fluxbox/src/Image.hh
2001-12-11 20:47:02 +00:00

242 lines
6.7 KiB
C++

// Image.hh for Blackbox - an X11 Window manager
// Copyright (c) 1997 - 2000 Brad Hughes (bhughes@tcac.net)
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
#ifndef _IMAGE_HH_
#define _IMAGE_HH_
#include <X11/Xlib.h>
#include <X11/Xutil.h>
#include "Timer.hh"
class BImage;
class BImageControl;
class BColor {
private:
int allocated;
unsigned char red, green, blue;
unsigned long pixel;
public:
BColor(char r = 0, char g = 0, char b = 0)
{ red = r; green = g; blue = b; pixel = 0; allocated = 0; }
inline const int &isAllocated(void) const { return allocated; }
inline const unsigned char &getRed(void) const { return red; }
inline const unsigned char &getGreen(void) const { return green; }
inline const unsigned char &getBlue(void) const { return blue; }
inline const unsigned long &getPixel(void) const { return pixel; }
inline void setAllocated(int a) { allocated = a; }
inline void setRGB(char r, char g, char b) { red = r; green = g; blue = b; }
inline void setPixel(unsigned long p) { pixel = p; }
};
class BTexture {
private:
BColor color, colorTo, hiColor, loColor;
unsigned long texture;
public:
BTexture(void) { texture = 0; }
inline BColor *getColor(void) { return &color; }
inline BColor *getColorTo(void) { return &colorTo; }
inline BColor *getHiColor(void) { return &hiColor; }
inline BColor *getLoColor(void) { return &loColor; }
inline const unsigned long &getTexture(void) const { return texture; }
inline void setTexture(unsigned long t) { texture = t; }
inline void addTexture(unsigned long t) { texture |= t; }
};
// bevel options
#define BImage_Flat (1l<<1)
#define BImage_Sunken (1l<<2)
#define BImage_Raised (1l<<3)
// textures
#define BImage_Solid (1l<<4)
#define BImage_Gradient (1l<<5)
// gradients
#define BImage_Horizontal (1l<<6)
#define BImage_Vertical (1l<<7)
#define BImage_Diagonal (1l<<8)
#define BImage_CrossDiagonal (1l<<9)
#define BImage_Rectangle (1l<<10)
#define BImage_Pyramid (1l<<11)
#define BImage_PipeCross (1l<<12)
#define BImage_Elliptic (1l<<13)
// bevel types
#define BImage_Bevel1 (1l<<14)
#define BImage_Bevel2 (1l<<15)
// inverted image
#define BImage_Invert (1l<<16)
// parent relative image
#define BImage_ParentRelative (1l<<17)
#ifdef INTERLACE
// fake interlaced image
# define BImage_Interlaced (1l<<18)
#endif // INTERLACE
#include "BaseDisplay.hh"
#include "LinkedList.hh"
class BImage {
private:
BImageControl *control;
#ifdef INTERLACE
Bool interlaced;
#endif // INTERLACE
XColor *colors;
BColor *from, *to;
int red_offset, green_offset, blue_offset, red_bits, green_bits, blue_bits,
ncolors, cpc, cpccpc;
unsigned char *red, *green, *blue, *red_table, *green_table, *blue_table;
unsigned int width, height, *xtable, *ytable;
protected:
Pixmap renderPixmap(void);
XImage *renderXImage(void);
void invert(void);
void bevel1(void);
void bevel2(void);
void dgradient(void);
void egradient(void);
void hgradient(void);
void pgradient(void);
void rgradient(void);
void vgradient(void);
void cdgradient(void);
void pcgradient(void);
public:
BImage(BImageControl *, unsigned int, unsigned int);
~BImage(void);
Pixmap render(BTexture *);
Pixmap render_solid(BTexture *);
Pixmap render_gradient(BTexture *);
};
class BImageControl : public TimeoutHandler {
private:
Bool dither;
BaseDisplay *basedisplay;
ScreenInfo *screeninfo;
#ifdef TIMEDCACHE
BTimer *timer;
#endif // TIMEDCACHE
Colormap colormap;
Window window;
XColor *colors;
int colors_per_channel, ncolors, screen_number, screen_depth,
bits_per_pixel, red_offset, green_offset, blue_offset,
red_bits, green_bits, blue_bits;
unsigned char red_color_table[256], green_color_table[256],
blue_color_table[256];
unsigned int *grad_xbuffer, *grad_ybuffer, grad_buffer_width,
grad_buffer_height;
unsigned long *sqrt_table, cache_max;
typedef struct Cache {
Pixmap pixmap;
unsigned int count, width, height;
unsigned long pixel1, pixel2, texture;
} Cache;
LinkedList<Cache> *cache;
protected:
Pixmap searchCache(unsigned int, unsigned int, unsigned long, BColor *,
BColor *);
public:
BImageControl(BaseDisplay *, ScreenInfo *, Bool = False, int = 4,
unsigned long = 300000l, unsigned long = 200l);
virtual ~BImageControl(void);
inline BaseDisplay *getBaseDisplay(void) { return basedisplay; }
inline const Bool &doDither(void) { return dither; }
inline const Colormap &getColormap(void) const { return colormap; }
inline ScreenInfo *getScreenInfo(void) { return screeninfo; }
inline const Window &getDrawable(void) const { return window; }
inline Visual *getVisual(void) { return screeninfo->getVisual(); }
inline const int &getBitsPerPixel(void) const { return bits_per_pixel; }
inline const int &getDepth(void) const { return screen_depth; }
inline const int &getColorsPerChannel(void) const
{ return colors_per_channel; }
unsigned long getColor(const char *);
unsigned long getColor(const char *, unsigned char *, unsigned char *,
unsigned char *);
unsigned long getSqrt(unsigned int);
Pixmap renderImage(unsigned int, unsigned int, BTexture *);
void installRootColormap(void);
void removeImage(Pixmap);
void getColorTables(unsigned char **, unsigned char **, unsigned char **,
int *, int *, int *, int *, int *, int *);
void getXColorTable(XColor **, int *);
void getGradientBuffers(unsigned int, unsigned int,
unsigned int **, unsigned int **);
void setDither(Bool d) { dither = d; }
void setColorsPerChannel(int);
void parseTexture(BTexture *, char *);
void parseColor(BColor *, char * = 0);
virtual void timeout(void);
};
#endif // __Image_hh