fluxbox/src/FbTk/MultLayers.cc
2004-11-19 11:37:27 +00:00

201 lines
5.7 KiB
C++

// MultLayers.cc for FbTk - fluxbox toolkit
// Copyright (c) 2003 Henrik Kinnunen (fluxgen at users.sourceforge.net)
// and Simon Bowden (rathnor at users.sourceforge.net)
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the "Software"),
// to deal in the Software without restriction, including without limitation
// the rights to use, copy, modify, merge, publish, distribute, sublicense,
// and/or sell copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
// $Id$
#include "MultLayers.hh"
#include "XLayer.hh"
#include "XLayerItem.hh"
#include "App.hh"
#include <iostream>
using namespace std;
using namespace FbTk;
MultLayers::MultLayers(int numlayers) :
m_lock(0)
{
for (int i=0; i < numlayers; ++i)
m_layers.push_back(new XLayer(*this, i));
}
MultLayers::~MultLayers() {
while (!m_layers.empty()) {
delete m_layers.back();
m_layers.pop_back();
}
}
XLayerItem *MultLayers::getLowestItemAboveLayer(int layernum) {
if (layernum >= static_cast<signed>(m_layers.size()) || layernum <= 0)
return 0;
layernum--; // next one up
XLayerItem *item = 0;
while (layernum >= 0 && (item = m_layers[layernum]->getLowestItem()) == 0)
layernum--;
return item;
}
XLayerItem *MultLayers::getItemBelow(XLayerItem &item) {
XLayer &curr_layer = item.getLayer();
// assume that the LayerItem does exist in a layer.
XLayerItem *ret = curr_layer.getItemBelow(item);
if (ret == 0) {
int num = curr_layer.getLayerNum()-1;
while (num >= 0 && !ret) {
ret = m_layers[num]->getItemBelow(item);
num--;
}
}
return ret;
}
XLayerItem *MultLayers::getItemAbove(XLayerItem &item) {
XLayer &curr_layer = item.getLayer();
// assume that the LayerItem does exist in a layer.
XLayerItem *ret = curr_layer.getItemAbove(item);
if (!ret) {
ret = getLowestItemAboveLayer(curr_layer.getLayerNum());
}
return ret;
}
void MultLayers::addToTop(XLayerItem &item, int layernum) {
if (layernum < 0)
layernum = 0;
else if (layernum >= static_cast<signed>(m_layers.size()))
layernum = m_layers.size()-1;
m_layers[layernum]->insert(item);
restack();
}
// raise the whole layer
void MultLayers::raise(XLayer &layer) {
int layernum = layer.getLayerNum();
if (layernum >= static_cast<signed>(m_layers.size() - 1))
// already on top
return;
// not yet implemented
}
// lower the whole layer
void MultLayers::lower(XLayer &layer) {
int layernum = layer.getLayerNum();
if (layernum == 0)
// already on bottom
return;
// not yet implemented
}
/* raise the item one level */
void MultLayers::raiseLayer(XLayerItem &item) {
// get the layer it is in
XLayer &curr_layer = item.getLayer();
moveToLayer(item, curr_layer.getLayerNum()-1);
}
/* raise the item one level */
void MultLayers::lowerLayer(XLayerItem &item) {
// get the layer it is in
XLayer &curr_layer = item.getLayer();
moveToLayer(item, curr_layer.getLayerNum()+1);
}
void MultLayers::moveToLayer(XLayerItem &item, int layernum) {
// get the layer it is in
XLayer &curr_layer = item.getLayer();
// do nothing if the item already is in the requested layer
if (curr_layer.getLayerNum() == layernum)
return;
// clamp layer number
if (layernum < 0)
layernum = 0;
else if (layernum >= static_cast<signed>(m_layers.size()))
layernum = m_layers.size()-1;
// remove item from old layer and insert it into the
item.setLayer(*m_layers[layernum]);
}
void MultLayers::restack() {
if (!isUpdatable())
return;
int layernum=0, winnum=0, size = this->size();
Window *winlist = new Window[size];
for (layernum=0; layernum < static_cast<signed>(m_layers.size()); layernum++) {
XLayer::ItemList::iterator it = m_layers[layernum]->getItemList().begin();
XLayer::ItemList::iterator it_end = m_layers[layernum]->getItemList().end();
// add all windows from each layeritem in each layer
for (; it != it_end; ++it) {
XLayerItem::Windows::const_iterator wit = (*it)->getWindows().begin();
XLayerItem::Windows::const_iterator wit_end = (*it)->getWindows().end();
for (; wit != wit_end; ++wit) {
if ((*wit)->window())
winlist[winnum++] = (*wit)->window();
}
}
}
XRestackWindows(FbTk::App::instance()->display(), winlist, winnum);
delete [] winlist;
}
int MultLayers::size() {
int i = 0, num = 0;
for (; i < static_cast<signed>(m_layers.size()); i++) {
num += m_layers[i]->countWindows();
}
return num;
}
XLayer *MultLayers::getLayer(size_t num) {
if (num >= m_layers.size())
return 0;
return m_layers[num];
}
const XLayer *MultLayers::getLayer(size_t num) const {
if (num >= m_layers.size())
return 0;
return m_layers[num];
}