faa4c97888
these two allow 'tagging' of arbitrary windows with 'tags' (or 'labels'). such 'tagged' windows can then be used in ':NextWindow (@PROP=foo)' commands to quickly cycle through a subset of available windows. since the 'tags' are applied as real xproperties to a window they survive a restart of fluxbox or even another windowmanager. the user can also set the tags by using xprop(1). the next step regarding the UI should be to visualize the tags of a window.
180 lines
6.5 KiB
C++
180 lines
6.5 KiB
C++
// WinClient.hh for Fluxbox - an X11 Window manager
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// Copyright (c) 2003 - 2006 Henrik Kinnunen (fluxgen at fluxbox dot org)
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the "Software"),
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// to deal in the Software without restriction, including without limitation
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// the rights to use, copy, modify, merge, publish, distribute, sublicense,
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// and/or sell copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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#ifndef WINCLIENT_HH
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#define WINCLIENT_HH
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#include "Window.hh"
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#include "WindowState.hh"
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#include "FbTk/FbWindow.hh"
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#include "FbTk/FbString.hh"
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class BScreen;
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class Strut;
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/// Holds client window info
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class WinClient: public Focusable, public FbTk::FbWindow {
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public:
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typedef std::list<WinClient *> TransientList;
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// this structure only contains 3 elements... the Motif 2.0 structure contains
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// 5... we only need the first 3... so that is all we will define
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typedef struct MwmHints {
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unsigned long flags; // Motif wm flags
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unsigned long functions; // Motif wm functions
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unsigned long decorations; // Motif wm decorations
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} MwmHints;
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WinClient(Window win, BScreen &screen, FluxboxWindow *fbwin = 0);
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~WinClient();
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bool sendFocus(); // returns whether we sent a message or not
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// i.e. whether we assume the focus will get taken
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bool acceptsFocus() const; // will this window accept focus (according to hints)
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void sendClose(bool forceful = false);
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// not aware of anything that makes this false at present
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bool isClosable() const { return true; }
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/// updates from wm class hints
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void updateWMClassHint();
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void updateWMProtocols();
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// override the title with this
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void setTitle(const FbTk::FbString &title);
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void updateTitle();
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/// updates transient window information
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void updateTransientInfo();
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// override the icon with this
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void setIcon(const FbTk::PixmapWithMask& pm);
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// update some thints
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void updateMWMHints();
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void updateWMHints();
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void updateWMNormalHints();
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void setStrut(Strut *strut);
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void clearStrut();
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bool focus(); // calls Window->setCurrentClient to give focus to this client
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bool isFocused() const;
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void setAttentionState(bool value);
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void setGroupLeftWindow(Window win);
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void setFluxboxWindow(FluxboxWindow *win);
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// does this client have a pending unmap or destroy event?
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bool validateClient() const;
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//
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// accessors
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//
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bool getAttrib(XWindowAttributes &attr) const;
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bool getWMName(XTextProperty &textprop) const;
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bool getWMIconName(XTextProperty &textprop) const;
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std::string getWMRole() const;
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WindowState::WindowType getWindowType() const { return m_window_type; }
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void setWindowType(WindowState::WindowType type) { m_window_type = type; }
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FbTk::FbString getTextProperty(Atom prop) const { return FbTk::FbWindow::textProperty(prop); }
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WinClient *transientFor() { return transient_for; }
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const WinClient *transientFor() const { return transient_for; }
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TransientList &transientList() { return transients; }
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const TransientList &transientList() const { return transients; }
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bool isTransient() const { return transient_for != 0; }
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bool isModal() const { return m_modal_count > 0; }
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bool isStateModal() const { return m_modal; }
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void setStateModal(bool state);
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int gravity() const { return m_size_hints.win_gravity; }
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bool hasGroupLeftWindow() const;
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// grouping is tracked by remembering the window to the left in the group
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Window getGroupLeftWindow() const;
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const MwmHints *getMwmHint() const { return m_mwm_hint; }
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const SizeHints &sizeHints() const { return m_size_hints; }
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unsigned int minWidth() const { return m_size_hints.min_width; }
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unsigned int minHeight() const { return m_size_hints.min_height; }
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unsigned int maxWidth() const { return m_size_hints.max_width; }
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unsigned int maxHeight() const { return m_size_hints.max_height; }
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unsigned int widthInc() const { return m_size_hints.width_inc; }
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unsigned int heightInc() const { return m_size_hints.height_inc; }
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static const int PropMwmHintsElements = 3;
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/**
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!! TODO !!
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remove or move these to private
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*/
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WinClient *transient_for; // which window are we a transient for?
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std::list<WinClient *> transients; // which windows are our transients?
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Window window_group;
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int old_bw;
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unsigned long initial_state, normal_hint_flags, wm_hint_flags;
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private:
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/// removes client from any waiting list and clears empty waiting lists
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void removeTransientFromWaitingList();
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// some transient of ours (or us) is modal
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void addModal() { ++m_modal_count; }
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// some transient (or us) is no longer modal
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void removeModal() { --m_modal_count; }
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// number of transients which we are modal for
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int m_modal_count;
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bool m_modal;
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bool accepts_input, send_focus_message, send_close_message;
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bool m_title_override;
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bool m_icon_override;
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WindowState::WindowType m_window_type;
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MwmHints *m_mwm_hint;
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SizeHints m_size_hints;
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Strut *m_strut;
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// map transient_for X window to winclient transient
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// (used if transient_for FbWindow was created after transient)
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// Since a lot of transients can be created before transient_for
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// we need to map transient_for window to a list of transients
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//
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// Stuff to worry about:
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// 1) If transients die before the transient_for is created
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// 2) If transients changes to a new transient_for before old transient_for is created
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// ( 3) Transient_for is never created
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// This is not a big deal since the key value will be cleared
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// once the list is empty )
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typedef std::map<Window, TransientList> TransientWaitMap;
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static TransientWaitMap s_transient_wait;
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};
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#endif // WINCLIENT_HH
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