45 lines
1.8 KiB
C++
45 lines
1.8 KiB
C++
// CascadePlacement.hh
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// Copyright (c) 2006 Fluxbox Team (fluxgen at fluxbox dot org)
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the "Software"),
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// to deal in the Software without restriction, including without limitation
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// the rights to use, copy, modify, merge, publish, distribute, sublicense,
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// and/or sell copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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// $Id$
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#ifndef CASCADEPLACEMENT_HH
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#define CASCADEPLACEMENT_HH
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#include "PlacementStrategy.hh"
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#include "FbTk/NotCopyable.hh"
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class BScreen;
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class CascadePlacement: public PlacementStrategy,
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private FbTk::NotCopyable {
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public:
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explicit CascadePlacement(const BScreen &screen);
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~CascadePlacement();
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bool placeWindow(const std::vector<FluxboxWindow *> &windowlist,
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const FluxboxWindow &window,
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int &place_x, int &place_y);
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private:
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int *m_cascade_x; ///< need a cascade for each head (Xinerama)
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int *m_cascade_y; ///< need a cascade for each head (Xinerama)
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};
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#endif // CASCADEPLACEMENT_HH
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