fluxbox/src/Remember.hh
2003-07-04 14:06:20 +00:00

201 lines
6.8 KiB
C++

// Remember.hh for Fluxbox Window Manager
// Copyright (c) 2002 Xavier Brouckaert
// Copyright (c) 2003 Henrik Kinnunen (fluxgen at users.sourceforge.net)
// and Simon Bowden (rathnor at users.sourceforge.net)
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
// $Id: Remember.hh,v 1.10 2003/07/04 14:06:20 rathnor Exp $
/* Based on the original "Remember patch" by Xavier Brouckaert */
#ifndef REMEMBER_HH
#define REMEMBER_HH
#include "AtomHandler.hh"
#include <fstream>
#include <map>
#include <list>
#include <string>
#include <utility>
class FluxboxWindow;
class BScreen;
class WinClient;
class ClientPattern;
class Application {
public:
Application(bool grouped);
inline void forgetWorkspace() { workspace_remember = false; }
inline void forgetDimensions() { dimensions_remember = false; }
inline void forgetPosition() { position_remember = false; }
inline void forgetShadedstate() { shadedstate_remember = false; }
inline void forgetTabstate() { tabstate_remember = false; }
inline void forgetDecostate() { decostate_remember = false; }
inline void forgetStuckstate() { stuckstate_remember = false; }
inline void forgetJumpworkspace() { jumpworkspace_remember = false; }
inline void forgetLayer() { layer_remember = false; }
inline void forgetSaveOnClose() { save_on_close_remember = false; }
inline void rememberWorkspace(int ws)
{ workspace = ws; workspace_remember = true; }
inline void rememberDimensions(int width, int height)
{ w = width; h = height; dimensions_remember = true; }
inline void rememberPosition(int posx, int posy)
{ x = posx; y = posy; position_remember = true; }
inline void rememberShadedstate(bool state)
{ shadedstate = state; shadedstate_remember = true; }
inline void rememberTabstate(bool state)
{ tabstate = state; tabstate_remember = true; }
inline void rememberDecostate(unsigned int state)
{ decostate = state; decostate_remember = true; }
inline void rememberStuckstate(bool state)
{ stuckstate = state; stuckstate_remember = true; }
inline void rememberJumpworkspace(bool state)
{ jumpworkspace = state; jumpworkspace_remember = true; }
inline void rememberLayer(int layernum)
{ layer = layernum; layer_remember = true; }
inline void rememberSaveOnClose(bool state)
{ save_on_close = state; save_on_close_remember = true; }
bool workspace_remember;
unsigned int workspace;
bool dimensions_remember;
int w,h; // width, height
bool position_remember;
int x,y;
bool shadedstate_remember;
bool shadedstate;
bool tabstate_remember;
bool tabstate;
bool decostate_remember;
unsigned int decostate;
bool stuckstate_remember;
bool stuckstate;
bool jumpworkspace_remember;
bool jumpworkspace;
bool layer_remember;
int layer;
bool save_on_close_remember;
bool save_on_close;
bool is_grouped;
FluxboxWindow *group;
};
/**
* Class Remember is an atomhandler to avoid interfering with
* the main code as much as possible, since we hope that one day
* things like this (and maybe toolbar/slit) can become some sort
* of modular plugin. Doing this should help give an idea of what
* sort of interface abilities we'll need...
*/
class Remember : public AtomHandler {
public:
/**
* holds which attributes to remember
*/
enum Attribute {
REM_WORKSPACE=0,
REM_DIMENSIONS,
REM_POSITION,
REM_STUCKSTATE,
REM_DECOSTATE,
REM_SHADEDSTATE,
//REM_TABSTATE, ... external tabs disabled atm
REM_LAYER,
REM_JUMPWORKSPACE,
REM_SAVEONCLOSE,
REM_LASTATTRIB // not actually used
};
// a "pattern" to the relevant app
// each app exists ONLY for that pattern.
// And we need to keep a list of pairs as we want to keep the
// applications in the same order as they will be in the apps file
typedef std::list< std::pair<ClientPattern *, Application *> > Patterns;
// We keep track of which app is assigned to a winclient
// particularly useful to update counters etc on windowclose
typedef std::map<WinClient *, Application *> Clients;
Remember();
~Remember();
Application* find(WinClient &winclient);
Application* add(WinClient &winclient);
void load();
void save();
bool isRemembered(WinClient &win, Attribute attrib);
void rememberAttrib(WinClient &win, Attribute attrib);
void forgetAttrib(WinClient &win, Attribute attrib);
// Functions relating to AtomHandler
// Functions we actually use
void setupFrame(FluxboxWindow &win);
void setupClient(WinClient &winclient);
void updateFrameClose(FluxboxWindow &win);
void updateClientClose(WinClient &winclient);
// Functions we ignore (zero from AtomHandler)
// Leaving here in case they might be useful later
void initForScreen(BScreen &screen) {}
void updateClientList(BScreen &screen) {}
void updateWorkspaceNames(BScreen &screen) {}
void updateCurrentWorkspace(BScreen &screen) {}
void updateWorkspaceCount(BScreen &screen) {}
void updateWorkspace(FluxboxWindow &win) {}
void updateState(FluxboxWindow &win) {}
void updateHints(FluxboxWindow &win) {}
void updateLayer(FluxboxWindow &win) {}
bool checkClientMessage(const XClientMessageEvent &ce,
BScreen * screen, FluxboxWindow * const win) { return false; }
// ignore this
bool propertyNotify(FluxboxWindow &win, Atom the_property) { return false; }
private:
// returns number of lines read
// optionally can give a line to read before the first (lookahead line)
int parseApp(std::ifstream &file, Application &app, std::string *first_line = 0);
Patterns m_pats;
Clients m_clients;
};
#endif // REMEMBER_HH