {
decorations.titlebar = mask & DECORM_TITLEBAR;
decorations.handle = mask & DECORM_HANDLE;
decorations.border = mask & DECORM_BORDER;
decorations.iconify = mask & DECORM_ICONIFY;
decorations.maximize = mask & DECORM_MAXIMIZE;
decorations.close = mask & DECORM_CLOSE;
decorations.menu = mask & DECORM_MENU;
decorations.sticky = mask & DECORM_STICKY;
decorations.shade = mask & DECORM_SHADE;
decorations.tab = mask & DECORM_TAB;
decorations.enabled = mask & DECORM_ENABLED;
// we don't want to do this during initialization
if (apply)
applyDecorations();
}
void FluxboxWindow::startMoving(int x, int y) {
if (s_num_grabs > 0)
return;
// save first event point
m_last_resize_x = x;
m_last_resize_y = y;
m_button_grab_x = x - frame().x() - frame().window().borderWidth();
m_button_grab_y = y - frame().y() - frame().window().borderWidth();
moving = true;
maximized = MAX_NONE;
Fluxbox *fluxbox = Fluxbox::instance();
// grabbing (and masking) on the root window allows us to
// freely map and unmap the window we're moving.
grabPointer(screen().rootWindow().window(), False, Button1MotionMask |
ButtonReleaseMask, GrabModeAsync, GrabModeAsync,
screen().rootWindow().window(), frame().theme().moveCursor(), CurrentTime);
if (menu().isVisible())
menu().hide();
fluxbox->maskWindowEvents(screen().rootWindow().window(), this);
m_last_move_x = frame().x();
m_last_move_y = frame().y();
if (! screen().doOpaqueMove()) {
fluxbox->grab();
parent().drawRectangle(screen().rootTheme().opGC(),
frame().x(), frame().y(),
frame().width() + 2*frame().window().borderWidth()-1,
frame().height() + 2*frame().window().borderWidth()-1);
screen().showPosition(frame().x(), frame().y());
}
}
void FluxboxWindow::stopMoving(bool interrupted) {
moving = false;
Fluxbox *fluxbox = Fluxbox::instance();
fluxbox->maskWindowEvents(0, 0);
if (! screen().doOpaqueMove()) {
parent().drawRectangle(screen().rootTheme().opGC(),
m_last_move_x, m_last_move_y,
frame().width() + 2*frame().window().borderWidth()-1,
frame().height() + 2*frame().window().borderWidth()-1);
if (!interrupted) {
moveResize(m_last_move_x, m_last_move_y, frame().width(), frame().height());
if (m_workspace_number != screen().currentWorkspaceID()) {
screen().reassociateWindow(this, screen().currentWorkspaceID(), true);
frame().show();
setInputFocus();
}
}
fluxbox->ungrab();
} else if (!interrupted) {
moveResize(frame().x(), frame().y(), frame().width(), frame().height(), true);
frame().notifyMoved(true);
}
screen().hidePosition();
ungrabPointer(CurrentTime);
FbTk::App::instance()->sync(false); //make sure the redraw is made before we continue
}
void FluxboxWindow::pauseMoving() {
if (screen().doOpaqueMove()) {
return;
}
parent().drawRectangle(screen().rootTheme().opGC(),
m_last_move_x, m_last_move_y,
frame().width() + 2*frame().window().borderWidth()-1,
frame().height() + 2*frame().window().borderWidth()-1);
}
void FluxboxWindow::resumeMoving() {
if (screen().doOpaqueMove()) {
return;
}
if (m_workspace_number == screen().currentWorkspaceID()) {
frame().show();
setInputFocus();
}
FbTk::App::instance()->sync(false);
parent().drawRectangle(screen().rootTheme().opGC(),
m_last_move_x, m_last_move_y,
frame().width() + 2*frame().window().borderWidth()-1,
frame().height() + 2*frame().window().borderWidth()-1);
}
/**
* Helper function that snaps a window to another window
* We snap if we're closer than the x/ylimits.
*/
inline void snapToWindow(int &xlimit, int &ylimit,
int left, int right, int top, int bottom,
int oleft, int oright, int otop, int obottom) {
// Only snap if we're adjacent to the edge we're looking at
// for left + right, need to be in the right y range
if (top <= obottom && bottom >= otop) {
// left
if (abs(left-oleft) < abs(xlimit)) xlimit = -(left-oleft);
if (abs(right-oleft) < abs(xlimit)) xlimit = -(right-oleft);
// right
if (abs(left-oright) < abs(xlimit)) xlimit = -(left-oright);
if (abs(right-oright) < abs(xlimit)) xlimit = -(right-oright);
}
// for top + bottom, need to be in the right x range
if (left <= oright && right >= oleft) {
// top
if (abs(top-otop) < abs(ylimit)) ylimit = -(top-otop);
if (abs(bottom-otop) < abs(ylimit)) ylimit = -(bottom-otop);
// bottom
if (abs(top-obottom) < abs(ylimit)) ylimit = -(top-obottom);
if (abs(bottom-obottom) < abs(ylimit)) ylimit = -(bottom-obottom);
}
}
/*
* Do Whatever snapping magic is necessary, and return using the orig_left
* and orig_top variables to indicate the new x,y position
*/
void FluxboxWindow::doSnapping(int &orig_left, int &orig_top) {
/*
* Snap to screen/head edges
* Snap to windows
*/
if (screen().getEdgeSnapThreshold() == 0) return;
// Keep track of our best offsets so far
// We need to find things less than or equal to the threshold
int dx = screen().getEdgeSnapThreshold() + 1;
int dy = screen().getEdgeSnapThreshold() + 1;
// we only care about the left/top etc that includes borders
int borderW = 0;
if (decorationMask() & (DECORM_ENABLED|DECORM_BORDER|DECORM_HANDLE))
borderW = frame().window().borderWidth();
int top = orig_top; // orig include the borders
int left = orig_left;
int right = orig_left + width() + 2 * borderW;
int bottom = orig_top + height() + 2 * borderW;
// test against tabs too
bool i_have_tabs = frame().externalTabMode();
int xoff = 0, yoff = 0, woff = 0, hoff = 0;
if (i_have_tabs) {
xoff = xOffset();
yoff = yOffset();
woff = widthOffset();
hoff = heightOffset();
}
/////////////////////////////////////
// begin by checking the screen (or Xinerama head) edges
int starth = 0;
// head "0" == whole screen width + height, which we skip since the
// sum of all the heads covers those edges, if >1 head
if (screen().numHeads() > 0)
starth=1;
for (int h=starth; h <= screen().numHeads(); h++) {
snapToWindow(dx, dy, left, right, top, bottom,
screen().maxLeft(h),
screen().maxRight(h),
screen().maxTop(h),
screen().maxBottom(h));
if (i_have_tabs)
snapToWindow(dx, dy, left - xoff, right - xoff + woff, top - yoff, bottom - yoff + hoff,
screen().maxLeft(h),
screen().maxRight(h),
screen().maxTop(h),
screen().maxBottom(h));
}
for (int h=starth; h <= screen().numHeads(); h++) {
snapToWindow(dx, dy, left, right, top, bottom,
screen().getHeadX(h),
screen().getHeadX(h) + screen().getHeadWidth(h),
screen().getHeadY(h),
screen().getHeadY(h) + screen().getHeadHeight(h));
if (i_have_tabs)
snapToWindow(dx, dy, left - xoff, right - xoff + woff, top - yoff, bottom - yoff + hoff,
screen().getHeadX(h),
screen().getHeadX(h) + screen().getHeadWidth(h),
screen().getHeadY(h),
screen().getHeadY(h) + screen().getHeadHeight(h));
}
/////////////////////////////////////
// now check window edges
Workspace::Windows &wins =
screen().currentWorkspace()->windowList();
Workspace::Windows::iterator it = wins.begin();
Workspace::Windows::iterator it_end = wins.end();
unsigned int bw;
for (; it != it_end; it++) {
if ((*it) == this)
continue; // skip myself
bw = (*it)->decorationMask() & (DECORM_ENABLED|DECORM_BORDER|DECORM_HANDLE) ?
(*it)->frame().window().borderWidth() : 0;
snapToWindow(dx, dy, left, right, top, bottom,
(*it)->x(),
(*it)->x() + (*it)->width() + 2 * bw,
(*it)->y(),
(*it)->y() + (*it)->height() + 2 * bw);
if (i_have_tabs)
snapToWindow(dx, dy, left - xoff, right - xoff + woff, top - yoff, bottom - yoff + hoff,
(*it)->x(),
(*it)->x() + (*it)->width() + 2 * bw,
(*it)->y(),
(*it)->y() + (*it)->height() + 2 * bw);
// also snap to the box containing the tabs (don't bother with actual
// tab edges, since they're dynamic
if ((*it)->frame().externalTabMode())
snapToWindow(dx, dy, left, right, top, bottom,
(*it)->x() - (*it)->xOffset(),
(*it)->x() - (*it)->xOffset() + (*it)->width() + 2 * bw + (*it)->widthOffset(),
(*it)->y() - (*it)->yOffset(),
(*it)->y() - (*it)->yOffset() + (*it)->height() + 2 * bw + (*it)->heightOffset());
if (i_have_tabs)
snapToWindow(dx, dy, left - xoff, right - xoff + woff, top - yoff, bottom - yoff + hoff,
(*it)->x() - (*it)->xOffset(),
(*it)->x() - (*it)->xOffset() + (*it)->width() + 2 * bw + (*it)->widthOffset(),
(*it)->y() - (*it)->yOffset(),
(*it)->y() - (*it)->yOffset() + (*it)->height() + 2 * bw + (*it)->heightOffset());
}
// commit
if (dx <= screen().getEdgeSnapThreshold())
orig_left += dx;
if (dy <= screen().getEdgeSnapThreshold())
orig_top += dy;
}
void FluxboxWindow::startResizing(int x, int y, ResizeDirection dir) {
if (s_num_grabs > 0 || isShaded() || isIconic() )
return;
m_resize_corner = dir;
resizing = true;
maximized = MAX_NONE;
const Cursor& cursor = (m_resize_corner == LEFTTOP) ? frame().theme().upperLeftAngleCursor() :
(m_resize_corner == RIGHTTOP) ? frame().theme().upperRightAngleCursor() :
(m_resize_corner == RIGHTBOTTOM) ? frame().theme().lowerRightAngleCursor() :
frame().theme().lowerLeftAngleCursor();
grabPointer(fbWindow().window(),
false, ButtonMotionMask | ButtonReleaseMask,
GrabModeAsync, GrabModeAsync, None, cursor, CurrentTime);
int gx = 0, gy = 0;
m_button_grab_x = x;
m_button_grab_y = y;
m_last_resize_x = frame().x();
m_last_resize_y = frame().y();
m_last_resize_w = frame().width();
m_last_resize_h = frame().height();
fixsize(&gx, &gy);
screen().showGeometry(gx, gy);
parent().drawRectangle(screen().rootTheme().opGC(),
m_last_resize_x, m_last_resize_y,
m_last_resize_w - 1 + 2 * frame().window().borderWidth(),
m_last_resize_h - 1 + 2 * frame().window().borderWidth());
}
void FluxboxWindow::stopResizing(bool interrupted) {
resizing = false;
parent().drawRectangle(screen().rootTheme().opGC(),
m_last_resize_x, m_last_resize_y,
m_last_resize_w - 1 + 2 * frame().window().borderWidth(),
m_last_resize_h - 1 + 2 * frame().window().borderWidth());
screen().hideGeometry();
if (!interrupted) {
fixsize();
moveResize(m_last_resize_x, m_last_resize_y,
m_last_resize_w, m_last_resize_h);
}
ungrabPointer(CurrentTime);
}
void FluxboxWindow::attachTo(int x, int y, bool interrupted) {
if (m_attaching_tab == 0)
return;
parent().drawRectangle(screen().rootTheme().opGC(),
m_last_move_x, m_last_move_y,
m_labelbuttons[m_attaching_tab]->width(),
m_labelbuttons[m_attaching_tab]->height());
ungrabPointer(CurrentTime);
Fluxbox::instance()->ungrab();
// make sure we clean up here, since this object may be deleted inside attachClient
WinClient *old_attached = m_attaching_tab;
m_attaching_tab = 0;
if (interrupted)
return;
int dest_x = 0, dest_y = 0;
Window child = 0;
if (XTranslateCoordinates(display, parent().window(),
parent().window(),
x, y, &dest_x, &dest_y, &child)) {
bool inside_titlebar = false;
// search for a fluxboxwindow
WinClient *client = Fluxbox::instance()->searchWindow(child);
FluxboxWindow *attach_to_win = 0;
if (client) {
inside_titlebar = client->fbwindow()->hasTitlebar() &&
client->fbwindow()->y() + static_cast<signed>(client->fbwindow()->titlebarHeight()) > dest_y;
Fluxbox::TabsAttachArea area= Fluxbox::instance()->getTabsAttachArea();
if (area == Fluxbox::ATTACH_AREA_WINDOW)
attach_to_win = client->fbwindow();
else if (area == Fluxbox::ATTACH_AREA_TITLEBAR && inside_titlebar) {
attach_to_win = client->fbwindow();
}
}
if (attach_to_win != this &&
attach_to_win != 0 && attach_to_win->isTabable()) {
attach_to_win->attachClient(*old_attached,x,y );
// we could be deleted here, DO NOT do anything else that alters this object
} else if (attach_to_win != this || (attach_to_win == this && !inside_titlebar)) {
// disconnect client if we didn't drop on a window
WinClient &client = *old_attached;
detachClient(*old_attached);
// move window by relative amount of mouse movement
// since just detached, move relative to old location
if (client.fbwindow() != 0) {
client.fbwindow()->move(frame().x() - m_last_resize_x + x, frame().y() - m_last_resize_y + y);
}
} else if( attach_to_win == this && attach_to_win->isTabable()) {
//reording of tabs within a frame
moveClientTo(*old_attached, x, y);
}
}
}
void FluxboxWindow::restore(WinClient *client, bool remap) {
if (client->fbwindow() != this)
return;
XChangeSaveSet(display, client->window(), SetModeDelete);
client->setEventMask(NoEventMask);
int wx = frame().x(), wy = frame().y();
// don't move the frame, in case there are other tabs in it
// just set the new coordinates on the reparented window
frame().gravityTranslate(wx, wy, -client->gravity(), client->old_bw, false); // negative to invert
// Why was this hide done? It broke vncviewer (and mplayer?),
// since it would reparent when going fullscreen.
// is it needed for anything? Reparent should imply unmap
// ok, it should hide sometimes, e.g. if the reparent was sent by a client
//client->hide();
// restore old border width
client->setBorderWidth(client->old_bw);
XEvent xev;
if (! XCheckTypedWindowEvent(display, client->window(), ReparentNotify,
&xev)) {
#ifdef DEBUG
cerr<<"FluxboxWindow::restore: reparent 0x"<<hex<<client->window()<<dec<<" to root"<<endl;
#endif // DEBUG
// reparent to root window
client->reparent(screen().rootWindow(), wx, wy, false);
if (!remap)
client->hide();
}
if (remap)
client->show();
installColormap(false);
delete client;
#ifdef DEBUG
cerr<<"FluxboxWindow::restore: remap = "<<remap<<endl;
cerr<<__FILE__<<"("<<__FUNCTION__<<"): numClients() = "<<numClients()<<endl;
#endif // DEBUG
if (numClients() == 0) {
hide(true);
}
}
void FluxboxWindow::restore(bool remap) {
if (numClients() == 0)
return;
#ifdef DEBUG
cerr<<"restore("<<remap<<")"<<endl;
#endif // DEBUG
while (!clientList().empty()) {
restore(clientList().back(), remap);
// deleting winClient removes it from the clientList
}
}
bool FluxboxWindow::isVisible() const {
return frame().isVisible();
}
FbTk::FbWindow &FluxboxWindow::fbWindow() {
return frame().window();
}
const FbTk::FbWindow &FluxboxWindow::fbWindow() const {
return frame().window();
}
FbTk::Menu &FluxboxWindow::menu() {
return screen().windowMenu();
}
const FbTk::FbPixmap &FluxboxWindow::iconPixmap() const { return m_client->iconPixmap(); }
const FbTk::FbPixmap &FluxboxWindow::iconMask() const { return m_client->iconMask(); }
const bool FluxboxWindow::usePixmap() const {
return m_client ? m_client->usePixmap() : false;
}
const bool FluxboxWindow::useMask() const { return m_client->useMask(); }
const FbTk::Menu &FluxboxWindow::menu() const {
return screen().windowMenu();
}
unsigned int FluxboxWindow::titlebarHeight() const {
return frame().titlebarHeight();
}
Window FluxboxWindow::clientWindow() const {
if (m_client == 0)
return 0;
return m_client->window();
}
const string &FluxboxWindow::title() const {
static string empty_string;
if (m_client == 0)
return empty_string;
return m_client->title();
}
const string &FluxboxWindow::iconTitle() const {
static string empty_string;
if (m_client == 0)
return empty_string;
return m_client->iconTitle();
}
int FluxboxWindow::initialState() const { return m_client->initial_state; }
void FluxboxWindow::changeBlackboxHints(const BlackboxHints &net) {
if ((net.flags & ATTRIB_SHADED) &&
((m_blackbox_attrib.attrib & ATTRIB_SHADED) !=
(net.attrib & ATTRIB_SHADED)))
shade();
if ((net.flags & ATTRIB_HIDDEN) &&
((m_blackbox_attrib.attrib & ATTRIB_HIDDEN) !=
(net.attrib & ATTRIB_HIDDEN))) {
bool want_iconic = net.attrib & ATTRIB_HIDDEN;
if (!iconic && want_iconic)
iconify();
else if (iconic && !want_iconic)
deiconify();
}
if (net.flags & (ATTRIB_MAXVERT | ATTRIB_MAXHORIZ)) {
// make maximise look like the net maximise flags
int want_max = MAX_NONE;
if (net.flags & ATTRIB_MAXVERT)
want_max |= MAX_VERT;
if (net.flags & ATTRIB_MAXHORIZ)
want_max |= MAX_HORZ;
if (want_max == MAX_NONE && maximized != MAX_NONE) {
maximize(MAX_NONE);
} else if (want_max == MAX_FULL && maximized != MAX_FULL) {
maximize(MAX_FULL);
// horz and vert are a little trickier to morph
}
// to toggle vert
// either we want vert and aren't
// or we want horizontal, and are vertically (or full) at present
if (want_max == MAX_VERT && !(maximized & MAX_VERT) ||
want_max == MAX_HORZ && (maximized & MAX_VERT)) {
maximize(MAX_VERT);
}
// note that if we want horz, it WONT be vert any more from above
if (want_max == MAX_HORZ && !(maximized & MAX_HORZ) ||
want_max == MAX_VERT && (maximized & MAX_HORZ)) {
maximize(MAX_HORZ);
}
}
if ((net.flags & ATTRIB_OMNIPRESENT) &&
((m_blackbox_attrib.attrib & ATTRIB_OMNIPRESENT) !=
(net.attrib & ATTRIB_OMNIPRESENT)))
stick();
if ((net.flags & ATTRIB_WORKSPACE) &&
(m_workspace_number != net.workspace)) {
screen().reassociateWindow(this, net.workspace, true);
if (screen().currentWorkspaceID() != net.workspace)
withdraw(true);
else
deiconify();
}
if (net.flags & ATTRIB_STACK) {
if ((unsigned int) m_layernum != net.stack) {
moveToLayer(net.stack);
}
}
if (net.flags & ATTRIB_DECORATION) {
m_old_decoration = static_cast<Decoration>(net.decoration);
setDecoration(m_old_decoration);
}
}
void FluxboxWindow::fixsize(int *user_w, int *user_h, bool maximizing) {
int titlebar_height = (decorations.titlebar ?
frame().titlebar().height() +
frame().titlebar().borderWidth() : 0);
int handle_height = (decorations.handle ?
frame().handle().height() +
frame().handle().borderWidth() : 0);
int decoration_height = titlebar_height + handle_height;
// dx is new width = current width + difference between new and old x values
//int dx = frame().width() + frame().x() - m_last_resize_x;
int dw = m_last_resize_w;
// dy = new height (w/o decorations), similarly
int dh = m_last_resize_h - decoration_height;
m_client->applySizeHints(dw, dh, user_w, user_h, maximizing);
// update last resize
m_last_resize_w = dw;
m_last_resize_h = dh + decoration_height;
// move X if necessary
if (m_resize_corner == LEFTTOP || m_resize_corner == LEFTBOTTOM) {
m_last_resize_x = frame().x() + frame().width() - m_last_resize_w;
}
if (m_resize_corner == LEFTTOP || m_resize_corner == RIGHTTOP) {
m_last_resize_y = frame().y() + frame().height() - m_last_resize_h;
}
}
void FluxboxWindow::moveResizeClient(WinClient &client, int x, int y,
unsigned int height, unsigned int width) {
client.moveResize(x, y,
frame().clientArea().width(),
frame().clientArea().height());
client.sendConfigureNotify(frame().x() + frame().clientArea().x(),
frame().y() + frame().clientArea().y(),
frame().clientArea().width(),
frame().clientArea().height());
}
void FluxboxWindow::sendConfigureNotify(bool send_to_netizens) {
ClientList::iterator client_it = m_clientlist.begin();
ClientList::iterator client_it_end = m_clientlist.end();
for (; client_it != client_it_end; ++client_it) {
WinClient &client = *(*client_it);
/*
Send event telling where the root position
of the client window is. (ie frame pos + client pos inside the frame = send pos)
*/
//!!
client.x = frame().x();
client.y = frame().y();
moveResizeClient(client,
frame().clientArea().x(),
frame().clientArea().y(),
frame().clientArea().width(),
frame().clientArea().height());
if (send_to_netizens) {
XEvent event;
event.type = ConfigureNotify;
event.xconfigure.display = display;
event.xconfigure.event = client.window();
event.xconfigure.window = client.window();
event.xconfigure.x = frame().x() + frame().clientArea().x();
event.xconfigure.y = frame().y() + frame().clientArea().y();
event.xconfigure.width = client.width();
event.xconfigure.height = client.height();
event.xconfigure.border_width = client.old_bw;
event.xconfigure.above = frame().window().window();
event.xconfigure.override_redirect = false;
screen().updateNetizenConfigNotify(event);
}
} // end for
}
void FluxboxWindow::close() {
if (WindowCmd<void>::window() == this && WindowCmd<void>::client())
WindowCmd<void>::client()->sendClose(false);
else if (m_client)
m_client->sendClose(false);
}
void FluxboxWindow::kill() {
if (WindowCmd<void>::window() == this && WindowCmd<void>::client())
WindowCmd<void>::client()->sendClose(true);
else if (m_client)
m_client->sendClose(true);
}
void FluxboxWindow::setupWindow() {
// sets up our window
// we allow both to be done at once to share the commands
using namespace FbTk;
typedef RefCount<Command> CommandRef;
typedef SimpleCommand<FluxboxWindow> WindowCmd;
CommandRef shade_cmd(new WindowCmd(*this, &FluxboxWindow::shade));
CommandRef shade_on_cmd(new WindowCmd(*this, &FluxboxWindow::shadeOn));
CommandRef shade_off_cmd(new WindowCmd(*this, &FluxboxWindow::shadeOff));
CommandRef next_tab_cmd(new WindowCmd(*this, &FluxboxWindow::nextClient));
CommandRef prev_tab_cmd(new WindowCmd(*this, &FluxboxWindow::prevClient));
CommandRef lower_cmd(new WindowCmd(*this, &FluxboxWindow::lower));
CommandRef raise_and_focus_cmd(new WindowCmd(*this, &FluxboxWindow::raiseAndFocus));
CommandRef stick_cmd(new WindowCmd(*this, &FluxboxWindow::stick));
CommandRef show_menu_cmd(new WindowCmd(*this, &FluxboxWindow::popupMenu));
typedef FbTk::Resource<vector<WinButton::Type> > WinButtonsResource;
string titlebar_name[2];
string titlebar_alt_name[2];
titlebar_name[0] = screen().name() + ".titlebar.left";
titlebar_alt_name[0] = screen().altName() + ".Titlebar.Left";
titlebar_name[1] = screen().name() + ".titlebar.right";
titlebar_alt_name[1] = screen().altName() + ".Titlebar.Right";
WinButtonsResource *titlebar_side[2];
ResourceManager &rm = screen().resourceManager();
// create resource for titlebar
for (int i=0; i < 2; ++i) {
titlebar_side[i] = dynamic_cast<WinButtonsResource *>(
rm.findResource( titlebar_name[i] ) );
if (titlebar_side[i] != 0)
continue; // find next resource too
WinButton::Type titlebar_left[] = {
WinButton::STICK
};
WinButton::Type titlebar_right[] = {
WinButton::MINIMIZE,
WinButton::MAXIMIZE,
WinButton::CLOSE
};
WinButton::Type *begin = 0;
WinButton::Type *end = 0;
if (i == 0) {
begin = titlebar_left;
end = titlebar_left + 1;
} else {
begin = titlebar_right;
end = titlebar_right + 3;
}
titlebar_side[i] =
new WinButtonsResource(rm,
WinButtonsResource::Type(begin, end),
titlebar_name[i], titlebar_alt_name[i]);
screen().addManagedResource(titlebar_side[i]);
}
updateButtons();
// setup titlebar
frame().setOnClickTitlebar(raise_and_focus_cmd, 1, false, true); // on press with button 1
frame().setOnClickTitlebar(shade_cmd, 1, true); // doubleclick with button 1
frame().setOnClickTitlebar(show_menu_cmd, 3); // on release with button 3
frame().setOnClickTitlebar(lower_cmd, 2); // on release with button 2
int reverse = 0;
if (screen().getScrollReverse())
reverse = 1;
if (StringUtil::toLower(screen().getScrollAction()) == string("shade")) {
frame().setOnClickTitlebar(shade_on_cmd, 5 - reverse); // shade on mouse roll
frame().setOnClickTitlebar(shade_off_cmd, 4 + reverse); // unshade if rolled oposite direction
} else if (StringUtil::toLower(screen().getScrollAction()) == string("nexttab")) {
frame().setOnClickTitlebar(next_tab_cmd, 5 - reverse); // next tab
frame().setOnClickTitlebar(prev_tab_cmd, 4 + reverse); // previous tab
}
frame().setDoubleClickTime(Fluxbox::instance()->getDoubleClickInterval());
// end setup frame
}
void FluxboxWindow::updateButtons() {
string titlebar_name[2];
titlebar_name[0] = screen().name() + ".titlebar.left";
titlebar_name[1] = screen().name() + ".titlebar.right";
typedef FbTk::Resource<vector<WinButton::Type> > WinButtonsResource;
WinButtonsResource *titlebar_side[2];
ResourceManager &rm = screen().resourceManager();
bool need_update = false;
// get resource for titlebar
for (int i=0; i < 2; ++i) {
titlebar_side[i] = dynamic_cast<WinButtonsResource *>(
rm.findResource( titlebar_name[i] ) );
// check if we need to update our buttons
size_t new_size = (*titlebar_side[i])->size();
if (new_size != m_titlebar_buttons[i].size() || need_update)
need_update = true;
else {
for (size_t j=0; j < new_size && !need_update; j++) {
if ((*(*titlebar_side[i]))[j] != m_titlebar_buttons[i][j])
need_update = true;
}
}
}
if (!need_update)
return;
// clear old buttons from frame
frame().removeAllButtons();
using namespace FbTk;
typedef RefCount<Command> CommandRef;
typedef SimpleCommand<FluxboxWindow> WindowCmd;
CommandRef iconify_cmd(new WindowCmd(*this, &FluxboxWindow::iconify));
CommandRef maximize_cmd(new WindowCmd(*this, &FluxboxWindow::maximizeFull));
CommandRef maximize_vert_cmd(new WindowCmd(*this, &FluxboxWindow::maximizeVertical));
CommandRef maximize_horiz_cmd(new WindowCmd(*this, &FluxboxWindow::maximizeHorizontal));
CommandRef close_cmd(new WindowCmd(*this, &FluxboxWindow::close));
CommandRef shade_cmd(new WindowCmd(*this, &FluxboxWindow::shade));
CommandRef stick_cmd(new WindowCmd(*this, &FluxboxWindow::stick));
CommandRef show_menu_cmd(new WindowCmd(*this, &FluxboxWindow::popupMenu));
WinButtonTheme &winbutton_theme = screen().winButtonTheme();
for (size_t c = 0; c < 2 ; c++) {
// get titlebar configuration for current side
const vector<WinButton::Type> &dir = *(*titlebar_side[c]);
m_titlebar_buttons[c] = dir;
for (size_t i=0; i < dir.size(); ++i) {
//create new buttons
WinButton *winbtn = 0;
switch (dir[i]) {
case WinButton::MINIMIZE:
if (isIconifiable()) {
winbtn = new WinButton(*this, winbutton_theme,
WinButton::MINIMIZE,
frame().titlebar(),
0, 0, 10, 10);
winbtn->setOnClick(iconify_cmd);
}
break;
case WinButton::MAXIMIZE:
if (isMaximizable()) {
winbtn = new WinButton(*this, winbutton_theme,
dir[i],
frame().titlebar(),
0, 0, 10, 10);
winbtn->setOnClick(maximize_cmd, 1);
winbtn->setOnClick(maximize_horiz_cmd, 3);
winbtn->setOnClick(maximize_vert_cmd, 2);
}
break;
case WinButton::CLOSE:
if (m_client->isClosable()) {
winbtn = new WinButton(*this, winbutton_theme,
dir[i],
frame().titlebar(),
0, 0, 10, 10);
winbtn->setOnClick(close_cmd);
stateSig().attach(winbtn);
}
break;
case WinButton::STICK:
winbtn = new WinButton(*this, winbutton_theme,
dir[i],
frame().titlebar(),
0, 0, 10, 10);
stateSig().attach(winbtn);
winbtn->setOnClick(stick_cmd);
break;
case WinButton::SHADE:
winbtn = new WinButton(*this, winbutton_theme,
dir[i],
frame().titlebar(),
0, 0, 10, 10);
stateSig().attach(winbtn);
winbtn->setOnClick(shade_cmd);
break;
case WinButton::MENUICON:
winbtn = new WinButton(*this, winbutton_theme,
dir[i],
frame().titlebar(),
0, 0, 10, 10);
hintSig().attach(winbtn);
titleSig().attach(winbtn);
winbtn->setOnClick(show_menu_cmd);
break;
}
if (winbtn != 0) {
winbtn->show();
if (c == 0)
frame().addLeftButton(winbtn);
else
frame().addRightButton(winbtn);
}
} //end for i
} // end for c
frame().reconfigure();
}
/**
* reconfigTheme: must be called after frame is reconfigured
* Client windows need to be made the same size and location as
* the frame's client area.
*/
void FluxboxWindow::reconfigTheme() {
m_frame.setBorderWidth(decorations.border ?
frame().theme().border().width() : 0);
if (decorations.handle && frame().theme().handleWidth() != 0)
frame().showHandle();
else
frame().hideHandle();
ClientList::iterator it = clientList().begin();
ClientList::iterator it_end = clientList().end();
int x = m_frame.clientArea().x(),
y = m_frame.clientArea().y();
unsigned int width = m_frame.clientArea().width(),
height = m_frame.clientArea().height();
for (; it != it_end; ++it) {
(*it)->moveResize(x, y, width, height);
}
sendConfigureNotify();
}
// grab pointer and increase counter.
// we need this to count grab pointers,
// especially at startup, where we can drag/resize while starting
// and causing it to send events to windows later on and make
// two different windows do grab pointer which only one window
// should do at the time
void FluxboxWindow::grabPointer(Window grab_window,
Bool owner_events,
unsigned int event_mask,
int pointer_mode, int keyboard_mode,
Window confine_to,
Cursor cursor,
Time time) {
XGrabPointer(FbTk::App::instance()->display(),
grab_window,
owner_events,
event_mask,
pointer_mode, keyboard_mode,
confine_to,
cursor,
time);
s_num_grabs++;
}
// ungrab and decrease counter
void FluxboxWindow::ungrabPointer(Time time) {
XUngrabPointer(FbTk::App::instance()->display(), time);
s_num_grabs--;
if (s_num_grabs < 0)
s_num_grabs = 0;
}
void FluxboxWindow::associateClient(WinClient &client) {
FbWinFrame::ButtonId btn = frame().createTab(client.title(),
new SetClientCmd(client),
Fluxbox::instance()->getTabsPadding());
m_labelbuttons[&client] = btn;
FbTk::EventManager &evm = *FbTk::EventManager::instance();
evm.add(*this, btn->window()); // we take care of button events for this
evm.add(*this, client.window());
client.setFluxboxWindow(this);
}