![Mathias Gumz](/assets/img/avatar_default.png)
a 'BidiString' holds both the logical content and the visual reordered version of the content of a string. this helps to reduce the number of calls to reorder the string before drawing it (as introduced in the patch from Ken Bloom) and to be more consistent in menus and textboxes (drawing cursors and underlining text).
385 lines
14 KiB
C++
385 lines
14 KiB
C++
// FbWinFrame.hh for Fluxbox Window Manager
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// Copyright (c) 2003 - 2006 Henrik Kinnunen (fluxgen at fluxbox dot org)
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the "Software"),
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// to deal in the Software without restriction, including without limitation
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// the rights to use, copy, modify, merge, publish, distribute, sublicense,
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// and/or sell copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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#ifndef FBWINFRAME_HH
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#define FBWINFRAME_HH
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#include "FbTk/FbWindow.hh"
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#include "FbTk/EventHandler.hh"
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#include "FbTk/RefCount.hh"
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#include "FbTk/Subject.hh"
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#include "FbTk/Color.hh"
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#include "FbTk/XLayerItem.hh"
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#include "FbTk/TextButton.hh"
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#include "FbTk/DefaultValue.hh"
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#include "FbTk/Container.hh"
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#include "FbTk/Shape.hh"
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#include "WindowState.hh"
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#include <X11/Xutil.h>
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#include <vector>
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#include <memory>
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class FbWinFrameTheme;
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class BScreen;
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class IconButton;
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class Focusable;
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template <class T> class FocusableTheme;
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namespace FbTk {
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class ImageControl;
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template <class T> class Command;
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class Texture;
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class XLayer;
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}
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/// holds a window frame with a client window
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/// (see: <a href="fluxbox_fbwinframe.png">image</a>)
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class FbWinFrame:public FbTk::EventHandler {
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public:
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// STRICTINTERNAL means it doesn't go external automatically when no titlebar
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enum TabMode { NOTSET = 0, INTERNAL = 1, EXTERNAL };
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/// Toolbar placement on the screen
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enum TabPlacement{
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// top and bottom placement
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TOPLEFT = 1, TOP, TOPRIGHT,
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BOTTOMLEFT, BOTTOM, BOTTOMRIGHT,
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// left and right placement
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LEFTBOTTOM, LEFT, LEFTTOP,
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RIGHTBOTTOM, RIGHT, RIGHTTOP
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};
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/// create a top level window
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FbWinFrame(BScreen &screen, WindowState &state,
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FocusableTheme<FbWinFrameTheme> &theme);
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/* /// create a frame window inside another FbWindow, NOT IMPLEMENTED!
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FbWinFrame(BScreen &screen, FbWinFrameTheme &theme, FbTk::ImageControl &imgctrl,
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const FbTk::FbWindow &parent,
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int x, int y,
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unsigned int width, unsigned int height);
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*/
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/// destroy frame
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~FbWinFrame();
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void hide();
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void show();
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bool isVisible() const { return m_visible; }
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void move(int x, int y);
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void resize(unsigned int width, unsigned int height);
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/// resize client to specified size and resize frame to it
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void resizeForClient(unsigned int width, unsigned int height, int win_gravity=ForgetGravity, unsigned int client_bw = 0);
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// for when there needs to be an atomic move+resize operation
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void moveResizeForClient(int x, int y,
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unsigned int width, unsigned int height,
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int win_gravity=ForgetGravity, unsigned int client_bw = 0, bool move = true, bool resize = true);
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// can elect to ignore move or resize (mainly for use of move/resize individual functions
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void moveResize(int x, int y,
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unsigned int width, unsigned int height,
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bool move = true, bool resize = true);
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// move without transparency or special effects (generally when dragging)
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void quietMoveResize(int x, int y,
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unsigned int width, unsigned int height);
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/// some outside move/resize happened, and we need to notify all of our windows
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/// in case of transparency
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void notifyMoved(bool clear);
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void clearAll();
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/// set focus/unfocus style
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void setFocus(bool newvalue);
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void setFocusTitle(const FbTk::BiDiString &str) { m_label.setText(str); }
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bool setTabMode(TabMode tabmode);
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void updateTabProperties() { alignTabs(); }
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/// Alpha settings
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void setAlpha(bool focused, unsigned char value);
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void applyAlpha();
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unsigned char getAlpha(bool focused) const;
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void setDefaultAlpha();
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bool getUseDefaultAlpha() const;
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/// add a button to the left of the label
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void addLeftButton(FbTk::Button *btn);
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/// add a button to the right of the label
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void addRightButton(FbTk::Button *btn);
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/// remove all buttons from titlebar
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void removeAllButtons();
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/// adds a button to tab container
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void createTab(FbTk::Button &button);
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/// removes a specific button from label window
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void removeTab(IconButton *id);
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/// move label button to the left
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void moveLabelButtonLeft(FbTk::TextButton &btn);
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/// move label button to the right
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void moveLabelButtonRight(FbTk::TextButton &btn);
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/// move label button to the given location( x and y are relative to the root window)
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void moveLabelButtonTo(FbTk::TextButton &btn, int x, int y);
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/// move the first label button to the left of the second
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void moveLabelButtonLeftOf(FbTk::TextButton &btn, const FbTk::TextButton &dest);
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//move the first label button to the right of the second
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void moveLabelButtonRightOf(FbTk::TextButton &btn, const FbTk::TextButton &dest);
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/// attach a client window for client area
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void setClientWindow(FbTk::FbWindow &win);
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/// remove attached client window
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void removeClient();
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/// redirect events to another eventhandler
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void setEventHandler(FbTk::EventHandler &evh);
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/// remove any handler for the windows
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void removeEventHandler();
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const SizeHints &sizeHints() const { return m_state.size_hints; }
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void setSizeHints(const SizeHints &hint) { m_state.size_hints = hint; }
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void applySizeHints(unsigned int &width, unsigned int &height,
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bool maximizing = false) const;
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void displaySize(unsigned int width, unsigned int height) const;
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void setDecorationMask(unsigned int mask) { m_state.deco_mask = mask; }
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void applyDecorations(bool do_move = true);
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void applyState();
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// this function translates its arguments according to win_gravity
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// if win_gravity is negative, it does an inverse translation
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void gravityTranslate(int &x, int &y, int win_gravity, unsigned int client_bw, bool move_frame = false);
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void setActiveGravity(int gravity, unsigned int orig_client_bw) { m_state.size_hints.win_gravity = gravity; m_active_orig_client_bw = orig_client_bw; }
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/**
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@name Event handlers
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*/
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//@{
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void exposeEvent(XExposeEvent &event);
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void configureNotifyEvent(XConfigureEvent &event);
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void handleEvent(XEvent &event);
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//@}
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void reconfigure();
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void setShapingClient(FbTk::FbWindow *win, bool always_update);
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void updateShape() { m_shape.update(); }
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/**
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@name accessors
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*/
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//@{
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int x() const { return m_window.x(); }
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int y() const { return m_window.y(); }
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unsigned int width() const { return m_window.width(); }
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unsigned int height() const { return m_window.height(); }
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// extra bits for tabs
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int xOffset() const;
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int yOffset() const;
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int widthOffset() const;
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int heightOffset() const;
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const FbTk::FbWindow &window() const { return m_window; }
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FbTk::FbWindow &window() { return m_window; }
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/// @return titlebar window
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const FbTk::FbWindow &titlebar() const { return m_titlebar; }
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FbTk::FbWindow &titlebar() { return m_titlebar; }
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const FbTk::FbWindow &label() const { return m_label; }
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FbTk::FbWindow &label() { return m_label; }
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const FbTk::Container &tabcontainer() const { return m_tab_container; }
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FbTk::Container &tabcontainer() { return m_tab_container; }
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/// @return clientarea window
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const FbTk::FbWindow &clientArea() const { return m_clientarea; }
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FbTk::FbWindow &clientArea() { return m_clientarea; }
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/// @return handle window
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const FbTk::FbWindow &handle() const { return m_handle; }
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FbTk::FbWindow &handle() { return m_handle; }
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const FbTk::FbWindow &gripLeft() const { return m_grip_left; }
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FbTk::FbWindow &gripLeft() { return m_grip_left; }
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const FbTk::FbWindow &gripRight() const { return m_grip_right; }
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FbTk::FbWindow &gripRight() { return m_grip_right; }
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bool focused() const { return m_state.focused; }
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FocusableTheme<FbWinFrameTheme> &theme() const { return m_theme; }
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/// @return titlebar height
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unsigned int titlebarHeight() const { return (m_use_titlebar?m_titlebar.height()+m_titlebar.borderWidth():0); }
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unsigned int handleHeight() const { return (m_use_handle?m_handle.height()+m_handle.borderWidth():0); }
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/// @return size of button
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unsigned int buttonHeight() const;
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bool externalTabMode() const { return m_tabmode == EXTERNAL && m_use_tabs; }
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const FbTk::XLayerItem &layerItem() const { return m_layeritem; }
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FbTk::XLayerItem &layerItem() { return m_layeritem; }
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const FbTk::Subject &frameExtentSig() const { return m_frame_extent_sig; }
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FbTk::Subject &frameExtentSig() { return m_frame_extent_sig; }
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/// @returns true if the window is inside titlebar,
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/// assuming window is an event window that was generated for this frame.
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bool insideTitlebar(Window win) const;
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//@}
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private:
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void redrawTitlebar();
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/// reposition titlebar items
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void reconfigureTitlebar();
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/**
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@name render helper functions
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*/
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//@{
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void renderAll();
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void renderTitlebar();
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void renderHandles();
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void renderTabContainer(); // and labelbuttons
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void renderButtons(); // subset of renderTitlebar - don't call directly
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/// renders to pixmap or sets color
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void render(const FbTk::Texture &tex, FbTk::Color &col, Pixmap &pm,
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unsigned int width, unsigned int height, FbTk::Orientation orient = FbTk::ROT0);
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//@}
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// these return true/false for if something changed
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bool hideTitlebar();
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bool showTitlebar();
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bool hideTabs();
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bool showTabs();
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bool hideHandle();
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bool showHandle();
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bool setBorderWidth(bool do_move = true);
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// check which corners should be rounded
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int getShape() const;
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/**
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@name apply pixmaps depending on focus
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*/
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//@{
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void applyAll();
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void applyTitlebar();
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void applyHandles();
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void applyTabContainer(); // and label buttons
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void applyButtons(); // only called within applyTitlebar
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void getCurrentFocusPixmap(Pixmap &label_pm, Pixmap &title_pm,
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FbTk::Color &label_color, FbTk::Color &title_color);
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/// initiate inserted button for current theme
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void applyButton(FbTk::Button &btn);
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void alignTabs();
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//@}
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/// initiate some commont variables
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void init();
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BScreen &m_screen;
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FocusableTheme<FbWinFrameTheme> &m_theme; ///< theme to be used
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FbTk::ImageControl &m_imagectrl; ///< Image control for rendering
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WindowState &m_state;
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/**
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@name windows
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*/
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//@{
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FbTk::FbWindow m_window; ///< base window that holds each decorations (ie titlebar, handles)
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// want this deleted before the windows in it
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FbTk::XLayerItem m_layeritem;
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FbTk::FbWindow m_titlebar; ///< titlebar window
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FbTk::Container m_tab_container; ///< Holds tabs
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FbTk::TextButton m_label; ///< holds title
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FbTk::FbWindow m_handle; ///< handle between grips
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FbTk::FbWindow m_grip_right, ///< rightgrip
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m_grip_left; ///< left grip
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FbTk::FbWindow m_clientarea; ///< window that sits behind client window to fill gaps @see setClientWindow
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//@}
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FbTk::Subject m_frame_extent_sig;
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typedef std::vector<FbTk::Button *> ButtonList;
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ButtonList m_buttons_left, ///< buttons to the left
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m_buttons_right; ///< buttons to the right
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typedef std::list<FbTk::TextButton *> LabelList;
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int m_bevel; ///< bevel between titlebar items and titlebar
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bool m_use_titlebar; ///< if we should use titlebar
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bool m_use_tabs; ///< if we should use tabs (turns them off in external mode only)
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bool m_use_handle; ///< if we should use handle
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bool m_visible; ///< if we are currently showing
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///< do we use screen or window alpha settings ? (0 = window, 1 = default, 2 = default and window never set)
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/**
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@name pixmaps and colors for rendering
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*/
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//@{
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Pixmap m_title_focused_pm; ///< pixmap for focused title
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FbTk::Color m_title_focused_color; ///< color for focused title
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Pixmap m_title_unfocused_pm; ///< pixmap for unfocused title
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FbTk::Color m_title_unfocused_color; ///< color for unfocused title
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Pixmap m_label_focused_pm; ///< pixmap for focused label (only visible with external tabs)
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FbTk::Color m_label_focused_color; ///< color for focused label
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Pixmap m_label_unfocused_pm; ///< pixmap for unfocused label
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FbTk::Color m_label_unfocused_color; ///< color for unfocused label
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Pixmap m_tabcontainer_focused_pm; ///< pixmap for focused tab container
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FbTk::Color m_tabcontainer_focused_color; ///< color for focused tab container
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Pixmap m_tabcontainer_unfocused_pm; ///< pixmap for unfocused tab container
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FbTk::Color m_tabcontainer_unfocused_color; ///< color for unfocused tab container
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FbTk::Color m_handle_focused_color, m_handle_unfocused_color;
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Pixmap m_handle_focused_pm, m_handle_unfocused_pm;
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Pixmap m_button_pm; ///< normal button
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FbTk::Color m_button_color; ///< normal color button
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Pixmap m_button_unfocused_pm; ///< unfocused button
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FbTk::Color m_button_unfocused_color; ///< unfocused color button
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Pixmap m_button_pressed_pm; ///< pressed button
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FbTk::Color m_button_pressed_color; ///< pressed button color
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Pixmap m_grip_focused_pm;
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FbTk::Color m_grip_focused_color; ///< if no pixmap is given for grip, use this color
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Pixmap m_grip_unfocused_pm; ///< unfocused pixmap for grip
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FbTk::Color m_grip_unfocused_color; ///< unfocused color for grip if no pixmap is given
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//@}
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TabMode m_tabmode;
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unsigned int m_active_orig_client_bw;
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bool m_need_render;
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int m_button_size; ///< size for all titlebar buttons
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/// alpha values
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typedef FbTk::ConstObjectAccessor<unsigned char, FbWinFrameTheme> AlphaAcc;
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FbTk::DefaultValue<unsigned char, AlphaAcc> m_focused_alpha;
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FbTk::DefaultValue<unsigned char, AlphaAcc> m_unfocused_alpha;
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FbTk::Shape m_shape;
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};
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#endif // FBWINFRAME_HH
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