fluxbox/src/Resources.cc
Mathias Gumz 34343bb20b Feature #3602124: 'LHalf' and 'RHalf' buttons to the titlebar
First draft of feature request of #3602124: Having 2 buttons in the titlebar
which allow quick positioning of a Window into the left or right half of the
current monitor.
2013-02-06 13:47:17 +01:00

234 lines
6 KiB
C++

// Resources.cc for Fluxbox Window Manager
// Copyright (c) 2004 - 2006 Henrik Kinnunen (fluxgen at fluxbox dot org)
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
// holds main resource functions
#include "FbTk/StringUtil.hh"
#include "FbTk/Resource.hh"
#include "WinButton.hh"
#include "fluxbox.hh"
#include "Layer.hh"
#include <stdio.h>
#include <string>
#include <vector>
#ifdef HAVE_CSTRING
#include <cstring>
#else
#include <string.h>
#endif
using std::string;
using std::vector;
using namespace FbTk;
//-----------------------------------------------------------------
//---- accessors for int, bool, and some enums with Resource ------
//-----------------------------------------------------------------
namespace FbTk {
template<>
string FbTk::Resource<int>::
getString() const {
return FbTk::StringUtil::number2String(**this);
}
template<>
void FbTk::Resource<int>::
setFromString(const char* strval) {
FbTk::StringUtil::extractNumber(strval, get());
}
template<>
string FbTk::Resource<string>::
getString() const { return **this; }
template<>
void FbTk::Resource<string>::
setFromString(const char *strval) {
*this = strval;
}
template<>
string FbTk::Resource<bool>::
getString() const {
return string(**this == true ? "true" : "false");
}
template<>
void FbTk::Resource<bool>::
setFromString(char const *strval) {
*this = (bool)!strcasecmp(strval, "true");
}
template<>
string FbTk::Resource<vector<WinButton::Type> >::
getString() const {
string retval;
for (size_t i = 0; i < m_value.size(); i++) {
switch (m_value[i]) {
case WinButton::SHADE:
retval.append("Shade");
break;
case WinButton::MINIMIZE:
retval.append("Minimize");
break;
case WinButton::MAXIMIZE:
retval.append("Maximize");
break;
case WinButton::CLOSE:
retval.append("Close");
break;
case WinButton::STICK:
retval.append("Stick");
break;
case WinButton::MENUICON:
retval.append("MenuIcon");
break;
case WinButton::LEFT_HALF:
retval.append("LHalf");
break;
case WinButton::RIGHT_HALF:
retval.append("RHalf");
break;
default:
break;
}
retval.append(" ");
}
return retval;
}
template<>
void FbTk::Resource<vector<WinButton::Type> >::
setFromString(char const *strval) {
vector<string> val;
StringUtil::stringtok(val, strval);
//clear old values
m_value.clear();
std::string v;
for (size_t i = 0; i < val.size(); i++) {
v = FbTk::StringUtil::toLower(val[i]);
if (v == "maximize")
m_value.push_back(WinButton::MAXIMIZE);
else if (v == "minimize")
m_value.push_back(WinButton::MINIMIZE);
else if (v == "shade")
m_value.push_back(WinButton::SHADE);
else if (v == "stick")
m_value.push_back(WinButton::STICK);
else if (v == "menuicon")
m_value.push_back(WinButton::MENUICON);
else if (v == "close")
m_value.push_back(WinButton::CLOSE);
else if (v == "lhalf")
m_value.push_back(WinButton::LEFT_HALF);
else if (v == "rhalf")
m_value.push_back(WinButton::RIGHT_HALF);
}
}
template<>
string FbTk::Resource<Fluxbox::TabsAttachArea>::
getString() const {
if (m_value == Fluxbox::ATTACH_AREA_TITLEBAR)
return "Titlebar";
else
return "Window";
}
template<>
void FbTk::Resource<Fluxbox::TabsAttachArea>::
setFromString(char const *strval) {
if (strcasecmp(strval, "Titlebar")==0)
m_value= Fluxbox::ATTACH_AREA_TITLEBAR;
else
m_value= Fluxbox::ATTACH_AREA_WINDOW;
}
template<>
string FbTk::Resource<unsigned int>::
getString() const {
return FbTk::StringUtil::number2String(m_value);
}
template<>
void FbTk::Resource<unsigned int>::
setFromString(const char *strval) {
if (!FbTk::StringUtil::extractNumber(strval, m_value))
setDefaultValue();
}
template<>
string FbTk::Resource<long long>::
getString() const {
return FbTk::StringUtil::number2String(m_value);
}
template<>
void FbTk::Resource<long long>::
setFromString(const char *strval) {
if (!FbTk::StringUtil::extractNumber(strval, m_value))
setDefaultValue();
}
template<>
string FbTk::Resource<ResourceLayer>::
getString() const {
return ::ResourceLayer::getString(m_value.getNum());
}
template<>
void FbTk::Resource<ResourceLayer>::
setFromString(const char *strval) {
string str(strval);
int tempnum = ::ResourceLayer::getNumFromString(str);
if (tempnum >= 0 && tempnum < ::ResourceLayer::NUM_LAYERS)
m_value = tempnum;
else
setDefaultValue();
}
template<>
string FbTk::Resource<long>::
getString() const {
return FbTk::StringUtil::number2String(m_value);
}
template<>
void FbTk::Resource<long>::
setFromString(const char *strval) {
if (!FbTk::StringUtil::extractNumber(strval, m_value))
setDefaultValue();
}
} // end namespace FbTk